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Aleksei ‘Grom’ Potapov

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ENDEESPT-BRFR
Officer Archive // Active Dossier: Aleksei ‘Grom’ Potapov
Officer Network // 05 Of 09
01 John ‘Chupacabra’ Reyes 02 Tom ‘Skull’ Hanniker 03 Don ‘Iron Tide’ Wolf 04 Hana ‘Skyguard’ Fujimoto 05 Aleksei ‘Grom’ Potapov 06 Rafael ‘Jaguar’ Teixeira 07 Mathieu ‘Kraken’ Renaud 08 Narawit ‘Krait’ Sornchai 09 Edward ‘Reaper’ Harris
[ Officers ] // 05 Aleksei ‘Grom’ Potapov ▼
01 // John ‘Chupacabra’ Reyes ← 02 // Tom ‘Skull’ Hanniker ← 03 // Don ‘Iron Tide’ Wolf ← 04 // Hana ‘Skyguard’ Fujimoto ← 05 // Aleksei ‘Grom’ Potapov CURRENT 06 // Rafael ‘Jaguar’ Teixeira → 07 // Mathieu ‘Kraken’ Renaud → 08 // Narawit ‘Krait’ Sornchai → 09 // Edward ‘Reaper’ Harris →
[ SYSTEM DOSSIER // OFF-05 ] // LEGENDARY ARMORED OFFICER

ALEKSEI ‘GROM’ POTAPOV

Heavy armored breakthrough commander built around two independent systems: a seven-level research progression for Grom’s own armored formation and a twenty-level Officer Progression tree. His attack and defense effects operate on armored units within radius 25, while land-speed and armored healing effects apply to armored units in Grom’s own stack.

← Hana ‘Skyguard’ Fujimoto Launch Battle Calculator →
// ARMORED COMMAND DOSSIER
Dossier OFF-05
Officer Aleksei ‘Grom’ Potapov
Type Legendary Armored Officer
Research L1 → L7
Officer Progression L1 → L20
Command Radius 25
Research
7 Levels
Officer Progression
20 Levels
Role
Armored Breakthrough Multiplier
Officer Archive
05 / 09 Live
Critical Geometry // Radius Effects ≠ Stack Effects
Armored Attack and Armored Defense apply to all armored units within radius 25 around Grom, including his own stack. Land Speed and Armored Healing are explicitly stack-only effects. Those mechanics must remain independently modeled.
Max Radius Attack
+65%
Officer L20 / radius 25.
Max Radius Defense
+50%
Officer L20 / radius 25.
Max Stack Land Speed
+40%
Armored units in Grom’s stack.
Max Stack Healing
12 HP/Day
Armored units in Grom’s stack.
[ GROM DUAL-AXIS CONFIGURATOR ]

Select Research & Officer Progression

Research controls Grom’s own armored formation. Officer Progression controls radius attack/defense and stack-only speed/healing. Healing is not active before Officer Level 5.
Unit Research Level // L1–L7
Officer Progression // L1–L20
[ ACTIVE GROM PROFILE ]
Research L1 // Officer L1
HP 55 // Ground Speed 1.5 // Radius ATK +5% // Radius DEF +5% // Stack SPD +5% // Heal Locked
Research L1
Officer L1
Own Unit HP
55
Research-controlled
Ground Speed
1.5
1.5 → 1.6 → 1.8
Radius Attack
+5%
Radius 25
Radius Defense
+5%
Radius 25
Armored Healing
LOCKED
Unlocks at O5
[ UNIT RESEARCH INTELLIGENCE ]

Research Progression // L1–L7

Lv Research Requirement Mobilization Cost* Mobilization Time Upkeep* HP Ground Speed Sight
L1 Basis ‘Grom’ gepantserde brigade Lv1 2000 / 1250 / 1100 / 3000 1d 2h 145 / 65 / 65 / 270 55 1.5 25
L2 Verbeterde gepantserde brigade I Lv2 2150 / 1350 / 1250 / 3250 1d 6h 155 / 70 / 75 / 290 60 1.5 25
L3 Verbeterde gepantserde brigade II Lv3 2300 / 1450 / 1400 / 3500 1d 11h 160 / 80 / 85 / 305 65 1.5 25
L4 Geavanceerde ‘Grom’ gepantserde brigade Lv4 2600 / 1600 / 1600 / 4000 1d 16h 180 / 100 / 95 / 325 75 1.6 25
L5 Verbeterde ‘Grom’ gepantserde brigade III Lv5 2800 / 1800 / 1800 / 4500 1d 23h 200 / 110 / 105 / 340 80 1.6 25
L6 Verbeterde ‘Grom’ gepantserde brigade IV Lv6 3000 / 2000 / 2000 / 5000 2d 5h 225 / 125 / 115 / 360 85 1.6 25
L7 Moderne ‘Grom’ gepantserde brigade Lv7 3500 / 2250 / 2250 / 6000 2d 12h 245 / 145 / 125 / 380 100 1.8 25
Terrain & Transport // Keep Profiles Separate
Research L1–L3 uses ground speed 1.5 across all eight supplied ground-terrain positions. L4–L6 uses 1.6, and L7 uses 1.8. Transport remains a separate profile at 2.51 / 1.3 speed, 12 / 12 HP and 25 / 25 sight.
[ OWN ARMORED COMBAT PROFILE ]

