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ENDEESPT-BRFR
Officer Archive // Active Dossier: Tom ‘Skull’ Hanniker
Officer Network // 02 Of 09
01 John ‘Chupacabra’ Reyes 02 Tom ‘Skull’ Hanniker 03 Don ‘Iron Tide’ Wolf 04 Hana ‘Skyguard’ Fujimoto 05 Aleksei ‘Grom’ Potapov 06 Rafael ‘Jaguar’ Teixeira 07 Mathieu ‘Kraken’ Renaud 08 Narawit ‘Krait’ Sornchai 09 Edward ‘Reaper’ Harris
[ Officers ] // 02 Tom ‘Skull’ Hanniker ▼
01 // John ‘Chupacabra’ Reyes ← 02 // Tom ‘Skull’ Hanniker CURRENT 03 // Don ‘Iron Tide’ Wolf → 04 // Hana ‘Skyguard’ Fujimoto → 05 // Aleksei ‘Grom’ Potapov → 06 // Rafael ‘Jaguar’ Teixeira → 07 // Mathieu ‘Kraken’ Renaud → 08 // Narawit ‘Krait’ Sornchai → 09 // Edward ‘Reaper’ Harris →
[ SYSTEM DOSSIER // OFF-02 ] // EPIC FIXED WING OFFICER

TOM ‘SKULL’ HANNIKER

Long-range command aircraft built to amplify a fixed-wing formation while retaining its own combat, sensor and strike profile. Skull combines a seven-level unit research line with a separate fifteen-level Officer Progression that scales Ground & Sea Attack, Air Defense, Air Speed and Fixed-Wing Healing.

← John ‘Chupacabra’ Reyes Launch Battle Calculator →
// FIXED WING COMMAND DOSSIER
Dossier OFF-02
Officer Tom ‘Skull’ Hanniker
Type Epic Fixed Wing
Research L1 → L7
Officer Progression L1 → L15
Doctrine Shared
Research
7 Levels
Officer Progression
15 Levels
Doctrine Differences
None Supplied
Officer Archive
02 / 09 Live
Critical Rule // Research Level ≠ Officer Level
Research L1–L7 controls Skull’s own aircraft: HP, range, radar, speed, mobilization, target-specific attack values and cruise-missile capability. Officer L1–L15 independently controls Ground & Sea Attack, Air Defense, Air Speed and Fixed-Wing Healing. These two progression systems must never be merged.
Primary Mission
Fixed-Wing Force Multiplier
Command aircraft with its own long-range combat profile.
Max Ground & Sea ATK
+75%
Officer Level 15.
Max Air Speed
+40%
Officer Level 15.
Max Fixed-Wing Heal
6 HP/Day
Officer Level 15.
[ SKULL DUAL-AXIS CONFIGURATOR ]

Select Research & Officer Progression

Research controls the aircraft itself. Officer Progression controls the command effects. Healing remains inactive before Officer L5 rather than being treated as an ordinary 0 HP/day effect.
Unit Research Level // L1–L7
Officer Progression // L1–L15
[ ACTIVE SKULL PROFILE ]
Research L1 // Officer L1
Basic ‘Skull’ Wing // HP 20 // Range 900 // Radar 75 // Officer +5% Ground & Sea ATK
Research L1
Officer L1
Aircraft HP
20
Research-controlled
Attack Range
900
900 → 1200 → 1500
Radar
75
Reaches 150 at R7
Ground & Sea ATK
+5%
Officer progression
Fixed-Wing Heal
LOCKED
Unlocks at Officer L5
[ UNIT RESEARCH INTELLIGENCE ]

Research Progression // L1–L7

Lv Research Stage Mobilization Cost* Mobilization Time HP ATK Range Radar Speed Cruise Missile
L1 Basic ‘Skull’ Wing 700 / 400 / 500 / 1500 1d 4h 20 900 75 12 —
L2 Improved Fixed Wingmen I 800 / 500 / 600 / 1750 1d 6h 22 900 100 12 1 / 12h
L3 Improved Fixed Wingmen II 900 / 600 / 700 / 2000 1d 8h 23 900 100 12 Capability retained
L4 Advanced ‘Skull’ Wing 1100 / 750 / 900 / 2500 1d 12h 30 1200 125 12 2 / 12h
L5 Improved Fixed Wingmen III 1250 / 900 / 1050 / 3000 1d 14h 33 1200 125 12 Capability retained
L6 Improved Fixed Wingmen IV 1400 / 1050 / 1200 / 3500 1d 16h 37 1200 125 12 2 / 12h
L7 Modern ‘Skull’ Wing 1650 / 1300 / 1450 / 5000 1d 20h 45 1500 150 12 3 / 12h
Economy Rule // Preserve Resource Order
The four mobilization-cost values are preserved in their supplied order. No resource labels are assigned here because the source does not require those icon meanings to be reconstructed.
[ OWN AIRCRAFT COMBAT PROFILE ]

