Elite Frigate
Seasons Archive //
Active Dossier:
Elite Frigate
Seasons Network // 09 Of 15
01 Elite Main Battle Tank
02 Elite Attack Helicopter
03 Elite AIP Submarine
04 Elite Railgun
05 Elite Bomber
06 Elite Unmanned Ground Vehicle
07 Elite Loitering Munition
08 Elite Attack Aircraft
09 Elite Frigate
10 Elite Special Forces
11 Elite Satellite
12 Drone Operator
13 Armored Fighting Vehicle
14 Elite Drone Carrier
15 Elite Cruiser
[ Seasons ] // 09 Elite Frigate ▼
01 // Elite Main Battle Tank
←
02 // Elite Attack Helicopter
←
03 // Elite AIP Submarine
←
04 // Elite Railgun
←
05 // Elite Bomber
←
06 // Elite Unmanned Ground Vehicle
←
07 // Elite Loitering Munition
←
08 // Elite Attack Aircraft
←
09 // Elite Frigate
CURRENT
10 // Elite Special Forces
→
11 // Elite Satellite
→
12 // Drone Operator
→
13 // Armored Fighting Vehicle
→
14 // Elite Drone Carrier
→
15 // Elite Cruiser
→
[ SYSTEM DOSSIER // SEASONS // SEA-09 OF 15 ]
// MULTI-ROLE FLEET SUPPORT
ELITE FRIGATE ADMIRAL GORSHKOV CLASS
Next-generation fleet-support warship combining helicopter capacity, air and missile defense, sonar, stealth detection, cruise-missile capability and deployable loitering munitions. Each system remains independent from the ship’s direct combat profile.
Class
Elite Frigate
All Doctrines
Day 3 / 14 / 27
Helicopter Capacity
2 / 3 / 3
Elite Unit Cap
5 / 10 / 15
[ TACTICAL READ ]
Escort + Sensor + Payload Platform
Fleet Defense
Air and missile-defense values strengthen across the progression,
with higher-tier engagement and detection reach.
Helicopter Deck
The frigate carries helicopters directly:
capacity 2 at L1 and
3 at L2–L3.
Payload Systems
L2–L3 add cruise missiles and Elite Loitering Munition,
but those capacities remain separate from helicopter capacity
and direct combat values.
Shared Doctrine Research Timing
Eastern, European and Western doctrines use the same Elite Frigate
research schedule:
Level 1 on Day 3,
Level 2 on Day 14 and
Level 3 on Day 27.
No doctrine selector is required.
[ GORSHKOV CONFIGURATOR ]
Select Research Level
Select the supplied Elite Frigate research stage.
Production, direct combat, range/detection and each onboard
payload system remain separate.
[ ACTIVE ADMIRAL GORSHKOV PROFILE ]
ADMIRAL GORSHKOV CLASS // LEVEL 1
RESEARCH L1
Research Day
3
3 → 14 → 27
Ship HP
28
28 → 30 → 34
Primary Speed
4
4 → 4 → 4.5
Helicopter Capacity
2
2 → 3 → 3
Unit Cap
5
5 → 10 → 15
[ RESEARCH INTELLIGENCE ]
Admiral Gorshkov-Class Progression
| Level | Day | Requirements | Costs | Mobilization | Daily Upkeep | Helicopter Capacity | Speed Profiles | HP | Sight | Cap |
|---|---|---|---|---|---|---|---|---|---|---|
| Lvl 1 | 3 | Naval Base 2 · Arms Industry 1 · Research L1 | 2,100 Components · 800 Manpower · 1,150 Electronics · 1,900 Money | 1 day | 90 Components · 50 Manpower · 50 Fuel · 120 Money | 2 | 4 / 2 | 28 | 40 | 5 |
| Lvl 2 | 14 | Naval Base 4 · Arms Industry 2 · Research L2 | 2,350 Components · 1,050 Manpower · 1,350 Electronics · 2,900 Money | 1 day 4 hours | 110 Components · 60 Manpower · 80 Fuel · 160 Money | 3 | 4 / 2 | 30 | 40 | 10 |
| Lvl 3 | 27 | Naval Base 5 · Secret Weapons Lab 1 · Arms Industry 3 · Research L3 | 2,750 Components · 1,400 Manpower · 1,900 Electronics · 3,900 Money | 1 day 7 hours | 135 Components · 70 Manpower · 100 Fuel · 200 Money | 3 | 4.5 / 2.25 | 34 | 40 | 15 |
Movement Rule // Two Supplied Speed Profiles
The source supplies two speed values per level:
4 / 2 at L1,
4 / 2 at L2 and
4.5 / 2.25 at L3.
