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ENDEESPT-BRFR
Officer Archive // Active Dossier: Don ‘Iron Tide’ Wolf
Officer Network // 03 Of 09
01 John ‘Chupacabra’ Reyes 02 Tom ‘Skull’ Hanniker 03 Don ‘Iron Tide’ Wolf 04 Hana ‘Skyguard’ Fujimoto 05 Aleksei ‘Grom’ Potapov 06 Rafael ‘Jaguar’ Teixeira 07 Mathieu ‘Kraken’ Renaud 08 Narawit ‘Krait’ Sornchai 09 Edward ‘Reaper’ Harris
[ Officers ] // 03 Don ‘Iron Tide’ Wolf ▼
01 // John ‘Chupacabra’ Reyes ← 02 // Tom ‘Skull’ Hanniker ← 03 // Don ‘Iron Tide’ Wolf CURRENT 04 // Hana ‘Skyguard’ Fujimoto → 05 // Aleksei ‘Grom’ Potapov → 06 // Rafael ‘Jaguar’ Teixeira → 07 // Mathieu ‘Kraken’ Renaud → 08 // Narawit ‘Krait’ Sornchai → 09 // Edward ‘Reaper’ Harris →
[ SYSTEM DOSSIER // OFF-03 ] // RARE CRUISER OFFICER

DON ‘IRON TIDE’ WOLF

Heavy naval commander built around cruiser/frigate firepower, fleet air-defense support and long-range coastal bombardment. Iron Tide combines a seven-level ship research line with a separate ten-level Officer Progression that scales Ship Attack, Ship Defense and Ship Speed, then adds dedicated High-Seas Attack and High-Seas Defense from Officer Level 5 onward.

← Tom ‘Skull’ Hanniker Launch Battle Calculator →
// NAVAL COMMAND DOSSIER
Dossier OFF-03
Officer Don ‘Iron Tide’ Wolf
Type Rare Cruiser Officer
Research L1 → L7
Officer Progression L1 → L10
Doctrine Shared
Research
7 Levels
Officer Progression
10 Levels
Role
Naval Force Multiplier
Officer Archive
03 / 09 Live
Critical Rule // Research Level ≠ Officer Level
Research L1–L7 controls Iron Tide’s own naval profile: target-specific attack and defense, range, radar, HP, sea movement, costs, upkeep and cruise-missile capability. Officer L1–L10 independently controls Ship Attack, Ship Defense, Ship Speed and the High-Seas modifiers.
Max Ship Attack
+60%
Officer L10.
Max Ship Defense
+35%
Officer L10.
Max Ship Speed
+30%
Officer L10.
High-Seas Bonuses
+25 / +25%
Attack + Defense at Officer L10.
[ IRON TIDE DUAL-AXIS CONFIGURATOR ]

Select Research & Officer Progression

Research controls the ship itself. Officer Progression controls the fleet-wide modifiers. High-Seas Attack and Defense remain locked before Officer Level 5.
Unit Research Level // L1–L7
Officer Progression // L1–L10
[ ACTIVE IRON TIDE PROFILE ]
Research L1 // Officer L1
HP 65 // Sea Speed 4 // High-Seas Speed 2 // Ship ATK +10% // Ship DEF +10%
Research L1
Officer L1
Ship HP
65
Research-controlled
Sea Speed
4
L1 → 4.5 from L2 onward
High-Seas Speed
2
L1 → 2.25 from L2 onward
Ship Attack Bonus
+10%
Officer progression
High-Seas Attack
LOCKED
Unlocks at Officer L5
[ UNIT RESEARCH INTELLIGENCE ]

Research Progression // L1–L7

Lv Research Requirement Mobilization Cost* Mobilization Time Upkeep* HP Sea Speed High-Seas Speed Sight Cruise Missile
L1 Basic ‘Iron Tide’ Ship Lv1 1500 / 800 / 750 / 2000 1d 2h 220 / 110 / 110 / 325 65 4 2 35 2 / 12h
L2 Improved Ship II Lv2 1600 / 900 / 850 / 2500 1d 6h 230 / 120 / 115 / 350 70 4.5 2.25 35 Capability retained
L3 Improved Ship II Lv3 1700 / 1000 / 950 / 3000 1d 12h 240 / 130 / 125 / 375 75 4.5 2.25 35 3 / 12h
L4 Advanced ‘Iron Tide’ Ship Lv4 2000 / 1200 / 1200 / 4000 1d 20h 260 / 140 / 130 / 425 85 4.5 2.25 35 Capability retained
L5 Improved Ship II Lv5 2250 / 1350 / 1300 / 5000 2d 6h 280 / 150 / 135 / 475 90 4.5 2.25 35 Capability retained
L6 Improved Ship IV Lv6 2500 / 1500 / 1400 / 6000 2d 16h 300 / 160 / 145 / 500 95 4.5 2.25 35 4 / 12h
L7 Modern ‘Iron Tide’ Ship Lv7 3000 / 1800 / 1600 / 8000 3d 2h 325 / 170 / 150 / 525 110 4.5 2.25 35 Capability retained
Economy & Requirements // Source Order Preserved
Mobilization-cost and daily-upkeep columns are preserved in the exact supplied sequence rather than relabeled. The source also states that infrastructure requirements rise from Naval Base Level 3 at Research L1 to Naval Base Level 5 at Research L7, with Weapons Factory Level 1 shown throughout.
[ OWN SHIP COMBAT PROFILE ]

