Elite Special Forces
Seasons Archive //
Active Dossier:
Elite Special Forces
Seasons Network // 10 Of 15
01 Elite Main Battle Tank
02 Elite Attack Helicopter
03 Elite AIP Submarine
04 Elite Railgun
05 Elite Bomber
06 Elite Unmanned Ground Vehicle
07 Elite Loitering Munition
08 Elite Attack Aircraft
09 Elite Frigate
10 Elite Special Forces
11 Elite Satellite
12 Drone Operator
13 Armored Fighting Vehicle
14 Elite Drone Carrier
15 Elite Cruiser
[ Seasons ] // 10 Elite Special Forces ▼
01 // Elite Main Battle Tank
←
02 // Elite Attack Helicopter
←
03 // Elite AIP Submarine
←
04 // Elite Railgun
←
05 // Elite Bomber
←
06 // Elite Unmanned Ground Vehicle
←
07 // Elite Loitering Munition
←
08 // Elite Attack Aircraft
←
09 // Elite Frigate
←
10 // Elite Special Forces
CURRENT
11 // Elite Satellite
→
12 // Drone Operator
→
13 // Armored Fighting Vehicle
→
14 // Elite Drone Carrier
→
15 // Elite Cruiser
→
[ SYSTEM DOSSIER // SEASONS // SEA-10 OF 15 ]
// ELITE SPECIAL OPERATIONS
ELITE SPECIAL FORCES COMMANDO
Elite special-operations infantry built around stealth, reconnaissance and difficult-terrain defense. The final Modern Commando adds amphibious movement, Assault Position, broader stealth detection and short-range air defense.
Class
Elite Special Forces
All Doctrines
Day 6 / 17 / 30
Ground HP
15 / 20 / 25
Elite Unit Cap
5 / 10 / 15
[ TACTICAL READ ]
Stealth Infiltration / Deep Recon
Stealth & Intel
Stealth and reconnaissance are core mechanics from the supplied
toolkit. Ground stealth detection is confirmed at Level 1 and
broadens to aircraft by Level 3.
Defensive Growth
Infantry defense rises from
5 → 10 → 14.3,
while armored defense reaches
9.1 at Level 3.
Modern Commando
Level 3 adds amphibious movement, Assault Position and attacks
against aircraft and helicopters within
range 26.
Shared Doctrine Research Timing
Eastern, European and Western doctrines all use the same Commando
schedule:
Level 1 on Day 6,
Level 2 on Day 17 and
Level 3 on Day 30.
No doctrine selector is required.
[ COMMANDO CONFIGURATOR ]
Select Research Level
Select Basic, Advanced or Modern Commando.
Production, direct combat, terrain/mobility and special-operations
capabilities remain separate layers.
[ ACTIVE COMMANDO PROFILE ]
BASIC COMMANDO // LEVEL 1
RESEARCH L1
Research Day
6
6 → 17 → 30
Ground HP
15
15 → 20 → 25
Ground Sight
55
55 → 60 → 66
Infantry Defense
5
5 → 10 → 14.3
Unit Cap
5
5 → 10 → 15
[ RESEARCH INTELLIGENCE ]
Commando Progression
| Level | Research Name | Day | Requirement | Costs | Mobilization | Daily Upkeep | Ground HP | Ground Sight | Cap |
|---|---|---|---|---|---|---|---|---|---|
| Lvl 1 | Basic Commando | 6 | Recruiting Office 1 | 1,200 Components · 250 Manpower · 600 Electronics · 5,000 Money | 20 hours | 80 Supplies · 10 Manpower · 30 Electronics · 500 Money | 15 | 55 | 5 |
| Lvl 2 | Advanced Commando | 17 | Recruiting Office 2 | 1,500 Components · 300 Manpower · 800 Electronics · 7,500 Money | 1 day | 90 Supplies · 20 Manpower · 40 Electronics · 600 Money | 20 | 60 | 10 |
| Lvl 3 | Modern Commando | 30 | Recruiting Office 3 | 1,800 Components · 1,000 Manpower · 1,000 Electronics · 10,000 Money | 1 day 4 hours | 100 Supplies · 30 Manpower · 50 Electronics · 750 Money | 25 | 66 | 15 |
[ DIRECT COMBAT DATA ]
Combat Progression
| Level | Infantry ATK | Armored ATK | Aircraft ATK | Helicopter ATK | Buildings ATK | Population ATK | Infantry DEF | Armored DEF | Aircraft DEF | Helicopter DEF |
|---|---|---|---|---|---|---|---|---|---|---|
