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John ‘Chupacabra’ Reyes

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ENDEESPT-BRFR
Officer Archive // Active Dossier: John ‘Chupacabra’ Reyes
Officer Network // 01 Of 09
01 John ‘Chupacabra’ Reyes 02 Tom ‘Skull’ Hanniker 03 Don ‘Iron Tide’ Wolf 04 Hana ‘Skyguard’ Fujimoto 05 Aleksei ‘Grom’ Potapov 06 Rafael ‘Jaguar’ Teixeira 07 Mathieu ‘Kraken’ Renaud 08 Narawit ‘Krait’ Sornchai 09 Edward ‘Reaper’ Harris
[ Officers ] // 01 John ‘Chupacabra’ Reyes ▼
01 // John ‘Chupacabra’ Reyes CURRENT 02 // Tom ‘Skull’ Hanniker → 03 // Don ‘Iron Tide’ Wolf → 04 // Hana ‘Skyguard’ Fujimoto → 05 // Aleksei ‘Grom’ Potapov → 06 // Rafael ‘Jaguar’ Teixeira → 07 // Mathieu ‘Kraken’ Renaud → 08 // Narawit ‘Krait’ Sornchai → 09 // Edward ‘Reaper’ Harris →
[ SYSTEM DOSSIER // OFF-01 ] // UNCOMMON INFANTRY OFFICER

JOHN ‘CHUPACABRA’ REYES

Specialized infantry commander whose impact extends far beyond his own combat profile. Chupacabra combines a seven-level unit research progression with a completely separate ten-level medal-based Officer Progression that scales infantry attack, infantry defense and land speed for the formation.

← Officer Archive Launch Battle Calculator →
// OFFICER COMMAND DOSSIER
Dossier OFF-01
Class Infantry Officer
Research L1 → L7
Officer Progression L1 → L10
Doctrine Shared
Network 01 / 09
Research Progression
L1–L7 Verified
Officer Progression
L1–L10 Verified
Doctrine Differences
None Observed
Officer Archive
01 / 09 Live
Critical Rule // Two Independent Progression Systems
Research Level L1–L7 controls Chupacabra’s own unit progression: combat values, radar, HP, production and the supplied capability progression. Officer Level L1–L10 is a separate medal-based axis controlling infantry attack, infantry defense and land-speed modifiers. The calculator must select and store both independently.
Primary Mission
Infantry Force Multiplier
Officer progression scales three infantry / land modifiers.
Maximum Infantry Attack
+45%
Officer Progression L10.
Maximum Infantry Defense
+60%
Strongest supplied officer modifier.
Maximum Land Speed
+50%
Officer Progression L10.
[ OFFICER DUAL-AXIS CONFIGURATOR ]

Select Research Level & Officer Level

Research level and Officer level are intentionally independent. Changing Research Level updates Chupacabra’s own unit profile. Changing Officer Level updates the medal-based stack modifiers.
Unit Research Level // L1–L7
Officer Medal Progression // L1–L10
[ ACTIVE CHUPACABRA PROFILE ]
Research L1 // Officer L1
ATK C1 3.5 // ATK C2 2.5 // Land HP 20 // Officer +5% ATK / +5% DEF / +5% SPD
Research L1
Officer L1
Research ATK Col 1
3.5
Personal unit combat value
Research ATK Col 2
2.5
Preserved as separate target column
Radar
—
Appears from Research L3
Land HP
20
Reaches 50 at Research L7
Officer ATK Boost
+5%
Medal-based modifier
[ UNIT RESEARCH PROGRESSION ]

Personal Combat Profile // L1–L7

Research Lv ATK Col 1 ATK Col 2 DEF Col 1 DEF Col 2 DEF Col 3 DEF Col 4 Radar Land HP
L1 3.5 2.5 4.7 3.3 0.5 0.7 — 20
L2 4 3 5.3 4 0.8 0.8 — 22
L3 6 5 8 6.6 1.3 1.3 75 25
L4 9 8 12 10.6 2.5 3 100 30
L5 12 10 16 13.3 3.3 4 125 34
L6 14 12 18.6 16 4 4.7 150 38
L7 16 14 21.3 18.6 4.7 5.3 175 50
Combat Rule // Preserve Target Columns
The supplied unit data exposes multiple target-specific attack and defense columns, but does not safely identify every icon by target name. WW3Planner therefore preserves ATK Column 1 / 2 and DEF Column 1–4 exactly as supplied. They must not be summed into one generic combat value.
[ PRODUCTION PROGRESSION ]

