Edward ‘Reaper’ Harris
Officer Archive //
Active Dossier:
Edward ‘Reaper’ Harris
Officer Network // 09 Of 09 Complete
[ Officers ] // 09 Edward ‘Reaper’ Harris ▼
[ SYSTEM DOSSIER // OFF-09 ]
// STRATEGIC BOMBER COMMAND
EDWARD ‘REAPER’ HARRIS
Rare Strategic Bomber Officer centered on long-range strategic strikes. Reaper’s seven-level research line increases attack range, aircraft speed, survivability and weapon options, while a separate ten-level Officer Progression strengthens strategic damage, bomber maximum health, later naval attack performance and finally bomber healing.
Research
7 Levels
Officer Progression
10 Levels
Role
Strategic Strike
Officer Archive
09 / 09 Complete
Critical Rule // Research ≠ Officer Progression
Research L1–L7 controls Reaper’s own aircraft range, speed,
HP, production profile and captured special capabilities.
Officer L1–L10 independently controls Building & Population
Attack, Bomber Maximum HP, later Sea Attack and final-level
Bomber Healing.
Maximum Strike Range
5000
Research L6–L7.
Max Strategic Attack
+60%
Building & Population Attack / O10.
Max Bomber HP Bonus
+55%
Officer L10.
Max Sea Attack
+60%
Officer L10.
[ REAPER DUAL-AXIS CONFIGURATOR ]
Select Research & Officer Progression
Research changes Reaper’s own strategic-bomber profile.
Officer Progression separately changes strategic-target damage,
bomber maximum HP, Sea Attack and Bomber Healing.
Unit Research Level // L1–L7
Officer Progression // L1–L10
[ ACTIVE REAPER PROFILE ]
Research L1 // Officer L1
Research L1
Officer L1
Strike Range
1500
1500 → 5000
Air Speed
9
9 → 10 → 11
Own Unit HP
30
30 → 50
Strategic Attack
+5%
Officer progression
Bomber Healing
—
Only supplied at O10
[ UNIT RESEARCH INTELLIGENCE ]
Research Progression // L1–L7
| Lv | Research | Requirements | Mobilization Cost* | Time | Daily Upkeep* | Range | Speed | HP |
|---|---|---|---|---|---|---|---|---|
| L1 | Standard ‘Harris’ Squadron Lv1 | Air Base Lv2 + Arms Industry Lv1 | 800 / 500 / 600 / 1750 | 1d | 40 / 40 / 30 / 100 | 1500 | 9 | 30 |
| L2 | Improved Squadron I Lv2 | Air Base Lv2 + Arms Industry Lv1 | 900 / 600 / 700 / 2000 | 1d 1h | 45 / 45 / 35 / 110 | 1500 | 9 | 32 |
| L3 | Improved Squadron II Lv3 | Air Base Lv2 + Arms Industry Lv1 | 1100 / 750 / 900 / 2500 | 1d 2h | 50 / 50 / 40 / 120 | 2000 | 9 | 35 |
| L4 | Advanced ‘Harris’ Squadron Lv4 | Air Base Lv3 + Arms Industry Lv1 | 1250 / 900 / 1050 / 3000 | 1d 4h | 55 / 60 / 45 / 170 | 3500 | 10 | 40 |
| L5 | Improved Squadron III Lv5 | Air Base Lv3 + Arms Industry Lv1 | 1400 / 1050 / 1200 / 3500 | 1d 5h | 60 / 65 / 50 / 180 | 3500 | 10 | 42 |
| L6 | Improved Squadron IV Lv6 | Air Base Lv4 + Arms Industry Lv1 | 1650 / 1300 / 1450 / 5000 | 1d 7h | 65 / 70 / 55 / 195 | 5000 | 11 | 48 |
| L7 | Modern ‘Harris’ Squadron Lv7 | Air Base Lv4 + Arms Industry Lv1 | 1800 / 1500 / 1600 / 7500 | 1d 8h | 70 / 80 / 60 / 210 | 5000 | 11 | 50 |
Economy Rule // Source Ordering Preserved
Mobilization-cost and daily-upkeep values remain in their supplied
sequence. No unsupported resource labels are attached to those
numeric positions.