| Lvl 1 | 5 | 4 | — | — | 1 | 0.5 | 5 | 4 | 1.5 | 1.5 |
| Lvl 2 | 5 | 4 | — | — | 1 | 0.5 | 10 | 8 | 3 | 3 |
| Lvl 3 | 11 | 7 | 2.5 | 2.5 | 1 | 0.5 | 14.3 | 9.1 | 3.2 | 3.2 |
[ TERRAIN & MOBILITY ]
Mobility Progression
| Level | Ground Speed Positions* | Sea Speed Profiles | Ground HP | Sea HP | Ground Sight | Sea Sight | Confirmed Defense Bonuses |
|---|---|---|---|---|---|---|---|
| Lvl 1 | 1.3 / 0.72 / 0.91 / 0.72 / 0.72 / 0.72 / 0.91 / 1.3 | 2.51 / 1.3 | 15 | 12 | 55 · Mountain 66 | 25 | +25% Mountain · +25% Forest · +25% Jungle |
| Lvl 2 | 1.5 / 0.83 / 1.05 / 0.83 / 0.83 / 0.83 / 1.05 / 1.5 | 2.51 / 1.3 | 20 | 12 | 60 · Mountain 66 | 25 | +75% Mountain · +50% Forest · +75% Jungle |
| Lvl 3 | 1.5 / 0.83 / 1.05 / 0.83 / 0.83 / 0.83 / 1.05 / 1.5 | 2.51 / 1.3 | 25 | 12 | 66 | 25 | +75% Mountain · +50% Forest · +25% Urban · +25% Suburban · +75% Jungle |
Ground Speed // Position Sequence Preserved
The source provides eight ground-speed positions at each level but
does not safely map every position to a terrain name in this dossier.
The sequence is therefore preserved exactly. Named terrain defense
bonuses are shown separately only where the source explicitly names
Mountain, Forest, Jungle, Urban or Suburban.
[ DEFENSIVE INTELLIGENCE ]
Difficult-Terrain Scaling
Mountain
Defense bonus scales
+25% → +75% → +75%.
Mountain sight is explicitly
66 at L1 and L2.
Forest
Defense bonus scales
+25% → +50% → +50%.
Jungle
Defense bonus scales
+25% → +75% → +75%.
Urban / Suburban
The final Modern Commando adds
+25% defense in both Urban and Suburban terrain.
[ SPECIAL OPERATIONS TOOLKIT ]
Confirmed Capabilities
Stealth Unit
The Commando is not visible while it is not in combat.
Reconnaissance
Identifies the precise composition of an army inside its
sight range.
Stealth Reveal
Level 1 confirms detection of
stealth ground units.
Level 3 confirms detection of
ground units and aircraft.
Modern Commando // Amphibious
Level 3 explicitly gains amphibious operations.
Assault Position
Level 3 ignores enemy entrenchment bonuses during combat.
Short-Range Air Defense
Level 3 can attack aircraft and helicopters within
range 26.
[ CAPABILITY BREAKPOINTS ]
Basic → Advanced → Modern
| Capability | Basic / L1 | Advanced / L2 | Modern / L3 |
|---|---|---|---|
| Stealth Unit | Confirmed | Capability retained | Capability retained |
| Reconnaissance | Confirmed | Capability retained | Capability retained |
| Stealth Reveal | Ground units | Ground capability retained | Ground + Aircraft |
| Amphibious | Not supplied | Not supplied | Confirmed |
| Assault Position | Not supplied | Not supplied | Confirmed |
| Aircraft / Helicopter Attack | — | — | 2.5 / 2.5 · Range 26 |
Data Separation // Combat ≠ Terrain ≠ Detection ≠ Mobility
Infantry, armored, aircraft, helicopter, building and population
values are direct combat data. Terrain defense bonuses are separate
modifiers and are not pre-applied to those values. Ground and sea
speed/HP/sight are separate mobility states. Stealth,
Reconnaissance and Stealth Reveal are information mechanics.
Amphibious movement, Assault Position and Level 3 range-26 air
attack are separate capability layers.
[ CALCULATOR ARCHITECTURE ]
Five Independent Layers
01
Research L1–L3
02
Direct Combat
03
Terrain Defense
04
Ground / Sea Mobility
05
Stealth / Recon / Modern Toolkit
[ SEASONS // 10 OF 15 ]
Next Dossier // Elite Satellite
Elite Special Forces intelligence is complete. The next Seasons
dossier moves from deep-recon ground operations to the
Elite Satellite.