Because the source does not safely label those two columns here,
they remain preserved as separate speed profiles rather than being
assigned unsupported terrain or sea-state names.
[ DIRECT COMBAT DATA ]
Combat Progression
| Level | Infantry ATK | Armored ATK | Aircraft ATK | Helicopter ATK | Missile ATK | Ship ATK | Submarine ATK | Building ATK | Population ATK |
|---|---|---|---|---|---|---|---|---|---|
| Lvl 1 | 1 | 1 | 5 | 3 | 4 | 4 | 5 | 1 | 2 |
| Lvl 2 | 1 | 1 | 6 | 5 | 2 | 6 / 5 | 7 | 1.5 | 3 |
| Lvl 3 | 1 | 1 | 8 | 7 | 4 | 9 / 5 | 9 | 2 | 3.5 |
Ship Attack // Preserve Dual Values
The supplied Ship ATK progression is
4 at L1,
6 / 5 at L2 and
9 / 5 at L3.
The source does not provide a safe textual distinction for the two
values shown at L2 and L3, so they remain paired exactly as supplied
instead of being merged or renamed.
[ RANGE & DETECTION ]
Sensor Progression
| Level | Attack Range | Radar Range | Sonar | Stealth Reveal |
|---|---|---|---|---|
| Lvl 1 | 75 | 100 | Submarines within 100 | — |
| Lvl 2 | 100 | 100 | Submarines within 100 | Submarines |
| Lvl 3 | 100–125 depending on target | 125 | Submarines within 125 | Aircraft + Submarines |
[ SENSOR INTELLIGENCE ]
Detection Breakpoints
Level 1
Attack range 75,
radar 100,
sonar detects submarines within 100.
Level 2
Attack range increases to 100.
Radar and sonar remain 100,
while stealth reveal adds submarines.
Level 3
Attack range becomes
100–125 depending on target.
Radar and sonar extend to 125.
Final Stealth Reveal
Level 3 reveals
aircraft and submarines.
[ PAYLOAD ARCHITECTURE ]
Three Separate Capacity Systems
| Level | Helicopter Capacity | Elite Loitering Munition Capacity | Loitering Munition Resupply | Cruise Missile Capacity | Cruise Missile Reload |
|---|---|---|---|---|---|
| Lvl 1 | 2 | Not supplied | Not supplied | Not supplied | Not supplied |
| Lvl 2 | 3 | 1 | 6h | 3 | 12h |
| Lvl 3 | 3 | 2 | 6h | 5 | 11h |
[ PAYLOAD INTELLIGENCE ]
Independent Systems
Helicopter Capacity
Onboard helicopter capacity is
2 → 3 → 3.
It is not missile capacity.
Elite Loitering Munition
From L2:
capacity 1.
At L3:
capacity 2.
Resupply time is 6 hours.
Cruise Missiles // L2
Capacity 3 with
12-hour reload.
Cruise Missiles // L3
Capacity 5 with
11-hour reload.
Data Separation // Combat ≠ Sensors ≠ Deck ≠ Payloads
Infantry, armored, aircraft, helicopter, missile, ship, submarine,
building and population values are direct-combat data. Attack range,
radar, sonar and stealth reveal are separate sensor/engagement
systems. Helicopter capacity is an onboard deck capacity.
Elite Loitering Munition capacity/resupply is a deployed-armament
system. Cruise-missile capacity/reload is another independent
launcher system. These values must not be summed together.
[ CALCULATOR ARCHITECTURE ]
Five Independent Layers
01
Research L1–L3
02
Direct Combat
03
Range / Radar / Sonar
04
Helicopter Deck
05
Loitering / Cruise Payloads
[ SEASONS // 09 OF 15 ]
Next Dossier // Elite Special Forces
Elite Frigate intelligence is complete. The next Seasons dossier
moves from multi-role fleet support to Elite Special Forces.
