Hospital
Building Network //
Active:
Hospital
19 Structures // Scroll →
01 Arms Industry
02 Army Base
03 Air Base
04 Naval Base
05 Recruiting Office
06 Bunkers
07 Hospital
08 Secret Lab
09 Annex City
10 Combat Outpost
11 Mercenary Outpost
12 Local Industry
13 Field Hospital
14 Airfield
15 Pontoons
16 Military Logistics
17 Coastal Battery
18 Observation Station
19 Air Defense
[ Building Network ] // 07 Hospital ▼
01 // Arms Industry
←
02 // Army Base
←
03 // Air Base
←
04 // Naval Base
←
05 // Recruiting Office
←
06 // Bunkers
←
07 // Hospital
CURRENT
08 // Secret Lab
→
09 // Annex City
→
10 // Combat Outpost
→
11 // Mercenary Outpost
→
12 // Local Industry
→
13 // Field Hospital
→
14 // Airfield
→
15 // Pontoons
→
16 // Military Logistics
→
17 // Coastal Battery
→
18 // Observation Station
→
19 // Air Defense
→
[ BUILDING DOSSIER // BLDG-A07 ]
// URBAN MEDICAL RECOVERY NETWORK
MILITARY HOSPITAL
Urban medical infrastructure for damaged ground and air assets stationed inside the city. Five tiers scale healing from +1 to +5 HP per 24 hours while population growth rises from +25% to +225%, creating both a recovery role and a local population-growth role.
Max Level
Level 5
Max Healing
+5 HP / 24H
Max Population Growth
+225%
Max Maintenance
$140 / Day
[ OPERATIONAL BLUEPRINT ]
Recovery Network
Healing Performance
Healing scales cleanly from
+1 HP / 24H
at Level 1 to
+5 HP / 24H
at Level 5.
Population Growth
Hospital tiers also increase local population growth from
+25%
to
+225%.
Recovery Hub
The source recommends rotating heavily damaged formations
into high-level hospital cities before returning them to
frontline operations.
[ PREREQUISITES MATRIX ]
Medical Infrastructure Conditions
01
No Initial Research
No initial research prerequisite is listed.
02
No Building Chain
No prerequisite building chain is listed.
03
Day 1
Level 1 can be deployed from
Day 1
according to the supplied dossier.
04
Safer Homeland Cities
The source recommends high-level hospitals in safer homeland
cities for damaged frontline formations.
[ MEDICAL NETWORK CONFIGURATOR ]
Select Military Hospital Level
Switch between all five source-supported tiers.
Healing, population growth, structural HP, maintenance,
build duration and deployment costs update directly from
the dossier.
[ ACTIVE MEDICAL PROFILE ]
MILITARY HOSPITAL // LEVEL 1
ENTRY RECOVERY
Healing Performance
+1 HP
Per 24 hours
Population Growth
+25%
+25% → +225%
Structural HP
10
10 → 30 HP
Maintenance
$100
Per day
Build Time
25H
Supplied build duration
[ UPGRADE MATRIX ]
Military Hospital Level 1–5
| Level | Build Time | Healing | Population Growth | Structural HP | Maintenance | Supplies | Components | Fuel | Electronics | Money |
|---|---|---|---|---|---|---|---|---|---|---|
| Level 1 | 25:00:00 | +1 HP / 24H | +25% | 10 HP | $100 / Day | 500 | 500 | 250 | 250 | $1,350 |
| Level 2 | 26:00:00 | +2 HP / 24H | +75% | 15 HP | $110 / Day | 750 | 650 | 500 | 375 | $2,000 |
| Level 3 | 27:00:00 | +3 HP / 24H | +125% | 20 HP | $120 / Day | 1,000 | 750 | 700 | 500 | $4,000 |
| Level 4 | 29:00:00 | +4 HP / 24H | +175% | 25 HP | $130 / Day | 1,500 | 1,000 | 850 | 625 | $6,000 |
| Level 5 | 32:00:00 | +5 HP / 24H | +225% MAX | 30 HP | $140 / Day | 2,000 | 1,500 | 1,000 | 750 | $7,500 |
[ MEDICAL SCALING ]
Five-Tier Recovery Network
L1
Basic Recovery
Healing:
+1 HP / 24H
Population: +25%
HP: 10
Population: +25%
HP: 10
L2
Expanded Recovery
Healing:
+2 HP / 24H
Population: +75%
HP: 15
Population: +75%
HP: 15
L3
Major Recovery Hub
Healing:
+3 HP / 24H
Population: +125%
HP: 20
Population: +125%
HP: 20
L4
Strategic Medical Hub
Healing:
+4 HP / 24H
Population: +175%
HP: 25
Population: +175%
HP: 25
L5
Maximum Medical Network
Healing:
+5 HP / 24H
Population: +225%
HP: 30
Population: +225%
HP: 30
[ STRATEGIC INTELLIGENCE ]
Recovery Doctrine
Recovery Hub
The supplied notes recommend rotating heavily damaged
formations into high-level hospital cities to restore combat
strength before returning them to the frontline.
Dual Economic Role
Hospital tiers increase both healing and population growth.
The source explicitly links larger city populations with
baseline resource production and daily cash collection.
Protected Medical Zone
The source recommends combining high-tier hospitals with
domestic bunkers so important healing infrastructure is less
vulnerable to air and artillery attacks.
Data Separation // Healing ≠ Population Growth
Healing performance and population growth are separate supplied
effects. Structural HP, maintenance, deployment cost and build time
are also independent values. This replacement does not combine
them into a synthetic medical or economic score.
Source Note // Hero Copy Mismatch
The source correctly identifies this dossier as
Military Hospital,
code BLDG-A07, and supplies a complete
five-tier medical progression. Its original hero paragraph
nevertheless describes single-tier aquatic crossing infrastructure,
reduced embarkation and airlift duration, a 40% structural-health
requirement and one structure per province coordinate. Those
statements conflict with the explicit Military Hospital blueprint
and are not treated here as hospital mechanics.
[ MEDICAL ARCHITECTURE ]
Five Independent Layers
01
Hospital Level
02
Healing / 24H
03
Population Growth
04
Structural HP
05
Cost / Maintenance
[ BUILDING NETWORK // NEXT DOSSIER ]
Secret Weapons Lab
Military Hospital recovery and population-growth intelligence
is documented. Continue into advanced research infrastructure
with Secret Weapons Lab.
