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ENDEESPT-BRFR
[ INFRASTRUCTURE INTELLIGENCE ] // WAR ECONOMY

BUILD THE WAR MACHINE.

Explore the infrastructure behind Conflict of Nations: World War 3. Build production capacity, mobilize forces, expand logistics, fortify territory and turn captured ground into a functioning military network.

Explore Building Database → Explore Unit Intelligence →
Infrastructure Archive 19 Systems
Infrastructure Networks 3 Sectors
Operational Scope City · Province
Database State Online
[ INFRASTRUCTURE NETWORK ] // SELECT SYSTEM

CONTROL THE INFRASTRUCTURE.

Military power starts long before contact with the enemy. Build the cities, logistics, defenses and support systems that keep your economy producing and your forces moving.

01 // City Buildings → 02 // Province Infrastructure → 03 // Garrison Systems →
[ SECTOR A ] // CITY BUILDINGS

CORE CITY INFRASTRUCTURE

High-value city installations for production, mobilization, research, defense and long-term force generation. Most systems scale to level 5.
Arms Industry
BLDG-A01
Economic Metropolis
Economic Core

Arms Industry

● Live

Drives industrial resource production inside cities and provides resource output multipliers per level.

Upgrade Matrix Max Level 5
Access Data →
Army Base
BLDG-A02
Military Logistics
Ground Mobilization

Army Base

● Live

Primary mobilization facility for basic infantry, motorized columns and main battle tanks.

Upgrade Matrix Max Level 5
Access Data →
Air Base
BLDG-A03
Strike Aviation Hub
Air Operations

Air Base

● Live

Enables local fighter jet deployment, strategic lift options and speeds up air unit healing.

Upgrade Matrix Max Level 5
Access Data →
Naval Base
BLDG-A04
Maritime Command
Fleet Production

Naval Base

● Live

Constructs warships, deep-sea submarine screens and acts as a regional coastal supply terminal.

Upgrade Matrix Max Level 5
Access Data →
Recruiting Office
BLDG-A05
Manpower Generator
Personnel Network

Recruiting Office

● Live

Increases local manpower generation speeds to sustain global unit recruitment programs.

Upgrade Matrix Max Level 5
Access Data →
Bunkers
BLDG-A06
Fortified Citadel
City Defense

Bunkers

● Live

Reduces incoming siege damage for garrisoned units and counters enemy morale loss actions.

Upgrade Matrix Max Level 5
Access Data →
Hospital
BLDG-A07
Medical Complex
Medical Support

Hospital

● Live

Maximizes casualty replacement loops and significantly increases safety parameters inside cities.

Upgrade Matrix Max Level 5
Access Data →
Secret Weapons Lab
BLDG-A08
Exotic Research
Black Operations

Secret Lab

● Live

Required facility to build advanced ballistic ordnance arrays and endgame weapon tiers.

Upgrade Matrix Max Level 5
Access Data →
Annex City
BLDG-A09
Integration Operation
Territorial Integration

Annex City

● Live

Converts occupied foreign cities into full operational cores to enable core-level unit recruitment.

Upgrade Matrix Single Act
Access Data →
[ SECTOR B ] // PROVINCE INFRASTRUCTURE

FORWARD INFRASTRUCTURE

Extend control beyond your cities with frontline facilities, resource systems, medical support and strategic movement networks.
Combat Outpost
BLDG-B01
Forward Operating Base
Forward Defense

Combat Outpost

● Live

Defensive frontline fortress that provides defense bonuses and serves as a slot host for Garrison systems.

Upgrade Matrix Max Level 3
Access Data →
Mercenary Outpost
BLDG-B02
Forward Contract Station
Contract Forces

Mercenary Post

● Live

Specialized rural mobilization compound dedicated to hiring local mercenary detachments and contract units.

Upgrade Matrix Max Level 3
Access Data →
Local Industry
BLDG-B03
Rural Resource Extraction
Resource Network

Local Industry

● Live

Boosts resource extraction performance from countryside node deposits and production zones.

Upgrade Matrix Max Level 3
Access Data →
Field Hospital
BLDG-B04
Mobile Medical Station
Frontline Medicine

Field Hospital

● Live

Speeds up mobilization casualty replenishment rates directly on active frontline sectors.

Upgrade Matrix Max Level 3
Access Data →
Airfield
BLDG-B05
Forward Logistic Strip
Forward Aviation

Airfield

● Live

Rural auxiliary runway providing local aircraft interception staging lanes and healing bases.

Upgrade Matrix Max Level 3
Access Data →
Pontons
BLDG-B06
Amphibious Crossing Block
Transit Engineering

Pontons

● Live

River bridging systems built across maritime straits to allow rapid armor crossing options.

Upgrade Matrix Max Level 1
Access Data →
Military Logistics
BLDG-B07
Supply Network Infrastructure
Supply Network

Military Logistics

● Live

Increases tactical movement speed metrics across province transit tracks and connection points.

Upgrade Matrix Max Level 1
Access Data →
[ SECTOR C ] // PROVINCE GARRISON SYSTEM

AUTOMATED DEFENSE NETWORK

Automatic-research defensive installations that add detection, coastal firepower and air defense to strategic provinces.
Coastal Battery
BLDG-C01
Littoral Shore Defense
Coastal Defense

Coastal Battery

● Live

Automated shoreline protection systems firing heavy tracking ordnance at enemy surface fleet targets.

Tech-Tree Scale Max Level 6
Access Data →
Observation Station
BLDG-C02
Radar Intelligence Array
Detection Network

Observation

● Live

Expands sector radar scan ranges and unmasks hidden enemy mobilization columns inside fog zones.

Tech-Tree Scale Max Level 6
Access Data →
Air Defense Platform
BLDG-C03
Tactical Air Defense Grid
Air Defense

Air Defense

● Live

Frontline air defense grids executing fire actions against enemy jet streams and incoming missile columns.

Tech-Tree Scale Max Level 6
Access Data →
[ WAR ECONOMY ] // FORCE GENERATION

BUILD THE BASE.
FIELD THE FORCE.

Infrastructure determines what you can produce, where you can operate and how quickly your military can move. Once the network is ready, choose the units that turn that infrastructure into combat power.

Explore Unit Intelligence → Try The Battle Calculator →
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