John ‘Chupacabra’ Reyes
Officer Archive //
Active Dossier:
John ‘Chupacabra’ Reyes
Officer Network // 01 Of 09
[ Officers ] // 01 John ‘Chupacabra’ Reyes ▼
[ SYSTEM DOSSIER // OFF-01 ]
// UNCOMMON INFANTRY OFFICER
JOHN ‘CHUPACABRA’ REYES
Specialized infantry commander whose impact extends far beyond his own combat profile. Chupacabra combines a seven-level unit research progression with a completely separate ten-level medal-based Officer Progression that scales infantry attack, infantry defense and land speed for the formation.
Research Progression
L1–L7 Verified
Officer Progression
L1–L10 Verified
Doctrine Differences
None Observed
Officer Archive
01 / 09 Live
Critical Rule // Two Independent Progression Systems
Research Level L1–L7 controls Chupacabra’s own unit progression:
combat values, radar, HP, production and the supplied capability
progression. Officer Level L1–L10 is a separate medal-based axis
controlling infantry attack, infantry defense and land-speed
modifiers. The calculator must select and store both independently.
Primary Mission
Infantry Force Multiplier
Officer progression scales three infantry / land modifiers.
Maximum Infantry Attack
+45%
Officer Progression L10.
Maximum Infantry Defense
+60%
Strongest supplied officer modifier.
Maximum Land Speed
+50%
Officer Progression L10.
[ OFFICER DUAL-AXIS CONFIGURATOR ]
Select Research Level & Officer Level
Research level and Officer level are intentionally independent.
Changing Research Level updates Chupacabra’s own unit profile.
Changing Officer Level updates the medal-based stack modifiers.
Unit Research Level // L1–L7
Officer Medal Progression // L1–L10
[ ACTIVE CHUPACABRA PROFILE ]
Research L1 // Officer L1
Research L1
Officer L1
Research ATK Col 1
3.5
Personal unit combat value
Research ATK Col 2
2.5
Preserved as separate target column
Radar
—
Appears from Research L3
Land HP
20
Reaches 50 at Research L7
Officer ATK Boost
+5%
Medal-based modifier
[ UNIT RESEARCH PROGRESSION ]
Personal Combat Profile // L1–L7
| Research Lv | ATK Col 1 | ATK Col 2 | DEF Col 1 | DEF Col 2 | DEF Col 3 | DEF Col 4 | Radar | Land HP |
|---|---|---|---|---|---|---|---|---|
| L1 | 3.5 | 2.5 | 4.7 | 3.3 | 0.5 | 0.7 | — | 20 |
| L2 | 4 | 3 | 5.3 | 4 | 0.8 | 0.8 | — | 22 |
| L3 | 6 | 5 | 8 | 6.6 | 1.3 | 1.3 | 75 | 25 |
| L4 | 9 | 8 | 12 | 10.6 | 2.5 | 3 | 100 | 30 |
| L5 | 12 | 10 | 16 | 13.3 | 3.3 | 4 | 125 | 34 |
| L6 | 14 | 12 | 18.6 | 16 | 4 | 4.7 | 150 | 38 |
| L7 | 16 | 14 | 21.3 | 18.6 | 4.7 | 5.3 | 175 | 50 |
Combat Rule // Preserve Target Columns
The supplied unit data exposes multiple target-specific attack and
defense columns, but does not safely identify every icon by target
name. WW3Planner therefore preserves ATK Column 1 / 2 and DEF
Column 1–4 exactly as supplied. They must not be summed into one
generic combat value.
