Field hospital
Field Hospital
Single-tier crossing infrastructure designed to open aquatic transit routes for ground forces. Field Hospital reduce embarkation and airlift duration by 5%, require at least 40% structural health to function, and are limited to one structure per province coordinate.
Tactical Blueprint
The Field Hospital is forward medical infrastructure for ground battlegroups operating outside city safe zones. The supplied page states that it restores unit health while deployed in the province, with healing progressing through the local recovery cycle.
Conquest rule: the structure is instantly destroyed when the province is conquered by another player.
Requirements Matrix
- Construction is restricted to non-city rural provinces.
- The supplied notes position it as a forward alternative when returning units to high-tier city Hospitals is inefficient.
- Healing and morale bonuses increase with each of the three building tiers.
- Maximum structure level is Level 3.
Upgrade Matrix // Field Hospital Garrison
Strategic Intelligence // Medical Operations
The source recommends Field Hospitals in large or isolated provinces where routing damaged ground units back to a city Hospital would be inefficient.
Each tier also raises local population morale: +10% at Level 1, +13% at Level 2 and +15% at Level 3.
The source warns against expensive Level 3 deployments on contested borders because the structure is destroyed immediately when the province is captured.
Building Network
Tier Progression
The three tiers form a clean medical progression: healing rises from +1 to +3 HP per 24 hours, morale from +10% to +15%, and structural health from 7 to 12 HP. The trade-off is increasing construction cost and daily upkeep.
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