Local Industry
Building Network //
Active:
Local Industry
19 Structures // Scroll →
01 Arms Industry
02 Army Base
03 Air Base
04 Naval Base
05 Recruiting Office
06 Bunkers
07 Hospital
08 Secret Lab
09 Annex City
10 Combat Outpost
11 Mercenary Outpost
12 Local Industry
13 Field Hospital
14 Airfield
15 Pontoons
16 Military Logistics
17 Coastal Battery
18 Observation Station
19 Air Defense
[ Building Network ] // 12 Local Industry ▼
01 // Arms Industry
←
02 // Army Base
←
03 // Air Base
←
04 // Naval Base
←
05 // Recruiting Office
←
06 // Bunkers
←
07 // Hospital
←
08 // Secret Weapons Lab
←
09 // Annex City
←
10 // Combat Outpost
←
11 // Mercenary Outpost
←
12 // Local Industry
CURRENT
13 // Field Hospital
→
14 // Airfield
→
15 // Pontoons
→
16 // Military Logistics
→
17 // Coastal Battery
→
18 // Observation Station
→
19 // Air Defense
→
[ BUILDING DOSSIER // BLDG-B02 ]
// RURAL RESOURCE PRODUCTION NETWORK
LOCAL INDUSTRY
Rural economic infrastructure that amplifies the native physical-resource production of a non-city province. Three tiers increase local output from +25% to +100%, but only provinces producing Supplies, Components, Fuel or Rare Materials receive the production benefit.
Max Level
Level 3
Max Resource Yield
+100%
Max Structural HP
20 HP
Eligible Resources
4 Types
[ OPERATIONAL BLUEPRINT ]
Rural Production
Native Resource Amplification
Local Industry amplifies the
native resource production
of the province in which it is built.
Physical Resources Only
Valid production targets are explicitly limited to
Supplies, Components, Fuel and Rare Materials.
Conquest Risk
The facility is
instantly destroyed
when the province is conquered by an enemy ground element.
[ PREREQUISITES MATRIX ]
Rural Industry Conditions
01
Non-City Province
Construction is restricted to
non-city provinces.
02
Resource-Producing Province
The province must natively produce
Supplies, Components, Fuel or Rare Materials.
03
Cash Excluded
Cash-only provinces receive
no Local Industry production benefit.
04
Manpower Excluded
Manpower-only provinces are also explicitly excluded from
the production bonus.
[ RESOURCE INDUSTRY CONFIGURATOR ]
Select Local Industry Level
Switch between all three source-supported tiers.
Resource yield, structural HP, build duration and deployment
costs update directly from the supplied Local Industry dossier.
[ ACTIVE PRODUCTION PROFILE ]
LOCAL INDUSTRY // LEVEL 1
ENTRY INDUSTRY
Resource Yield
+25%
Local output modifier
Structural HP
10
10 → 20 HP
Build Time
12H
Supplied duration
Money Cost
$1,500
Deployment
[ UPGRADE MATRIX ]
Local Industry Level 1–3
| Level | Build Time | Resource Yield | Structural HP | Resource Targets | Placement | Supplies | Components | Money |
|---|---|---|---|---|---|---|---|---|
| Level 1 | 12:00:00 | +25% Local Output | 10 HP | Supplies / Components / Fuel / Rares | Non-City Resource Province | 400 | 400 | $1,500 |
| Level 2 | 21:00:00 | +50% Local Output | 15 HP | Supplies / Components / Fuel / Rares | Non-City Resource Province | 450 | 450 | $2,000 |
| Level 3 [MAX] | 30:00:00 | +100% Local Output | 20 HP | Supplies / Components / Fuel / Rares | Non-City Resource Province | 500 | 500 | $2,500 |
[ ELIGIBLE RESOURCE TARGETS ]
Four Physical Resource Types
01
Supplies
Explicitly listed as a valid native resource target for
Local Industry production amplification.
02
Components
Explicitly supported by the supplied resource-target matrix.
03
Fuel
Fuel-producing non-city provinces are listed as eligible
locations for the production bonus.
04
Rare Materials
Rare Materials are the fourth explicit physical resource target.
[ ECONOMIC SCALING ]
Three-Tier Production Ladder
L1
Initial Rural Industry
Resource Yield:
+25%
Structural HP: 10 HP
Build: 12:00:00
Structural HP: 10 HP
Build: 12:00:00
L2
Expanded Production
Resource Yield:
+50%
Structural HP: 15 HP
Build: 21:00:00
Structural HP: 15 HP
Build: 21:00:00
L3
Maximum Production
Resource Yield:
+100%
Structural HP: 20 HP
Build: 30:00:00
Structural HP: 20 HP
Build: 30:00:00
[ STRATEGIC INTELLIGENCE ]
Resource Operations
Damage Scaling
The source states that production
falls linearly when the building is damaged.
A damaged Level 3 facility can therefore operate below its
maximum +100% output.
Physical Resources Only
Local Industry targets Supplies, Components, Fuel and Rare
Materials. Cash and Manpower are explicitly excluded
from the production bonus.
Frontline Risk
Since conquest destroys the structure completely, the source
warns that expensive Level 3 industry in volatile border
provinces carries substantial infrastructure-loss risk.
Conquest Protocol // Facility Destroyed
The supplied dossier explicitly states that Local Industry is
instantly destroyed when the province is conquered by an enemy ground element.
The building is therefore not transferred intact after conquest.
Production Scope // Cash & Manpower Excluded
The source restricts the Local Industry production effect to
four physical resources:
Supplies, Components, Fuel and Rare Materials.
Cash-only and Manpower-only provinces receive no Local Industry
production benefit.
Data Separation // No Maintenance Value Supplied
The supplied Local Industry progression provides build time,
output modifier, structural health, placement, resource targets
and deployment costs. It does
not supply a daily maintenance value
in the level matrix, so no maintenance figure has been inferred
or imported from another building.
Source Note // Hero Copy Mismatch
The source identifies this page as
Local Industry,
dossier BLDG-B02, and provides a complete
three-level rural-resource progression. Its original hero paragraph
nevertheless describes aquatic crossing infrastructure,
embarkation / airlift duration, a 40% structural-health threshold
and one structure per province coordinate. Those statements conflict
with the explicit Local Industry blueprint and are not treated here
as Local Industry mechanics.
[ RESOURCE PRODUCTION ARCHITECTURE ]
Five Independent Layers
01
Native Resource Province
02
Local Industry Level
03
+25 / +50 / +100%
04
Damage-Dependent Output
05
Destruction On Conquest
[ BUILDING NETWORK // NEXT DOSSIER ]
Field Hospital
Local Industry rural-resource production intelligence is
documented. Continue into province-level recovery infrastructure
with Field Hospital.
