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ENDEESPT-BRFR
Seasons Archive // Active Dossier: Elite Frigate
Seasons Network // 09 Of 15
01 Elite Main Battle Tank 02 Elite Attack Helicopter 03 Elite AIP Submarine 04 Elite Railgun 05 Elite Bomber 06 Elite Unmanned Ground Vehicle 07 Elite Loitering Munition 08 Elite Attack Aircraft 09 Elite Frigate 10 Elite Special Forces 11 Elite Satellite 12 Drone Operator 13 Armored Fighting Vehicle 14 Elite Drone Carrier 15 Elite Cruiser
[ Seasons ] // 09 Elite Frigate ▼
01 // Elite Main Battle Tank ← 02 // Elite Attack Helicopter ← 03 // Elite AIP Submarine ← 04 // Elite Railgun ← 05 // Elite Bomber ← 06 // Elite Unmanned Ground Vehicle ← 07 // Elite Loitering Munition ← 08 // Elite Attack Aircraft ← 09 // Elite Frigate CURRENT 10 // Elite Special Forces → 11 // Elite Satellite → 12 // Drone Operator → 13 // Armored Fighting Vehicle → 14 // Elite Drone Carrier → 15 // Elite Cruiser →
[ SYSTEM DOSSIER // SEASONS // SEA-09 OF 15 ] // MULTI-ROLE FLEET SUPPORT

ELITE FRIGATE ADMIRAL GORSHKOV CLASS

Next-generation fleet-support warship combining helicopter capacity, air and missile defense, sonar, stealth detection, cruise-missile capability and deployable loitering munitions. Each system remains independent from the ship’s direct combat profile.

← Elite Attack Aircraft Launch Battle Calculator →
// ADMIRAL GORSHKOV DOSSIER
Dossier SEA-09 / 15
Research 3 Levels
Doctrine Shared
Helicopter Cap. 2 → 3 → 3
Elite Unit Cap 5 → 10 → 15
Class
Elite Frigate
All Doctrines
Day 3 / 14 / 27
Helicopter Capacity
2 / 3 / 3
Elite Unit Cap
5 / 10 / 15
[ TACTICAL READ ]
Escort + Sensor + Payload Platform
Fleet Defense
Air and missile-defense values strengthen across the progression, with higher-tier engagement and detection reach.
Helicopter Deck
The frigate carries helicopters directly: capacity 2 at L1 and 3 at L2–L3.
Payload Systems
L2–L3 add cruise missiles and Elite Loitering Munition, but those capacities remain separate from helicopter capacity and direct combat values.
Shared Doctrine Research Timing
Eastern, European and Western doctrines use the same Elite Frigate research schedule: Level 1 on Day 3, Level 2 on Day 14 and Level 3 on Day 27. No doctrine selector is required.
[ GORSHKOV CONFIGURATOR ]

Select Research Level

Select the supplied Elite Frigate research stage. Production, direct combat, range/detection and each onboard payload system remain separate.
[ ACTIVE ADMIRAL GORSHKOV PROFILE ]
ADMIRAL GORSHKOV CLASS // LEVEL 1
DAY 3 // HP 28 // SPEED 4 / 2 // SIGHT 40 // HELICOPTER CAPACITY 2 // UNIT CAP 5
RESEARCH L1
Research Day
3
3 → 14 → 27
Ship HP
28
28 → 30 → 34
Primary Speed
4
4 → 4 → 4.5
Helicopter Capacity
2
2 → 3 → 3
Unit Cap
5
5 → 10 → 15
[ RESEARCH INTELLIGENCE ]

