Aleksei ‘Grom’ Potapov
Officer Archive //
Active Dossier:
Aleksei ‘Grom’ Potapov
Officer Network // 05 Of 09
[ Officers ] // 05 Aleksei ‘Grom’ Potapov ▼
[ SYSTEM DOSSIER // OFF-05 ]
// LEGENDARY ARMORED OFFICER
ALEKSEI ‘GROM’ POTAPOV
Heavy armored breakthrough commander built around two independent systems: a seven-level research progression for Grom’s own armored formation and a twenty-level Officer Progression tree. His attack and defense effects operate on armored units within radius 25, while land-speed and armored healing effects apply to armored units in Grom’s own stack.
Research
7 Levels
Officer Progression
20 Levels
Role
Armored Breakthrough Multiplier
Officer Archive
05 / 09 Live
Critical Geometry // Radius Effects ≠ Stack Effects
Armored Attack and Armored Defense apply to all armored units
within radius 25 around Grom, including his own stack.
Land Speed and Armored Healing are explicitly stack-only effects.
Those mechanics must remain independently modeled.
Max Radius Attack
+65%
Officer L20 / radius 25.
Max Radius Defense
+50%
Officer L20 / radius 25.
Max Stack Land Speed
+40%
Armored units in Grom’s stack.
Max Stack Healing
12 HP/Day
Armored units in Grom’s stack.
[ GROM DUAL-AXIS CONFIGURATOR ]
Select Research & Officer Progression
Research controls Grom’s own armored formation.
Officer Progression controls radius attack/defense and
stack-only speed/healing. Healing is not active before
Officer Level 5.
Unit Research Level // L1–L7
Officer Progression // L1–L20
[ ACTIVE GROM PROFILE ]
Research L1 // Officer L1
Research L1
Officer L1
Own Unit HP
55
Research-controlled
Ground Speed
1.5
1.5 → 1.6 → 1.8
Radius Attack
+5%
Radius 25
Radius Defense
+5%
Radius 25
Armored Healing
LOCKED
Unlocks at O5
[ UNIT RESEARCH INTELLIGENCE ]
Research Progression // L1–L7
| Lv | Research Requirement | Mobilization Cost* | Mobilization Time | Upkeep* | HP | Ground Speed | Sight |
|---|---|---|---|---|---|---|---|
| L1 | Basis ‘Grom’ gepantserde brigade Lv1 | 2000 / 1250 / 1100 / 3000 | 1d 2h | 145 / 65 / 65 / 270 | 55 | 1.5 | 25 |
| L2 | Verbeterde gepantserde brigade I Lv2 | 2150 / 1350 / 1250 / 3250 | 1d 6h | 155 / 70 / 75 / 290 | 60 | 1.5 | 25 |
| L3 | Verbeterde gepantserde brigade II Lv3 | 2300 / 1450 / 1400 / 3500 | 1d 11h | 160 / 80 / 85 / 305 | 65 | 1.5 | 25 |
| L4 | Geavanceerde ‘Grom’ gepantserde brigade Lv4 | 2600 / 1600 / 1600 / 4000 | 1d 16h | 180 / 100 / 95 / 325 | 75 | 1.6 | 25 |
| L5 | Verbeterde ‘Grom’ gepantserde brigade III Lv5 | 2800 / 1800 / 1800 / 4500 | 1d 23h | 200 / 110 / 105 / 340 | 80 | 1.6 | 25 |
| L6 | Verbeterde ‘Grom’ gepantserde brigade IV Lv6 | 3000 / 2000 / 2000 / 5000 | 2d 5h | 225 / 125 / 115 / 360 | 85 | 1.6 | 25 |
| L7 | Moderne ‘Grom’ gepantserde brigade Lv7 | 3500 / 2250 / 2250 / 6000 | 2d 12h | 245 / 145 / 125 / 380 | 100 | 1.8 | 25 |
Terrain & Transport // Keep Profiles Separate
Research L1–L3 uses ground speed 1.5 across all eight supplied
ground-terrain positions. L4–L6 uses 1.6, and L7 uses 1.8.
Transport remains a separate profile at 2.51 / 1.3 speed,
12 / 12 HP and 25 / 25 sight.
[ OWN ARMORED COMBAT PROFILE ]
Preserved Target Columns // L1–L7
| Lv | ATK 1 | ATK 2 | ATK 3–8 | ATK 9 | ATK 10 | DEF 1 | DEF 2 | DEF 3–8 |
|---|---|---|---|---|---|---|---|---|
| L1 | 10 | 10 | — | 2 | 3 | 10 | 10 | — |
| L2 | 10.5 | 11 | — | 2 | 3 | 10.5 | 11 | — |
| L3 | 11 | 12 | — | 2 | 3 | 11 | 12 | — |
| L4 | 12 | 14 | — | 3 | 3 | 12 | 14 | — |
| L5 | 13 | 16 | — | 3 | 3 | 13 | 16 | — |
| L6 | 14 | 18 | — | 4 | 3 | 14 | 18 | — |
| L7 | 15 | 20 | — | 4 | 3 | 15 | 20 | — |
Combat Rule // No Synthetic Damage
The source only supplies values for specific target positions.
