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INFANTRY ARCHIVE: ONLINE
ACTIVE DOSSIER: NAVAL INFANTRY
01 Motorized 02 Mechanized 03 Naval Infantry 04 Airborne 05 Special Forces 06 National Guard 07 Mercenary 08 Infantry Vet. 09 SF Veteran
[ Infantry Network ] // Naval Infantry Open Archive
01 // Naval Infantry CURRENT 02 // Mechanized Infantry ACTIVE 03 // Naval Infantry CURRENT 04 // Airborne ACTIVE 05 // Special Forces ACTIVE 06 // National Guard ACTIVE 07 // Mercenary ACTIVE 08 // Infantry Veteran ACTIVE 09 // Special Forces Veteran ACTIVE
[SYSTEM_DOSSIER // INF-03] // ACTIVE INTELLIGENCE FILE

Naval Infantry

Doctrine comparison and operational research timeline for Naval Infantry, Level 1 through Level 6. Review Eastern, European and Western progression before selecting the doctrine profile that best fits your campaign plan.

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DossierNAV-INF-03
Levels1 → 6
Doctrines3 ACTIVE
Intel StateOPERATIONAL
Calculator LinkCONNECTED
Eastern Max Research Day 23
European Max Research Day 23
Western Max Research Day 28
Current File Motorized
// Tactical Command Verdict //
● Operational
Fastest Endgame Window
European Doctrine and Eastern Doctrine both reach maximum level on Day 23. European combines that pacing with 1.6 speed and 32 HP, while Eastern emphasizes boosted hard damage.
Delayed Western Alternative
Western Doctrine reaches maximum level on Day 28. The source dossier says it ultimately matches the European maximum attributes of 32 HP, 1.6 speed and 11.0 infantry attack, but arrives five days later.

Operational Intel // Doctrine Matrix

Eastern Shield
[DOC-E // COMMAND FEED]

Eastern Doctrine

Armored Crusher & Speed
Combat Modifiers
+25% Hard Damage // Fast Research Progression
Research Deployment
L1 Day 1 → L2 Day 4 → L3 Day 8 → L4 Day 18 → L5 Day 20 → L6 Day 23
Mobilization Cost // Level 1
Mobilization Data Pending // Upkeep: 60 / 20 / 20 / 80
Mobilization Cost // Level 6
1,000 Supplies · 950 Components · 1,500 Manpower · 2,000 Money // Upkeep: 90 / 90 / 55 / 110
Tactical Overview: Reaches maximum tier on Day 23. The source dossier lists 11.0 infantry attack, boosted hard damage and automatic MANPADS integration at Level 3.
European Shield
[DOC-EU // COMMAND FEED]

European Doctrine

Blitz Speed & High Survivability
Combat Modifiers
+15% Hitpoints // +10% Speed // Fast Research Tree
Research Deployment
L1 Day 1 → L2 Day 4 → L3 Day 9 → L4 Day 18 → L5 Day 20 → L6 Day 23
Mobilization Cost // Level 1
Mobilization Data Pending // Upkeep: 60 / 20 / 20 / 80
Mobilization Cost // Level 6
1,000 Supplies · 950 Components · 1,500 Manpower · 2,000 Money // Upkeep: 90 / 90 / 55 / 110
Tactical Overview: Reaches 1.6 speed and 32 HP on Day 23, five days before Western maximum research. The source dossier also notes native MANPADS at Level 3.
Western Shield
[DOC-W // COMMAND FEED]

Western Doctrine

Delayed Elite Force
Combat Modifiers
+15% Hitpoints // +10% Speed // Slow Research Curve
Research Deployment
L1 Day 1 → L2 Day 4 → L3 Day 9 → L4 Day 20 → L5 Day 23 → L6 Day 28
Mobilization Cost // Level 1
Mobilization Data Pending // Upkeep: 60 / 20 / 20 / 80
Mobilization Cost // Level 6
1,000 Supplies · 950 Components · 1,500 Manpower · 2,000 Money // Upkeep: 90 / 90 / 55 / 110
Tactical Overview: The source dossier says Western eventually matches Europe’s 32 HP, 1.6 speed and 11.0 infantry attack, but reaches maximum level on Day 28.

Research Race // Level 6 Access

Eastern
Day 23
European
Day 23
Western
Day 28
[TACTICAL_UPLINK] // APPLY THE DATA
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