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ENDEESPT-BRFR
Seasons Archive // Active Dossier: Elite Special Forces
Seasons Network // 10 Of 15
01 Elite Main Battle Tank 02 Elite Attack Helicopter 03 Elite AIP Submarine 04 Elite Railgun 05 Elite Bomber 06 Elite Unmanned Ground Vehicle 07 Elite Loitering Munition 08 Elite Attack Aircraft 09 Elite Frigate 10 Elite Special Forces 11 Elite Satellite 12 Drone Operator 13 Armored Fighting Vehicle 14 Elite Drone Carrier 15 Elite Cruiser
[ Seasons ] // 10 Elite Special Forces ▼
01 // Elite Main Battle Tank ← 02 // Elite Attack Helicopter ← 03 // Elite AIP Submarine ← 04 // Elite Railgun ← 05 // Elite Bomber ← 06 // Elite Unmanned Ground Vehicle ← 07 // Elite Loitering Munition ← 08 // Elite Attack Aircraft ← 09 // Elite Frigate ← 10 // Elite Special Forces CURRENT 11 // Elite Satellite → 12 // Drone Operator → 13 // Armored Fighting Vehicle → 14 // Elite Drone Carrier → 15 // Elite Cruiser →
[ SYSTEM DOSSIER // SEASONS // SEA-10 OF 15 ] // ELITE SPECIAL OPERATIONS

ELITE SPECIAL FORCES COMMANDO

Elite special-operations infantry built around stealth, reconnaissance and difficult-terrain defense. The final Modern Commando adds amphibious movement, Assault Position, broader stealth detection and short-range air defense.

← Elite Frigate Launch Battle Calculator →
// COMMANDO DOSSIER
Dossier SEA-10 / 15
Research 3 Levels
Doctrine Shared
Ground HP 15 → 25
Elite Unit Cap 5 → 10 → 15
Class
Elite Special Forces
All Doctrines
Day 6 / 17 / 30
Ground HP
15 / 20 / 25
Elite Unit Cap
5 / 10 / 15
[ TACTICAL READ ]
Stealth Infiltration / Deep Recon
Stealth & Intel
Stealth and reconnaissance are core mechanics from the supplied toolkit. Ground stealth detection is confirmed at Level 1 and broadens to aircraft by Level 3.
Defensive Growth
Infantry defense rises from 5 → 10 → 14.3, while armored defense reaches 9.1 at Level 3.
Modern Commando
Level 3 adds amphibious movement, Assault Position and attacks against aircraft and helicopters within range 26.
Shared Doctrine Research Timing
Eastern, European and Western doctrines all use the same Commando schedule: Level 1 on Day 6, Level 2 on Day 17 and Level 3 on Day 30. No doctrine selector is required.
[ COMMANDO CONFIGURATOR ]

Select Research Level

Select Basic, Advanced or Modern Commando. Production, direct combat, terrain/mobility and special-operations capabilities remain separate layers.
[ ACTIVE COMMANDO PROFILE ]
BASIC COMMANDO // LEVEL 1
DAY 6 // HP 15 // GROUND SIGHT 55 // INF ATK 5 // INF DEF 5 // UNIT CAP 5
RESEARCH L1
Research Day
6
6 → 17 → 30
Ground HP
15
15 → 20 → 25
Ground Sight
55
55 → 60 → 66
Infantry Defense
5
5 → 10 → 14.3
Unit Cap
5
5 → 10 → 15
[ RESEARCH INTELLIGENCE ]

Commando Progression

Level Research Name Day Requirement Costs Mobilization Daily Upkeep Ground HP Ground Sight Cap
Lvl 1 Basic Commando 6 Recruiting Office 1 1,200 Components · 250 Manpower · 600 Electronics · 5,000 Money 20 hours 80 Supplies · 10 Manpower · 30 Electronics · 500 Money 15 55 5
Lvl 2 Advanced Commando 17 Recruiting Office 2 1,500 Components · 300 Manpower · 800 Electronics · 7,500 Money 1 day 90 Supplies · 20 Manpower · 40 Electronics · 600 Money 20 60 10
Lvl 3 Modern Commando 30 Recruiting Office 3 1,800 Components · 1,000 Manpower · 1,000 Electronics · 10,000 Money 1 day 4 hours 100 Supplies · 30 Manpower · 50 Electronics · 750 Money 25 66 15
[ DIRECT COMBAT DATA ]