Preserved Target Columns // L1–L7

Lv ATK 1 ATK 2 ATK 3–8 ATK 9 ATK 10 DEF 1 DEF 2 DEF 3–8
L11010—231010—
L210.511—2310.511—
L31112—231112—
L41214—331214—
L51316—331316—
L61418—431418—
L71520—431520—
Combat Rule // No Synthetic Damage
The source only supplies values for specific target positions. Empty ATK/DEF positions stay empty. WW3Planner does not invent missing values, map unsupported icon meanings to target classes, or sum the visible columns into a generic damage number. No numeric attack-range or radar-range values are supplied.
[ MOBILITY & SURVIVABILITY ]

Confirmed Special Properties

Entrenchment Bypass
Grom ignores enemy entrenchment bonuses during combat, including bonuses received from bunkers.
Amphibious
Can embark and disembark without requiring a nearby harbor.
Protective Clothing
The formation is protected against weapons of mass destruction, including chemical and nuclear warheads.
Air Assault
Helicopter deployment to a target location within range of a friendly runway. Supplied operational range: 500.
Air Transport // Early
C-17 Globemaster strategic-airlift range: 5,000.
Air Transport // Late
Later C-5M Galaxy strategic-airlift range: 10,000.
[ OFFICER PROGRESSION ]

Command Effects // L1–L20

Officer Lv Radius Attack Radius Defense Stack Land Speed Armored Healing
L1+5%+5%+5%Not unlocked
L2+10%+5%+5%Not unlocked
L3+15%+5%+5%Not unlocked
L4+15%+5%+10%Not unlocked
L5+20%+10%+10%4 HP/day
L6+20%+15%+10%4 HP/day
L7+20%+20%+15%4 HP/day
L8+25%+20%+15%4 HP/day
L9+30%+20%+15%4 HP/day
L10+35%+25%+20%6 HP/day
L11+40%+25%+20%6 HP/day
L12+40%+30%+20%6 HP/day
L13+45%+30%+25%6 HP/day
L14+45%+35%+25%6 HP/day
L15+50%+40%+25%8 HP/day
L16+50%+40%+30%8 HP/day
L17+55%+40%+30%8 HP/day
L18+55%+45%+30%8 HP/day
L19+60%+45%+35%8 HP/day
L20 +65% +50% +40% 12 HP/day
[ COMMAND MECHANICS ]

Radius & Stack Effects

Radius Attack
All armored units within radius 25 around Grom receive the displayed offensive bonus, including Grom and armored units in his own stack.
Radius Defense
All armored units within radius 25 around Grom receive the displayed defensive bonus.
Stack Land Speed
The displayed land-speed bonus applies to armored units specifically inside Grom’s own stack.
Armored Healing
Stack-only healing breakpoints are: L5 = 4, L10 = 6, L15 = 8, L20 = 12 HP/day.
[ PROGRESSION COSTS ]

Captured Medal Requirements

Upgrade To Visible Requirement Sequence
L21 / 600
L32 / 700
L42 / 800
L51 / 3 / 900
L61 / 4 / 1000
L72 / 5 / 1100
L82 / 6 / 1200
L93 / 7 / 1300
L103 / 8 / 1400
L114 / 9 / 1500
L124 / 10 / 1600
L135 / 12 / 1700
L145 / 14 / 1800
L156 / 16 / 1900
L166 / 18 / 2000
L177 / 20 / 2100
L188 / 22 / 2200
L199 / 24 / 2300
L2010 / 26 / 2400
Medal Rule // Icon Tiers Preserved
The source provides visible progression requirements by icon tier, but not safe textual names for each icon/currency. WW3Planner therefore preserves the exact numeric sequences without inventing medal names.
Doctrine Handling // Shared Profile
No Western, Eastern or European variation is supplied for Grom. Research L1–L7 and Officer Progression L1–L20 therefore use one shared verified armored-officer profile.
[ CALCULATOR ARCHITECTURE ]

Five Independent Layers

01
Research L1–L7
02
Officer L1–L20
03
Radius 25 ATK / DEF
04
Stack Speed / Healing
05
Mobility / Terrain Layer
Data Separation // Own Unit ≠ Radius Bonus ≠ Stack Bonus
Grom’s personal combat columns, HP, ground speed, costs, upkeep, terrain movement and mobility belong to Research L1–L7. Radius Attack and Radius Defense belong to Officer L1–L20 and affect armored units within radius 25. Land Speed and Armored Healing are stack-only Officer effects. No numeric radar or attack-range values are supplied, so none are invented.
[ OFFICERS // 05 OF 09 ]
Next Officer // Rafael ‘Jaguar’ Teixeira
Aleksei ‘Grom’ Potapov establishes the armored radius-command model: independent research, twenty officer levels, radius-25 attack/defense and stack-only speed/healing logic.
Open Rafael ‘Jaguar’ Teixeira →
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