Narawit ‘Krait’ Sornchai
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Narawit ‘Krait’ Sornchai
Officer Network // 08 Of 09
[ Officers ] // 08 Narawit ‘Krait’ Sornchai ▼
[ SYSTEM DOSSIER // OFF-08 ]
// MERCENARY COMMAND
NARAWIT ‘KRAIT’ SORNCHAI
Uncommon Mercenary Officer built as an irregular-force multiplier. Krait has a seven-level personal research line, while a completely separate ten-level Officer Progression strengthens Mercenaries and National Guard inside his own stack through attack, defense and maximum-HP bonuses.
Research
7 Levels
Officer Progression
10 Levels
Eligible Units
Mercenary + National Guard
Officer Archive
08 / 09 Live
Critical Rule // Personal Research ≠ Stack Command
Unit Research L1–L7 improves Krait himself.
Officer Progression L1–L10 independently applies attack,
defense and maximum-HP bonuses to Mercenaries and National Guard
in Krait’s own stack. These bonuses are not generic army-wide
modifiers and must not be applied to unsupported unit classes.
Max Irregular Attack
+80%
Officer L10 / eligible stack units.
Max Irregular Defense
+70%
Officer L10 / eligible stack units.
Max HP Bonus
+50%
Maximum HP / Officer L10.
Own HP Progression
30 → 60
Personal Research L1 → L7.
[ KRAIT DUAL-AXIS CONFIGURATOR ]
Select Research & Officer Progression
Research controls Krait’s own HP, mobilization and supplied
battlefield capabilities. Officer Progression controls attack,
defense and maximum HP for eligible irregular units in his stack.
Unit Research Level // L1–L7
Officer Progression // L1–L10
[ ACTIVE KRAIT PROFILE ]
Research L1 // Officer L1
Research L1
Officer L1
Own Unit HP
30
30 → 60
Mercenary Post
L1
L1 → L2 → L3
Air Transport
2000
Explicit breakpoints only
Irregular Attack
+10%
Officer progression
Irregular Max HP
+10%
Officer progression
[ UNIT RESEARCH INTELLIGENCE ]
Research Progression // L1–L7
| Lv | Research Requirement | Mercenary Post | Mobilization Cost* | Mobilization Time | Daily Upkeep* | HP |
|---|---|---|---|---|---|---|
| L1 | Basic ‘Krait’ Battalion Lv1 | Mercenary Post Lv1 | 1000 / 2250 | 1d | 50 / 100 | 30 |
| L2 | Improved Battalion II Lv2 | Mercenary Post Lv1 | 1100 / 2500 | 1d 4h | 60 / 120 | 33 |
| L3 | Improved Battalion III Lv3 | Mercenary Post Lv1 | 1200 / 2750 | 1d 8h | 70 / 130 | 36 |
| L4 | Advanced ‘Krait’ Battalion Lv4 | Mercenary Post Lv2 | 1400 / 3250 | 1d 14h | 90 / 160 | 40 |
| L5 | Improved Battalion III Lv5 | Mercenary Post Lv2 | 1600 / 3750 | 1d 20h | 110 / 180 | 45 |
| L6 | Improved Battalion IV Lv6 | Mercenary Post Lv3 | 1900 / 4750 | 2d 4h | 140 / 210 | 50 |
| L7 | Modern Krait Battalion Lv7 | Mercenary Post Lv3 | 2200 / 5750 | 2d 12h | 170 / 240 | 60 |
Economy Rule // Resource Order Preserved
The two mobilization-cost values and two upkeep values are kept in
their supplied sequence. No unsupported resource-icon labels are
assigned.
[ RESEARCH BREAKPOINTS ]
HP, Infrastructure & Mobility
HP Progression
Krait increases from 30 HP at L1 to
60 HP at L7.
Mercenary Post
L1–L3 require Mercenary Post L1.
L4–L5 require L2.
L6–L7 require L3.
Ground Mobility
The supplied material confirms that ground mobility improves
at Research L4 and again at Research L6.
Exact terrain-speed values are not numerically supplied here.
Terrain Profiles
Separate terrain values exist and must remain separate.
WW3Planner does not collapse them into one averaged speed.
[ STRATEGIC MOBILITY ]
Air Transport Breakpoints
Research L1
Captured Air Transport range:
2000.
Research L4
Captured Air Transport range:
5000.
Research L6
Captured Air Transport range:
10000.
Intermediate Levels
No separate numeric transport ranges are supplied for
L2, L3, L5 or L7. No intermediate values are inferred.
[ BATTLEFIELD PROPERTIES ]
Confirmed Unit Mechanics
Assault Position
Krait ignores enemy entrenchment bonuses during combat,
including bonuses received from fortifications.
Territorial Capture
The unit can conquer and occupy hostile territory.
Final-Level Property
An additional property icon is visible at Research L7,
but the supplied source does not provide its tooltip.
Its effect therefore remains unidentified.
Direct Combat Values
The supplied source does not provide a complete numeric
direct-combat table in this dossier, so no attack or defense
values are reconstructed here.
[ OFFICER PROGRESSION ]
Irregular Stack Bonuses // L1–L10
| Officer Lv | Irregular Attack | Irregular Defense | Irregular Max HP |
|---|---|---|---|
| L1 | +10% | +10% | +10% |
| L2 | +15% | +10% | +10% |
| L3 | +15% | +15% | +15% |
| L4 | +20% | +15% | +15% |
| L5 | +30% | +25% | +25% |
| L6 | +40% | +30% | +30% |
| L7 | +50% | +40% | +35% |
| L8 | +60% | +50% | +40% |
| L9 | +70% | +60% | +45% |
| L10 | +80% | +70% | +50% |
[ STACK COMMAND LOGIC ]
Eligible Unit Effects
Attack Bonus
All Mercenaries and National Guard
in Krait’s stack receive the displayed attack-stat bonus.
Defense Bonus
All Mercenaries and National Guard
in Krait’s stack receive the displayed defense-stat bonus.
Maximum HP
Eligible units in Krait’s stack receive additional
maximum health, reaching +50% at O10.
Scope
The source describes these as stack bonuses.
No wider radius or army-wide application is supplied.
Doctrine Handling // Shared Officer Profile
No doctrine-specific variation is supplied for Krait.
Research L1–L7 and Officer Progression L1–L10 therefore use
one shared profile rather than fabricated Western, Eastern
or European versions.
[ CALCULATOR ARCHITECTURE ]
Five Independent Layers
01
Research L1–L7
02
Officer L1–L10
03
Eligible Stack Units
04
Terrain / Ground Mobility
05
Air Transport / Properties
Data Separation // Personal Unit ≠ Stack Bonuses ≠ Mobility
Krait’s HP, mobilization costs, upkeep, infrastructure and captured
battlefield properties belong to Unit Research L1–L7.
Attack, Defense and Maximum HP bonuses belong to Officer
Progression L1–L10 and apply only to Mercenaries and National Guard
in his stack. Air Transport is a separate mobility mechanic.
The unidentified L7 property remains explicitly unclaimed.
[ OFFICERS // 08 OF 09 ]
Next Officer // Edward ‘Reaper’ Harris
Narawit ‘Krait’ Sornchai establishes the irregular-stack model:
independent unit research, ten officer levels and dedicated
Mercenary/National Guard attack, defense and maximum-HP bonuses.