Target-Specific Attack Progression

Lv ATK 1 ATK 2 ATK 3 ATK 4 ATK 5 ATK 6 ATK 7 ATK 8 ATK 9 ATK 10
L145222.51130.52.53
L24.55.52.5331.514133
L35633.53.52151.53.53
L4674442.518253
L56.57.54.54.54.53192.55.54
L6785553.520364
L7910665.5422.53.57.55
[ DEFENSIVE TARGET PROFILE ]

Defense Progression // L1–L7

Lv DEF 1 DEF 2 DEF 3 DEF 4 DEF 5 DEF 6 DEF 7 DEF 8 DEF 9 DEF 10
L1——222.51130.5——
L2——2.5331.5141——
L3——33.53.52151.5——
L4——4442.5182——
L5——4.54.54.53192.5——
L6——5553.5203——
L7——665.5422.53.5——
Combat Rule // Never Sum Target Columns
All ten supplied attack positions remain independent. Defense positions are stored separately as well. Where target-icon semantics are not explicitly supplied, the page keeps neutral numbered columns rather than inventing naval target labels or a combined damage score.
[ RANGE & DETECTION ]

Target Range Breakpoints

Lv Range 1 Range 2 Range 3 Range 4 Range 5 Range 6 Range 7 Range 8 Range 9 Range 10
L175755050505075757575
L275755050505075757575
L375755050505075757575
L410010075757575100100100100
L510010075757575100100100100
L610010075757575100100100100
L7100100100100100100100100100100
Detection // Radar & Sight
The source provides 100 radar range on the radar-valid target columns throughout Research L1–L7. Sight remains 35 across both displayed sea movement profiles.
[ OFFICER PROGRESSION ]

Fleet Command Effects // L1–L10

Officer Lv Ship Attack Ship Defense Ship Speed High-Seas Attack High-Seas Defense
L1+10%+10%+10%Not unlockedNot unlocked
L2+15%+10%+10%Not unlockedNot unlocked
L3+20%+15%+10%Not unlockedNot unlocked
L4+25%+15%+15%Not unlockedNot unlocked
L5+30%+20%+15%+10%+10%
L6+35%+20%+15%+10%+10%
L7+40%+25%+20%+10%+10%
L8+45%+25%+20%+10%+10%
L9+50%+30%+20%+10%+10%
L10 +60% +35% +30% +25% +25%
[ COMMAND BONUS INTELLIGENCE ]

Officer Ability Breakpoints

Ship Attack
Starts at +10% and reaches +60% at Officer Level 10.
Ship Defense
Progresses from +10% to +35% at Officer Level 10.
Ship Speed
Begins at +10% and reaches +30% at Officer Level 10.
High-Seas Attack
Locked before Officer L5. Unlocks at +10%, stays at +10% through L9, then reaches +25% at L10.
High-Seas Defense
Also locked before Officer L5, then +10% through L9 and +25% at L10.
Sea Profiles
Research L1 shows movement 4 / 2. Research L2–L7 show 4.5 / 2.25. HP remains identical across both shown sea types at every research level.
Cruise Missiles // Separate Platform Mechanic
Exact supplied values are Research L1 capacity 2 / reload 12h, Research L3 capacity 3 / reload 12h and Research L6 capacity 4 / reload 12h. Intermediate research levels only confirm that the capability is retained, so no missing capacity number is inferred.
Doctrine Handling // Shared Profile
No doctrine-specific variation is supplied for Iron Tide. Research and Officer Progression therefore use one shared verified profile rather than fabricated Eastern, Western and European splits.
[ CALCULATOR ARCHITECTURE ]

Five Independent Layers

01
Research L1–L7
02
Officer L1–L10
03
Target Combat / Range
04
Sea Profile
05
Cruise Missile System
Data Separation // Ship ≠ Officer Bonus ≠ Missile System
Iron Tide’s target-specific ATK/DEF, range, radar, HP, movement, costs and upkeep belong to Research L1–L7. Ship Attack, Ship Defense, Ship Speed and High-Seas modifiers belong to the separate Officer L1–L10 progression. Cruise-missile capacity/reload remains another independent platform mechanic and is never added to direct damage.
[ OFFICERS // 03 OF 09 ]
Next Officer // Hana ‘Skyguard’ Fujimoto
Don ‘Iron Tide’ Wolf establishes the heavy naval officer model: independent ship research, independent Officer Progression, dual sea profiles and separate missile capacity.
Open Hana ‘Skyguard’ Fujimoto →
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