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Mathieu ‘Kraken’ Renaud

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ENDEESPT-BRFR
Officer Archive // Active Dossier: Mathieu ‘Kraken’ Renaud
Officer Network // 07 Of 09
01 John ‘Chupacabra’ Reyes 02 Tom ‘Skull’ Hanniker 03 Don ‘Iron Tide’ Wolf 04 Hana ‘Skyguard’ Fujimoto 05 Aleksei ‘Grom’ Potapov 06 Rafael ‘Jaguar’ Teixeira 07 Mathieu ‘Kraken’ Renaud 08 Narawit ‘Krait’ Sornchai 09 Edward ‘Reaper’ Harris
[ Officers ] // 07 Mathieu ‘Kraken’ Renaud ▼
01 // John ‘Chupacabra’ Reyes ← 02 // Tom ‘Skull’ Hanniker ← 03 // Don ‘Iron Tide’ Wolf ← 04 // Hana ‘Skyguard’ Fujimoto ← 05 // Aleksei ‘Grom’ Potapov ← 06 // Rafael ‘Jaguar’ Teixeira ← 07 // Mathieu ‘Kraken’ Renaud CURRENT 08 // Narawit ‘Krait’ Sornchai → 09 // Edward ‘Reaper’ Harris →
[ SYSTEM DOSSIER // OFF-07 ] // RARE SUBMARINE OFFICER

MATHIEU ‘KRAKEN’ RENAUD

Stealth undersea command platform combining a seven-level submarine research line with a separate ten-level Officer Progression. Kraken brings direct surface-ship and submarine combat power, open/restricted-water profiles, stealth, reveal-stealth, sonar, mine deployment and late missile capability while separately scaling naval command bonuses.

← Rafael ‘Jaguar’ Teixeira Launch Battle Calculator →
// UNDERSEA COMMAND DOSSIER
Dossier OFF-07
Officer Mathieu ‘Kraken’ Renaud
Class Rare Submarine Officer
Research L1 → L7
Officer Progression L1 → L10
Doctrine Shared
Research
7 Levels
Officer Progression
10 Levels
Primary Domain
Undersea
Officer Archive
07 / 09 Live
Critical Rule // Research ≠ Officer Progression
Unit Research L1–L7 controls Kraken himself: HP, movement, direct surface/submarine combat, attack range, radar, stealth, sonar, mine deployment and missile capability. Officer L1–L10 separately controls Surface Ship Attack, Submarine Attack, Submarine Speed and stack healing.
Max Surface Attack Bonus
+60%
Officer L10.
Max Submarine Attack
+30%
Officer L10.
Max Submarine Speed
+25%
Officer L10.
Max Submarine Healing
3 HP/Day
Stack healing / Officer L10.
[ KRAKEN DUAL-AXIS CONFIGURATOR ]

Select Research & Officer Progression

Research changes Kraken’s own submarine stats. Officer Progression independently changes the four naval command effects. Healing remains inactive before Officer L5.
Unit Research Level // L1–L7
Officer Progression // L1–L10
[ ACTIVE KRAKEN PROFILE ]
Research L1 // Officer L1
HP 45 // Speed 3.5 / 1.75 // Range 75 // Radar 80 // Surface ATK +5% // Sub ATK +5%
Research L1
Officer L1
Own Unit HP
45
45 → 85
Open / Restricted Speed
3.5 / 1.75
L7 becomes 4 / 2
Naval Range
75
75 → 100 at L4
Naval Radar
80
80 → 100 at L4
Submarine Healing
LOCKED
Unlocks at O5
[ UNIT RESEARCH INTELLIGENCE ]

Research Progression // L1–L7

Lv Research Mobilization Cost* Mobilization Time Daily Upkeep* HP Open / Restricted Speed Open / Restricted Sight
L1 Basic ‘Kraken’ Wolfpack 1750 / 600 / 1100 / 2250 22h 25 / 15 / 20 / 50 45 3.5 / 1.75 30 / 25
L2 Improved Wolfpack II 1900 / 700 / 1200 / 2500 1d 1h 30 / 15 / 25 / 60 50 3.5 / 1.75 30 / 25
L3 Improved Wolfpack III 2050 / 800 / 1300 / 2750 1d 6h 30 / 15 / 30 / 70 55 3.5 / 1.75 30 / 25
L4 Advanced ‘Kraken’ Wolfpack 2250 / 950 / 1450 / 3500 1d 16h 35 / 20 / 35 / 90 65 3.5 / 1.75 30 / 25
L5 Improved Wolfpack III 2450 / 1100 / 1600 / 4000 2d 40 / 25 / 40 / 100 70 3.5 / 1.75 30 / 25
L6 Improved Wolfpack IV 2650 / 1350 / 1750 / 4500 2d 10h 45 / 25 / 40 / 120 75 3.5 / 1.75 30 / 25
L7 Modern ‘Kraken’ Wolfpack 3000 / 1500 / 2000 / 6000 2d 17h 50 / 30 / 50 / 150 85 4 / 2 30 / 25
Economy Rule // Preserve Supplied Ordering
Mobilization-cost and upkeep sequences remain in their supplied order. No unsupported resource-icon names are introduced. Research names are also preserved exactly as supplied.
[ DIRECT NAVAL COMBAT ]

