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[BUILDING_DOSSIER // C03] // URBAN MEDICAL RECOVERY NETWORK

Military Hospital

Single-tier crossing infrastructure designed to open aquatic transit routes for ground forces. Military Hospital reduce embarkation and airlift duration by 5%, require at least 40% structural health to function, and are limited to one structure per province coordinate.

← Buildings Database Open Building Network ↓
DossierBLDG-A07
TypeMedical Logistics
Max TierLevel 5
Max Healing+5 HP / 24H
Max Population Growth+225%
Max Structural HP30 HP
Military Hospital
Max LevelLevel 5
Max Healing+5 HP / 24H
Population Growth+225%
Max Maintenance$140 / Day
[OPERATIONAL_BLUEPRINT]

Tactical Blueprint

The Military Hospital is urban medical infrastructure for damaged ground and air assets stationed inside the city. The supplied dossier also assigns it a second role: increasing local population growth, which the page links to stronger baseline resource output and daily cash collection.

Maximum medical network: Level 5 reaches +5 HP healing per 24 hours and +225% population growth.

[PREREQUISITES_MATRIX]

Requirements Matrix

  • No initial research prerequisite is listed.
  • No prerequisite building chain is listed.
  • Level 1 can be deployed from Day 1 according to the supplied dossier.
  • The source recommends high-level hospitals in safer homeland cities for recovering damaged frontline formations.

Upgrade Matrix // Military Hospital Garrison

Level 1 // Military Hospital
25:00:00
Healing Performance+1 HP / 24H
Population Growth+25%
Structural Health10 HP
Daily Maintenance$100
Deployment: 500 Supplies · 500 Components · 250 Fuel · 250 Electronics · $1,350
Level 2 // Military Hospital
26:00:00
Healing Performance+2 HP / 24H
Population Growth+75%
Structural Health15 HP
Daily Maintenance$110
Deployment: 750 Supplies · 650 Components · 500 Fuel · 375 Electronics · $2,000
Level 3 // Military Hospital
27:00:00
Healing Performance+3 HP / 24H
Population Growth+125%
Structural Health20 HP
Daily Maintenance$120
Deployment: 1,000 Supplies · 750 Components · 700 Fuel · 500 Electronics · $4,000
Level 4 // Military Hospital
29:00:00
Healing Performance+4 HP / 24H
Population Growth+175%
Structural Health25 HP
Daily Maintenance$130
Deployment: 1,500 Supplies · 1,000 Components · 850 Fuel · 625 Electronics · $6,000
Level 5 // Military Hospital [MAX LEVEL]
32:00:00
Healing Performance+5 HP / 24H
Population Growth+225% MAX
Structural Health30 HP
Daily Maintenance$140
Deployment: 2,000 Supplies · 1,500 Components · 1,000 Fuel · 750 Electronics · $7,500

Strategic Intelligence // Recovery Doctrine

Recovery Hub

The supplied notes recommend rotating heavily damaged formations into high-level hospital cities to restore combat strength before returning them to the frontline.

Dual Economic Role

Hospital tiers increase both unit healing and population growth. The source explicitly connects larger city populations with baseline resource production and daily cash collection.

Protected Medical Zone

The source recommends combining high-tier hospitals with domestic bunkers so important healing infrastructure is less vulnerable to air and artillery attacks.

[DATABASE_CROSS_LINK_SYSTEM] // 19 STRUCTURES

Building Network

Arms Industry→ Army Base→ Air Base→ Naval Base→ Recruiting Office→ Bunkers→ HospitalCURRENT Secret Lab→ Annex City→ Combat Outpost→ Mercenary Outpost→ Local Industry→ Field Hospital→ Airfield→ Pontons→ Military Logistics→ Coastal Battery→ Observation Station→ Air Defense→
[MEDICAL_SCALING]

Five-Tier Recovery Network

Hospital progression scales cleanly across all five levels: healing rises from +1 to +5 HP per 24 hours, population growth from +25% to +225%, structural health from 10 to 30 HP and maintenance from $100 to $140 per day.

[DATABASE_RETURN]

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