Combat Progression

Level Infantry ATK Armored ATK Aircraft ATK Helicopter ATK Buildings ATK Population ATK Infantry DEF Armored DEF Aircraft DEF Helicopter DEF
Lvl 1 5 4 — — 1 0.5 5 4 1.5 1.5
Lvl 2 5 4 — — 1 0.5 10 8 3 3
Lvl 3 11 7 2.5 2.5 1 0.5 14.3 9.1 3.2 3.2
[ TERRAIN & MOBILITY ]

Mobility Progression

Level Ground Speed Positions* Sea Speed Profiles Ground HP Sea HP Ground Sight Sea Sight Confirmed Defense Bonuses
Lvl 1 1.3 / 0.72 / 0.91 / 0.72 / 0.72 / 0.72 / 0.91 / 1.3 2.51 / 1.3 15 12 55 · Mountain 66 25 +25% Mountain · +25% Forest · +25% Jungle
Lvl 2 1.5 / 0.83 / 1.05 / 0.83 / 0.83 / 0.83 / 1.05 / 1.5 2.51 / 1.3 20 12 60 · Mountain 66 25 +75% Mountain · +50% Forest · +75% Jungle
Lvl 3 1.5 / 0.83 / 1.05 / 0.83 / 0.83 / 0.83 / 1.05 / 1.5 2.51 / 1.3 25 12 66 25 +75% Mountain · +50% Forest · +25% Urban · +25% Suburban · +75% Jungle
Ground Speed // Position Sequence Preserved
The source provides eight ground-speed positions at each level but does not safely map every position to a terrain name in this dossier. The sequence is therefore preserved exactly. Named terrain defense bonuses are shown separately only where the source explicitly names Mountain, Forest, Jungle, Urban or Suburban.
[ DEFENSIVE INTELLIGENCE ]

Difficult-Terrain Scaling

Mountain
Defense bonus scales +25% → +75% → +75%. Mountain sight is explicitly 66 at L1 and L2.
Forest
Defense bonus scales +25% → +50% → +50%.
Jungle
Defense bonus scales +25% → +75% → +75%.
Urban / Suburban
The final Modern Commando adds +25% defense in both Urban and Suburban terrain.
[ SPECIAL OPERATIONS TOOLKIT ]

Confirmed Capabilities

Stealth Unit
The Commando is not visible while it is not in combat.
Reconnaissance
Identifies the precise composition of an army inside its sight range.
Stealth Reveal
Level 1 confirms detection of stealth ground units. Level 3 confirms detection of ground units and aircraft.
Modern Commando // Amphibious
Level 3 explicitly gains amphibious operations.
Assault Position
Level 3 ignores enemy entrenchment bonuses during combat.
Short-Range Air Defense
Level 3 can attack aircraft and helicopters within range 26.
[ CAPABILITY BREAKPOINTS ]

Basic → Advanced → Modern

Capability Basic / L1 Advanced / L2 Modern / L3
Stealth Unit Confirmed Capability retained Capability retained
Reconnaissance Confirmed Capability retained Capability retained
Stealth Reveal Ground units Ground capability retained Ground + Aircraft
Amphibious Not supplied Not supplied Confirmed
Assault Position Not supplied Not supplied Confirmed
Aircraft / Helicopter Attack — — 2.5 / 2.5 · Range 26
Data Separation // Combat ≠ Terrain ≠ Detection ≠ Mobility
Infantry, armored, aircraft, helicopter, building and population values are direct combat data. Terrain defense bonuses are separate modifiers and are not pre-applied to those values. Ground and sea speed/HP/sight are separate mobility states. Stealth, Reconnaissance and Stealth Reveal are information mechanics. Amphibious movement, Assault Position and Level 3 range-26 air attack are separate capability layers.
[ CALCULATOR ARCHITECTURE ]

Five Independent Layers

01
Research L1–L3
02
Direct Combat
03
Terrain Defense
04
Ground / Sea Mobility
05
Stealth / Recon / Modern Toolkit
[ SEASONS // 10 OF 15 ]
Next Dossier // Elite Satellite
Elite Special Forces intelligence is complete. The next Seasons dossier moves from deep-recon ground operations to the Elite Satellite.
Open Elite Satellite →
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