Surface & Submarine Profile

Lv Surface Ship ATK Surface Ship DEF Submarine ATK Submarine DEF Naval Attack Range Naval Radar
L18.58.5557580
L210.510.5667580
L31111997580
L4131399100100
L513131111100100
L614.514.51212100100
L7 18 18 14 14 100 100
[ UNDERSEA ENVIRONMENT ]

Open Water vs Restricted Water

Open / Normal Water
Combat modifier: +35% attack / +35% defense. Speed is 3.5 through L6 and 4 at L7.
Restricted Water
Combat modifier: -10% attack / -10% defense. Speed is 1.75 through L6 and 2 at L7.
Sight
Open-water sight remains 30. Restricted-water sight remains 25 across all seven research levels.
Terrain Separation
Water-type combat modifiers and movement values are separate from Kraken’s stored direct combat values and must not be pre-applied or averaged.
[ DETECTION & STEALTH ]

Undersea Sensor Systems

Stealth Unit
Kraken is invisible while not in combat under the supplied stealth rule.
Reveal Stealth
Reveals stealth submarines within sight range.
Sonar
Separate submarine-detection system with supplied range 80.
Naval Radar
Radar remains separate from sonar: 80 at L1–L3 and 100 from L4 onward.
[ DEPLOYED ARMAMENT & MISSILES ]

Special Weapon Systems

Sea Mines
Deploy Armament uses deployable material with 6-hour resupply. Exact capacities supplied: L4 = 1, L5 = 2, L7 = 3.
Cruise Missile // Early
Early supplied capability: Cruise Missile capacity 2 with 12-hour reload.
Cruise Missile // L7
At Research L7 the supplied data still shows Cruise Missile capacity 2 with 12-hour reload.
Ballistic Missile // L7
Research L7 also shows Ballistic Missile capacity 2 with 12-hour reload.
Weapon Rule // Direct Combat ≠ Mines ≠ Missiles
Surface/submarine ATK and DEF remain direct combat values. Sea-mine capacity with its 6-hour resupply is a separate deployable system. Cruise and Ballistic Missile capacities with 12-hour reload are also separate platform mechanics and are never added to direct naval damage.
[ OFFICER PROGRESSION ]

Naval Command Effects // L1–L10

Officer Lv Surface Ship Attack Submarine Attack Submarine Speed Submarine Healing
L1+5%+5%+5%Not unlocked
L2+10%+5%+5%Not unlocked
L3+15%+10%+10%Not unlocked
L4+20%+10%+10%Not unlocked
L5+30%+15%+15%1 HP/day
L6+35%+15%+15%1 HP/day
L7+40%+20%+20%1 HP/day
L8+45%+25%+20%1 HP/day
L9+50%+25%+20%1 HP/day
L10 +60% +30% +25% 3 HP/day
[ COMMAND MECHANICS ]

Officer Effect Intelligence

Surface Ship Attack
Improves attacks against surface ships and scales from +5% to +60%.
Submarine Attack
Separate anti-submarine command bonus scaling from +5% to +30%.
Submarine Speed
Improves underwater mobility from +5% to +25%.
Submarine Healing
Applies to submarines in the officer’s stack. Unlocks at O5 = 1 HP/day and reaches O10 = 3 HP/day.
[ OFFICER PROGRESSION COSTS ]

Captured Upgrade Requirements

Upgrade To Visible Requirement
L2Not numerically supplied
L3Tier-2 icon ×3 + orange resource 50
L4Tier-2 icon ×4 + orange resource 50
L5Tier-2 icon ×5 + orange resource 50
L6Tier-2 icon ×6 + orange resource 60
L7Tier-3 icon ×1 + tier-2 icon ×7 + orange resource 70
L8Tier-3 icon ×1 + tier-2 icon ×8 + orange resource 80
L9Tier-3 icon ×2 + tier-2 icon ×9 + orange resource 90
L10Tier-3 icon ×2 + tier-2 icon ×10 + orange resource 100
Upgrade Rule // No Invented Icon Names
The supplied material identifies tier positions and numeric requirements for upgrades L3–L10, but does not safely provide textual currency names. L2 is not numerically supplied. WW3Planner therefore leaves L2 unspecified and preserves all later values by visible tier only.
Doctrine Handling // Shared Profile
No doctrine-specific differences are supplied for Kraken. Research L1–L7 and Officer Progression L1–L10 therefore use one shared verified submarine-officer profile.
[ CALCULATOR ARCHITECTURE ]

Five Independent Layers

01
Research L1–L7
02
Officer L1–L10
03
Open / Restricted Water
04
Stealth / Radar / Sonar
05
Mines / Missile Systems
Data Separation // Combat ≠ Terrain ≠ Sensors ≠ Armament
Kraken’s direct Surface Ship and Submarine ATK/DEF values, HP, speed, attack range, radar, costs and upkeep belong to Research L1–L7. Open/restricted-water modifiers are a separate terrain layer. Sonar remains separate from radar. Stealth and reveal-stealth are detection mechanics. Sea mines, cruise missiles and ballistic missiles are separate armament systems. Officer Progression L1–L10 independently controls the four command bonuses.
[ OFFICERS // 07 OF 09 ]
Next Officer // Narawit ‘Krait’ Sornchai
Mathieu ‘Kraken’ Renaud establishes the submarine-command model: independent research and officer progression, dual water profiles, stealth and sonar, deployable mines and late ballistic capability.
Open Narawit ‘Krait’ Sornchai →
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