Target-Specific Attack Progression

Lv ATK Col 1 ATK Col 2 ATK Col 3 ATK Col 4 ATK Col 5 ATK Col 7 ATK Col 9 ATK Col 10
L1 6 6 2.5 3 2 4 3 3
L2 7 7 3 3.5 3 4.5 2 3
L3 8 8 3.5 4 4 6 2 3
L4 9.5 9.5 4 5 6 8 3 5
L5 11.5 11.5 5 6.5 7 10 3 5
L6 12.5 12.5 6 8 8 11 4 6
L7 14 14 7 10 9 12 4 6
Combat Rule // Target Columns Stay Separate
The source exposes multiple target-specific combat positions. WW3Planner keeps those values as separate columns and does not convert them into one artificial attack score. Defense values should likewise remain separate whenever their complete numeric progression is supplied.
[ OFFICER PROGRESSION ]

Command Effects // L1–L15

Officer Lv Ground & Sea ATK Air DEF Air Speed Fixed-Wing Heal
L1+5%+5%+5%Not unlocked
L2+10%+5%+5%Not unlocked
L3+10%+10%+5%Not unlocked
L4+15%+10%+5%Not unlocked
L5+15%+10%+10%2 HP/day
L6+20%+10%+10%2 HP/day
L7+25%+10%+15%2 HP/day
L8+30%+15%+15%2 HP/day
L9+40%+15%+15%2 HP/day
L10+45%+20%+25%4 HP/day
L11+50%+20%+30%4 HP/day
L12+55%+25%+30%4 HP/day
L13+60%+25%+35%4 HP/day
L14+65%+30%+35%4 HP/day
L15 +75% +35% +40% 6 HP/day
[ COMMAND BREAKPOINTS ]

Officer Ability Intelligence

Ground & Sea Attack
Starts at +5% and scales through the Officer Progression to +75% at Officer Level 15.
Air Defense
Begins at +5%, reaches +10% early in the progression and finishes at +35% on Officer Level 15.
Air Speed
Begins at +5% and reaches +40% at Officer Level 15.
Fixed-Wing Healing
Not unlocked at Officer L1–4. Unlocks at L5 with 2 HP/day, rises to 4 HP/day at L10 and 6 HP/day at L15. The supplied ability applies to aircraft in the air and on the ground.
[ SPECIAL SYSTEMS ]

Confirmed Aircraft Properties

Cruise Missile Capability
Confirmed progression: Research L2 capacity 1 / 12h, L4 capacity 2 / 12h, L6 capacity 2 / 12h and L7 capacity 3 / 12h. Intermediate levels marked “capability retained” are not assigned new numerical values.
Aircraft Carrier Operations
The aircraft can operate from aircraft carriers. Aircraft repair does not occur while it is landed on a carrier.
Stealth Unit
The modern profile includes Stealth Unit: while the unit is not in combat, it is not visible under the game’s stated stealth conditions.
Entrenchment Bypass
The unit ignores enemy entrenchment bonuses during combat, including bonuses received from bunkers.
Missile Rule // Capacity & Reload Stay Separate
Cruise-missile capacity and the 12-hour reload are special platform mechanics and must not be mixed into Skull’s direct aircraft attack columns. Research L3 and L5 only confirm that the capability is retained; they do not provide a new explicit capacity value.
Doctrine Handling // Shared Officer System
No doctrine-specific Officer Progression difference is supplied for Skull. The fifteen-level command progression is therefore treated as one shared profile rather than manufacturing Western, Eastern and European variations.
[ CALCULATOR ARCHITECTURE ]

Five Independent Layers

01
Research L1–L7
02
Officer L1–L15
03
Own Aircraft Combat
04
Cruise Missile System
05
Eligible Stack Effects
Data Separation // Aircraft ≠ Officer Bonus ≠ Missile System
Skull’s HP, range, radar, speed, mobilization and target-specific combat values belong to Research L1–L7. Ground & Sea Attack, Air Defense, Air Speed and Fixed-Wing Healing belong to the separate Officer L1–L15 progression. Cruise-missile capacity and reload form another independent system. Healing is inactive before L5 rather than a normal zero-value ability.
[ OFFICERS // 02 OF 09 ]
Next Officer // Don ‘Iron Tide’ Wolf
Tom ‘Skull’ Hanniker establishes the fixed-wing command model: independent aircraft research, independent Officer Progression, fixed-wing healing and separate cruise-missile capability.
Open Don ‘Iron Tide’ Wolf →
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