Empty ATK/DEF positions stay empty. WW3Planner does not invent
missing values, map unsupported icon meanings to target classes,
or sum the visible columns into a generic damage number.
No numeric attack-range or radar-range values are supplied.
[ MOBILITY & SURVIVABILITY ]
Confirmed Special Properties
Entrenchment Bypass
Grom ignores enemy entrenchment bonuses during combat,
including bonuses received from bunkers.
Amphibious
Can embark and disembark without requiring a nearby harbor.
Protective Clothing
The formation is protected against weapons of mass destruction,
including chemical and nuclear warheads.
Air Assault
Helicopter deployment to a target location within range of a
friendly runway. Supplied operational range: 500.
Air Transport // Early
C-17 Globemaster strategic-airlift range:
5,000.
Air Transport // Late
Later C-5M Galaxy strategic-airlift range:
10,000.
[ OFFICER PROGRESSION ]
Command Effects // L1–L20
| Officer Lv | Radius Attack | Radius Defense | Stack Land Speed | Armored Healing |
|---|---|---|---|---|
| L1 | +5% | +5% | +5% | Not unlocked |
| L2 | +10% | +5% | +5% | Not unlocked |
| L3 | +15% | +5% | +5% | Not unlocked |
| L4 | +15% | +5% | +10% | Not unlocked |
| L5 | +20% | +10% | +10% | 4 HP/day |
| L6 | +20% | +15% | +10% | 4 HP/day |
| L7 | +20% | +20% | +15% | 4 HP/day |
| L8 | +25% | +20% | +15% | 4 HP/day |
| L9 | +30% | +20% | +15% | 4 HP/day |
| L10 | +35% | +25% | +20% | 6 HP/day |
| L11 | +40% | +25% | +20% | 6 HP/day |
| L12 | +40% | +30% | +20% | 6 HP/day |
| L13 | +45% | +30% | +25% | 6 HP/day |
| L14 | +45% | +35% | +25% | 6 HP/day |
| L15 | +50% | +40% | +25% | 8 HP/day |
| L16 | +50% | +40% | +30% | 8 HP/day |
| L17 | +55% | +40% | +30% | 8 HP/day |
| L18 | +55% | +45% | +30% | 8 HP/day |
| L19 | +60% | +45% | +35% | 8 HP/day |
| L20 | +65% | +50% | +40% | 12 HP/day |
[ COMMAND MECHANICS ]
Radius & Stack Effects
Radius Attack
All armored units within radius 25 around
Grom receive the displayed offensive bonus, including Grom
and armored units in his own stack.
Radius Defense
All armored units within radius 25 around
Grom receive the displayed defensive bonus.
Stack Land Speed
The displayed land-speed bonus applies to armored units
specifically inside Grom’s own stack.
Armored Healing
Stack-only healing breakpoints are:
L5 = 4,
L10 = 6,
L15 = 8,
L20 = 12 HP/day.
[ PROGRESSION COSTS ]
Captured Medal Requirements
| Upgrade To | Visible Requirement Sequence |
|---|---|
| L2 | 1 / 600 |
| L3 | 2 / 700 |
| L4 | 2 / 800 |
| L5 | 1 / 3 / 900 |
| L6 | 1 / 4 / 1000 |
| L7 | 2 / 5 / 1100 |
| L8 | 2 / 6 / 1200 |
| L9 | 3 / 7 / 1300 |
| L10 | 3 / 8 / 1400 |
| L11 | 4 / 9 / 1500 |
| L12 | 4 / 10 / 1600 |
| L13 | 5 / 12 / 1700 |
| L14 | 5 / 14 / 1800 |
| L15 | 6 / 16 / 1900 |
| L16 | 6 / 18 / 2000 |
| L17 | 7 / 20 / 2100 |
| L18 | 8 / 22 / 2200 |
| L19 | 9 / 24 / 2300 |
| L20 | 10 / 26 / 2400 |
Medal Rule // Icon Tiers Preserved
The source provides visible progression requirements by icon tier,
but not safe textual names for each icon/currency. WW3Planner
therefore preserves the exact numeric sequences without inventing
medal names.
Doctrine Handling // Shared Profile
No Western, Eastern or European variation is supplied for Grom.
Research L1–L7 and Officer Progression L1–L20 therefore use one
shared verified armored-officer profile.
[ CALCULATOR ARCHITECTURE ]
Five Independent Layers
01
Research L1–L7
02
Officer L1–L20
03
Radius 25 ATK / DEF
04
Stack Speed / Healing
05
Mobility / Terrain Layer
Data Separation // Own Unit ≠ Radius Bonus ≠ Stack Bonus
Grom’s personal combat columns, HP, ground speed, costs, upkeep,
terrain movement and mobility belong to Research L1–L7.
Radius Attack and Radius Defense belong to Officer L1–L20 and
affect armored units within radius 25. Land Speed and Armored
Healing are stack-only Officer effects. No numeric radar or
attack-range values are supplied, so none are invented.
[ OFFICERS // 05 OF 09 ]
Next Officer // Rafael ‘Jaguar’ Teixeira
Aleksei ‘Grom’ Potapov establishes the armored radius-command
model: independent research, twenty officer levels, radius-25
attack/defense and stack-only speed/healing logic.