[ PRODUCTION PROGRESSION ]
Mobilization // L1–L7
| Research Lv | Mobilization Costs | Mobilization Time | Daily Upkeep | Visible Requirement |
|---|---|---|---|---|
| L1 | 350 / 400 / 500 / 750 | 1d | 90 / 35 / 145 | Army Base 1 + Arms Industry 1 // Basic ‘Chupacabra’ Battalion L1 |
| L2 | 400 / 450 / 550 / 850 | 1d 2h | 105 / 45 / 155 | Improved Battalion I L2 |
| L3 | 450 / 500 / 600 / 950 | 1d 4h | 115 / 65 / 170 | Improved Battalion II L3 |
| L4 | 600 / 650 / 750 / 1200 | 1d 8h | 130 / 70 / 180 | Army Base 1 + Arms Industry 1 // Advanced ‘Chupacabra’ Battalion L4 |
| L5 | 700 / 750 / 850 / 1350 | 1d 10h | 145 / 80 / 190 | Improved Battalion III L5 |
| L6 | 800 / 850 / 950 / 1500 | 1d 12h | 160 / 90 / 205 | Improved Battalion IV L6 |
| L7 | 1000 / 1000 / 1200 / 1750 | 1d 16h | 175 / 100 / 205 | Army Base 1 + Arms Industry 1 // Modern ‘Chupacabra’ Battalion L7 |
[ OFFICER PROGRESSION // MEDAL SYSTEM ]
Infantry & Land Stack Modifiers
| Officer Lv | Infantry Attack | Infantry Defense | Land Speed |
|---|---|---|---|
| L1 | +5% | +5% | +5% |
| L2 | +10% | +10% | +10% |
| L3 | +15% | +20% | +10% |
| L4 | +20% | +20% | +15% |
| L5 | +25% | +25% | +20% |
| L6 | +30% | +30% | +25% |
| L7 | +30% | +35% | +30% |
| L8 | +35% | +40% | +35% |
| L9 | +40% | +50% | +45% |
| L10 | +45% | +60% | +50% |
Medal System // Separate From Unit Research
Officer Progression is upgraded with medals obtained through the
game or store and is a separate progression axis from Research
L1–L7. The supplied material does not completely identify medal
icon types or full upgrade costs, so those details are intentionally
not reconstructed.
[ CONFIRMED OFFICER ABILITIES ]
Capability Set
Stealth Unit
When the unit is not in combat, it is not visible.
Reconnaissance
Can identify the precise composition of an army within
sight range.
Reveal Stealth
Can reveal stealth ground units within sight range.
Amphibious
Can embark and disembark without nearby harbors.
Entrenched Position
Ignores enemy entrenchment bonuses during combat,
including bonuses received from bunkers.
Progressive Capability Set
The supplied unit data shows that the visible capability set
expands across research levels. Exact level-by-level unlocks
are not fully mapped, so no unsupported unlock level is assigned.
[ TERRAIN & MOBILITY INTELLIGENCE ]
Keep Terrain Effects Separate
Terrain Combat Modifiers
+25% attack is shown in two terrain columns and +25% defense
in three terrain columns. Exact terrain labels are not assigned
because the supplied icons are not textually identified.
Land Speed
Research L1–L3 show 1.3 standard land speed and 0.65 in the
slower terrain columns. Research L4–L7 show 1.5 and 0.75.
Sea Transport
Visible sea-transport values remain 2.51 / 1.3 with 12 HP.
Sight shown for sea transport is 25.
Sight
Land sight progresses from 25 / 35 in the early supplied levels
to 40 / 56 in the later levels, depending on terrain column.
[ CALCULATOR ARCHITECTURE ]
Research + Officer + Terrain + Stack
01
Research L1–L7
02
Officer L1–L10
03
Terrain / Capability Layer
04
Eligible Infantry Stack
Data Separation // Officer Modifier ≠ Personal Stats
Chupacabra’s personal ATK, DEF, radar, HP, production and
research-dependent capabilities belong to Research L1–L7.
Infantry Attack, Infantry Defense and Land Speed percentages belong
to the separate Officer L1–L10 medal progression. Terrain modifiers
remain another separate layer. These systems should never be merged
into a single stored base stat.
[ OFFICERS // 01 OF 09 ]
Next Officer // Tom ‘Skull’ Hanniker
John ‘Chupacabra’ Reyes establishes the dual-axis Officer
architecture. Continue to OFF-02 for the next verified
Officer dossier.
