Air Base
Building Network //
Active:
Air Base
19 Structures // Scroll →
01 Arms Industry
02 Army Base
03 Air Base
04 Naval Base
05 Recruiting Office
06 Bunkers
07 Hospital
08 Secret Lab
09 Annex City
10 Combat Outpost
11 Mercenary Outpost
12 Local Industry
13 Field Hospital
14 Airfield
15 Pontoons
16 Military Logistics
17 Coastal Battery
18 Observation Station
19 Air Defense
[ Building Network ] // 03 Air Base ▼
01 // Arms Industry
←
02 // Army Base
←
03 // Air Base
CURRENT
04 // Naval Base
→
05 // Recruiting Office
→
06 // Bunkers
→
07 // Hospital
→
08 // Secret Lab
→
09 // Annex City
→
10 // Combat Outpost
→
11 // Mercenary Outpost
→
12 // Local Industry
→
13 // Field Hospital
→
14 // Airfield
→
15 // Pontoons
→
16 // Military Logistics
→
17 // Coastal Battery
→
18 // Observation Station
→
19 // Air Defense
→
[ BUILDING DOSSIER // BLDG-A03 ]
// AEROSPACE FORCE PROJECTION
AIR BASE
Primary aviation deployment hub supporting rotary-wing aircraft, fighters and strategic bombers. Five infrastructure tiers raise structural health from 10 to 30 HP, increase local resource yield from +5% to +25%, and open progressively more advanced aviation assets.
Max Level
Level 5
Max Resource Yield
+25%
Max Structural HP
30 HP
Operational Threshold
40% HP
[ OPERATIONAL BLUEPRINT ]
Airpower Network
Aviation Hub
Supports
rotary-wing aircraft, fighters and strategic bombers
through progressively higher infrastructure tiers.
Ferry Network
Intermediate Air Bases can act as
stepping stones for aircraft transfers
when a direct cross-theater movement exceeds operational range.
Placement Doctrine
The supplied strategy recommends important airfields
behind the frontline
with dedicated air-defense coverage.
[ PREREQUISITES MATRIX ]
Operational Conditions
01
Day 1
Level 1 has no structural dependency listed and is
available from Day 1.
02
Tiered Aircraft Access
Higher-tier aircraft require progressively higher
Air Base infrastructure.
03
Ferry Station
Air Bases can serve as ferry stations for
cross-theater aircraft transfers.
04
40% HP Rule
The supplied warning states that the facility must remain
at or above 40% HP to function.
[ AIR BASE CONFIGURATOR ]
Select Air Base Level
Switch between all five supplied tiers.
Structural HP, local resource yield, aviation unlocks,
build duration and deployment costs update directly from
the source.
[ ACTIVE AVIATION PROFILE ]
AIR BASE // LEVEL 1
ENTRY AIR TIER
Structural HP
10
10 → 30 HP
Local Resource Yield
+5%
+5% → +25%
Build Time
24H
Supplied build duration
Money Cost
$2,750
Deployment
Active Air Tier
ENTRY
Current infrastructure tier
[ UPGRADE MATRIX ]
Air Base Level 1–5
| Level | Build Time | Structural HP | Local Resource Yield | Unlocks | Supplies | Components | Electronics | Rare Materials | Fuel | Money |
|---|---|---|---|---|---|---|---|---|---|---|
| Level 1 | 24:00:00 | 10 HP | +5% | Air Mobile Infantry · Gunship Helicopter · Air Superiority Fighter | 500 | 750 | 1,000 | — | 1,000 | $2,750 |
| Level 2 | 26:00:00 | 15 HP | +10% | Strike Fighter · Attack Helicopter | 750 | 1,000 | 1,250 | — | 1,500 | $4,750 |
| Level 3 | 28:00:00 | 20 HP | +15% | Naval Strike Fighter · Heavy ASW Helicopter · Naval Air Superiority | 1,000 | 1,250 | 1,500 | — | 2,000 | $6,750 |
| Level 4 | 30:00:00 | 25 HP | +20% | AWACS · Heavy Bomber · Cruise Missile · Ballistic Missile | 1,250 | 1,500 | 2,000 | 500 | 2,500 | $8,750 |
| Level 5 | 32:00:00 | 30 HP | +25% MAX | Stealth Air Superiority · Stealth Strike Fighter · Stealth Bomber | 1,500 | 1,750 | 2,500 | 750 | 3,000 | $11,000 |
[ AVIATION UNLOCK LADDER ]
Aerospace Access by Tier
L1
Entry Airpower
Air Mobile Infantry
Gunship Helicopter
Air Superiority Fighter
Gunship Helicopter
Air Superiority Fighter
L2
Strike Tier
Strike Fighter
Attack Helicopter
Attack Helicopter
L3
Naval Aviation
Naval Strike Fighter
Heavy ASW Helicopter
Naval Air Superiority
Heavy ASW Helicopter
Naval Air Superiority
L4
Strategic Airpower
AWACS
Heavy Bomber
Cruise Missile
Ballistic Missile
Heavy Bomber
Cruise Missile
Ballistic Missile
L5
Stealth Tier
Stealth Air Superiority
Stealth Strike Fighter
Stealth Bomber
Stealth Strike Fighter
Stealth Bomber
[ AVIATION SCALING ]
Five-Tier Aerospace Network
Structural Scaling
Structural health progresses
10 → 15 → 20 → 25 → 30 HP.
Resource Yield
Local resource yield rises
+5% → +10% → +15% → +20% → +25%.
Rare Materials Threshold
Rare Materials are not listed for Levels 1–3.
They enter the deployment bill at
500 on Level 4
and rise to
750 on Level 5.
[ STRATEGIC INTELLIGENCE ]
Airpower Doctrine
Ferry Network
Intermediate Air Bases act as stepping stones when aircraft
cannot cover a full cross-theater transfer in one operational
leg.
Tiered Air Access
Every infrastructure tier opens additional aviation assets,
culminating in the supplied stealth fighter and stealth bomber
access at Level 5.
40% HP Threshold
The source states that dropping below
40% HP
traps stationed aircraft on the tarmac and prevents scrambling
until repair cycles restore the facility.
Data Separation // Air Base Level ≠ Aircraft Research
Air Base level controls the supplied infrastructure tier,
structural HP, local resource yield and listed aviation access.
The source separately describes higher-tier aircraft as requiring
higher Air Base infrastructure. Build time, deployment costs,
ferry functionality and the 40% operational threshold remain
independent mechanics rather than one combined score.
Source Note // Hero Copy Mismatch
The source correctly identifies this dossier as
Air Base,
code BLDG-A03, with five aviation infrastructure
tiers. Its original hero paragraph nevertheless describes
single-tier aquatic crossing infrastructure and reduced
embarkation / airlift duration. That wording conflicts with the
explicit Air Base blueprint and progression, so it is not treated
here as Air Base mechanics.
[ AIRPOWER ARCHITECTURE ]
Five Independent Layers
01
Air Base Level
02
Structural HP
03
Resource Yield
04
Aviation Unlocks
05
Ferry / 40% HP Rule
[ BUILDING NETWORK // NEXT DOSSIER ]
Naval Base
Air Base aerospace infrastructure is documented.
Continue into naval-force infrastructure with Naval Base.