Admiral Gorshkov-Class Progression

Level Day Requirements Costs Mobilization Daily Upkeep Helicopter Capacity Speed Profiles HP Sight Cap
Lvl 1 3 Naval Base 2 · Arms Industry 1 · Research L1 2,100 Components · 800 Manpower · 1,150 Electronics · 1,900 Money 1 day 90 Components · 50 Manpower · 50 Fuel · 120 Money 2 4 / 2 28 40 5
Lvl 2 14 Naval Base 4 · Arms Industry 2 · Research L2 2,350 Components · 1,050 Manpower · 1,350 Electronics · 2,900 Money 1 day 4 hours 110 Components · 60 Manpower · 80 Fuel · 160 Money 3 4 / 2 30 40 10
Lvl 3 27 Naval Base 5 · Secret Weapons Lab 1 · Arms Industry 3 · Research L3 2,750 Components · 1,400 Manpower · 1,900 Electronics · 3,900 Money 1 day 7 hours 135 Components · 70 Manpower · 100 Fuel · 200 Money 3 4.5 / 2.25 34 40 15
Movement Rule // Two Supplied Speed Profiles
The source supplies two speed values per level: 4 / 2 at L1, 4 / 2 at L2 and 4.5 / 2.25 at L3. Because the source does not safely label those two columns here, they remain preserved as separate speed profiles rather than being assigned unsupported terrain or sea-state names.
[ DIRECT COMBAT DATA ]

Combat Progression

Level Infantry ATK Armored ATK Aircraft ATK Helicopter ATK Missile ATK Ship ATK Submarine ATK Building ATK Population ATK
Lvl 1 1 1 5 3 4 4 5 1 2
Lvl 2 1 1 6 5 2 6 / 5 7 1.5 3
Lvl 3 1 1 8 7 4 9 / 5 9 2 3.5
Ship Attack // Preserve Dual Values
The supplied Ship ATK progression is 4 at L1, 6 / 5 at L2 and 9 / 5 at L3. The source does not provide a safe textual distinction for the two values shown at L2 and L3, so they remain paired exactly as supplied instead of being merged or renamed.
[ RANGE & DETECTION ]

Sensor Progression

Level Attack Range Radar Range Sonar Stealth Reveal
Lvl 1 75 100 Submarines within 100 —
Lvl 2 100 100 Submarines within 100 Submarines
Lvl 3 100–125 depending on target 125 Submarines within 125 Aircraft + Submarines
[ SENSOR INTELLIGENCE ]

Detection Breakpoints

Level 1
Attack range 75, radar 100, sonar detects submarines within 100.
Level 2
Attack range increases to 100. Radar and sonar remain 100, while stealth reveal adds submarines.
Level 3
Attack range becomes 100–125 depending on target. Radar and sonar extend to 125.
Final Stealth Reveal
Level 3 reveals aircraft and submarines.
[ PAYLOAD ARCHITECTURE ]

Three Separate Capacity Systems

Level Helicopter Capacity Elite Loitering Munition Capacity Loitering Munition Resupply Cruise Missile Capacity Cruise Missile Reload
Lvl 1 2 Not supplied Not supplied Not supplied Not supplied
Lvl 2 3 1 6h 3 12h
Lvl 3 3 2 6h 5 11h
[ PAYLOAD INTELLIGENCE ]

Independent Systems

Helicopter Capacity
Onboard helicopter capacity is 2 → 3 → 3. It is not missile capacity.
Elite Loitering Munition
From L2: capacity 1. At L3: capacity 2. Resupply time is 6 hours.
Cruise Missiles // L2
Capacity 3 with 12-hour reload.
Cruise Missiles // L3
Capacity 5 with 11-hour reload.
Data Separation // Combat ≠ Sensors ≠ Deck ≠ Payloads
Infantry, armored, aircraft, helicopter, missile, ship, submarine, building and population values are direct-combat data. Attack range, radar, sonar and stealth reveal are separate sensor/engagement systems. Helicopter capacity is an onboard deck capacity. Elite Loitering Munition capacity/resupply is a deployed-armament system. Cruise-missile capacity/reload is another independent launcher system. These values must not be summed together.
[ CALCULATOR ARCHITECTURE ]

Five Independent Layers

01
Research L1–L3
02
Direct Combat
03
Range / Radar / Sonar
04
Helicopter Deck
05
Loitering / Cruise Payloads
[ SEASONS // 09 OF 15 ]
Next Dossier // Elite Special Forces
Elite Frigate intelligence is complete. The next Seasons dossier moves from multi-role fleet support to Elite Special Forces.
Open Elite Special Forces →
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