[ STRATEGIC AIRFRAME ]
Research Breakpoints
Strike Range
1500 at L1–L2,
2000 at L3,
3500 at L4–L5,
and 5000 at L6–L7.
Air Speed
Speed is 9 at L1–L3,
10 at L4–L5,
and 11 at L6–L7.
Aircraft HP
HP rises from 30 at L1 to
50 at L7.
Infrastructure
Air Base requirement rises from
Level 2 to
Level 3 at L4 and
Level 4 at L6.
Arms Industry remains Level 1.
[ STRIKE SYSTEMS ]
Confirmed Special Capabilities
Cruise Missile // Early
The supplied early-line tooltip confirms
capacity 2 with a
12-hour reload.
Cruise Missile // Later
Later research confirms
capacity 3 with the same
12-hour reload.
No unsupported exact transition level is assigned.
Stealth
At Research L6 the supplied property
explicitly identifies Reaper as a Stealth Unit:
while not in combat, the unit is not visible.
Assault Position
Reaper ignores enemy entrenchment bonuses during combat,
including bonuses received from fortifications.
Direct Combat // No Unsupported Table Reconstruction
The supplied dossier states that Reaper’s damage values change
across several target types as research advances, but it does not
provide a complete numeric target-by-target combat table.
WW3Planner therefore does not invent missing attack values or merge
multiple target matchups into one synthetic damage number.
[ OFFICER PROGRESSION ]
Strategic Bomber Effects // L1–L10
| Officer Lv | Building & Population Attack | Bomber Max HP | Sea Attack | Bomber Healing |
|---|---|---|---|---|
| L1 | +5% | +10% | — | — |
| L2 | +10% | +15% | — | — |
| L3 | +15% | +20% | — | — |
| L4 | +20% | +25% | — | — |
| L5 | +30% | +30% | +30% | — |
| L6 | +35% | +35% | +35% | — |
| L7 | +40% | +40% | +40% | — |
| L8 | +45% | +45% | +45% | — |
| L9 | +50% | +50% | +50% | — |
| L10 | +60% | +55% | +60% | 2 HP/day |
[ COMMAND INTELLIGENCE ]
Officer Effect Breakdown
Building & Population Attack
Increases strategic damage against cities and infrastructure,
scaling from +5% at O1 to
+60% at O10.
Bomber Maximum HP
Increases bomber survivability through additional maximum
health, from +10% to
+55%.
Sea Attack
No Sea Attack value is supplied on O1–O4.
It first appears at O5 = +30% and reaches
+60% at O10.
Bomber Healing
No healing value is supplied before O10.
At maximum progression Reaper provides
2 HP/day Bomber Healing.
Doctrine Handling // Shared Officer Profile
The supplied Reaper material contains one shared officer profile.
No Western, Eastern or European stat split is provided, so this
dossier does not fabricate one.
[ CALCULATOR ARCHITECTURE ]
Five Independent Layers
01
Research L1–L7
02
Officer L1–L10
03
Strategic Target Bonus
04
Cruise Missile System
05
Stealth / Assault Position
Data Separation // Airframe ≠ Command Bonus ≠ Missile System
Reaper’s range, speed, HP, infrastructure, mobilization costs,
upkeep, stealth and captured platform properties belong to
Research L1–L7. Building & Population Attack, Bomber Maximum HP,
Sea Attack and Bomber Healing belong to Officer L1–L10.
Cruise-missile capacity and reload remain a separate weapon-system
mechanic and are not added to direct target damage.
[ OFFICERS // 09 OF 09 COMPLETE ]
Officer Network Complete
Edward ‘Reaper’ Harris closes the nine-officer archive with the
strategic-bomber command model: long-range research progression,
independent officer bonuses, later naval attack capability,
stealth and final-level bomber healing.