Mobilization // L1–L7

Research Lv Mobilization Costs Mobilization Time Daily Upkeep Visible Requirement
L1 350 / 400 / 500 / 750 1d 90 / 35 / 145 Army Base 1 + Arms Industry 1 // Basic ‘Chupacabra’ Battalion L1
L2 400 / 450 / 550 / 850 1d 2h 105 / 45 / 155 Improved Battalion I L2
L3 450 / 500 / 600 / 950 1d 4h 115 / 65 / 170 Improved Battalion II L3
L4 600 / 650 / 750 / 1200 1d 8h 130 / 70 / 180 Army Base 1 + Arms Industry 1 // Advanced ‘Chupacabra’ Battalion L4
L5 700 / 750 / 850 / 1350 1d 10h 145 / 80 / 190 Improved Battalion III L5
L6 800 / 850 / 950 / 1500 1d 12h 160 / 90 / 205 Improved Battalion IV L6
L7 1000 / 1000 / 1200 / 1750 1d 16h 175 / 100 / 205 Army Base 1 + Arms Industry 1 // Modern ‘Chupacabra’ Battalion L7
[ OFFICER PROGRESSION // MEDAL SYSTEM ]

Infantry & Land Stack Modifiers

Officer Lv Infantry Attack Infantry Defense Land Speed
L1 +5% +5% +5%
L2 +10% +10% +10%
L3 +15% +20% +10%
L4 +20% +20% +15%
L5 +25% +25% +20%
L6 +30% +30% +25%
L7 +30% +35% +30%
L8 +35% +40% +35%
L9 +40% +50% +45%
L10 +45% +60% +50%
Medal System // Separate From Unit Research
Officer Progression is upgraded with medals obtained through the game or store and is a separate progression axis from Research L1–L7. The supplied material does not completely identify medal icon types or full upgrade costs, so those details are intentionally not reconstructed.
[ CONFIRMED OFFICER ABILITIES ]

Capability Set

Stealth Unit
When the unit is not in combat, it is not visible.
Reconnaissance
Can identify the precise composition of an army within sight range.
Reveal Stealth
Can reveal stealth ground units within sight range.
Amphibious
Can embark and disembark without nearby harbors.
Entrenched Position
Ignores enemy entrenchment bonuses during combat, including bonuses received from bunkers.
Progressive Capability Set
The supplied unit data shows that the visible capability set expands across research levels. Exact level-by-level unlocks are not fully mapped, so no unsupported unlock level is assigned.
[ TERRAIN & MOBILITY INTELLIGENCE ]

Keep Terrain Effects Separate

Terrain Combat Modifiers
+25% attack is shown in two terrain columns and +25% defense in three terrain columns. Exact terrain labels are not assigned because the supplied icons are not textually identified.
Land Speed
Research L1–L3 show 1.3 standard land speed and 0.65 in the slower terrain columns. Research L4–L7 show 1.5 and 0.75.
Sea Transport
Visible sea-transport values remain 2.51 / 1.3 with 12 HP. Sight shown for sea transport is 25.
Sight
Land sight progresses from 25 / 35 in the early supplied levels to 40 / 56 in the later levels, depending on terrain column.
[ CALCULATOR ARCHITECTURE ]

Research + Officer + Terrain + Stack

01
Research L1–L7
02
Officer L1–L10
03
Terrain / Capability Layer
04
Eligible Infantry Stack
Data Separation // Officer Modifier ≠ Personal Stats
Chupacabra’s personal ATK, DEF, radar, HP, production and research-dependent capabilities belong to Research L1–L7. Infantry Attack, Infantry Defense and Land Speed percentages belong to the separate Officer L1–L10 medal progression. Terrain modifiers remain another separate layer. These systems should never be merged into a single stored base stat.
[ OFFICERS // 01 OF 09 ]
Next Officer // Tom ‘Skull’ Hanniker
John ‘Chupacabra’ Reyes establishes the dual-axis Officer architecture. Continue to OFF-02 for the next verified Officer dossier.
Open Tom ‘Skull’ Hanniker →
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