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ENDEESPT-BRFR
Building Network // Active: Army Base
19 Structures // Scroll →
01 Arms Industry 02 Army Base 03 Air Base 04 Naval Base 05 Recruiting Office 06 Bunkers 07 Hospital 08 Secret Lab 09 Annex City 10 Combat Outpost 11 Mercenary Outpost 12 Local Industry 13 Field Hospital 14 Airfield 15 Pontoons 16 Military Logistics 17 Coastal Battery 18 Observation Station 19 Air Defense
[ Building Network ] // 02 Army Base ▼
01 // Arms Industry ← 02 // Army Base CURRENT 03 // Air Base → 04 // Naval Base → 05 // Recruiting Office → 06 // Bunkers → 07 // Hospital → 08 // Secret Lab → 09 // Annex City → 10 // Combat Outpost → 11 // Mercenary Outpost → 12 // Local Industry → 13 // Field Hospital → 14 // Airfield → 15 // Pontoons → 16 // Military Logistics → 17 // Coastal Battery → 18 // Observation Station → 19 // Air Defense →
[ BUILDING DOSSIER // BLDG-A02 ] // GROUND FORCE MOBILIZATION

ARMY BASE

Primary ground-force mobilization hub. Five infrastructure tiers increase structural health from 10 to 30 HP while progressively opening heavier and more specialized formations, from Motorized Infantry and Combat Recon Vehicles through Special Forces and Elite Main Battle Tanks.

← Buildings Database Open Upgrade Matrix ↓
// GROUND MOBILIZATION DOSSIER
Dossier BLDG-A02
Type Ground Mobilization
Max Tier Level 5
Max HP 30 HP
Max Maintenance $140 / Day
Doctrine Specialized Foundries
Army Base
Max Level
Level 5
Max Structural HP
30 HP
Max Maintenance
$140 / Day
Role
Ground Mobilization
[ OPERATIONAL BLUEPRINT ]
Ground Force Network
Core Function
Primary logistics and mobilization hub for ground combat units.
Five-Tier Progression
Structural health scales 10 → 15 → 20 → 25 → 30 HP while each level adds a new pair of ground-force unlocks.
Deployment Doctrine
The supplied strategy recommends selected secure production cities instead of maxing high-tier Army Bases everywhere.
[ PREREQUISITES MATRIX ]

Infrastructure Conditions

01
Day 1
Level 1 is available from Day 1.
02
Initial Deployment
No separate prerequisite building is listed for the initial Army Base deployment.
03
Tech Synchronization
Higher infrastructure should be synchronized with the relevant Tech-Tree research path.
04
High-Tier Pressure
The source warns that advanced Army Bases create substantial resource and daily cash pressure.
[ ARMY BASE CONFIGURATOR ]

Select Army Base Level

Switch between all five supplied tiers. Structural HP, daily maintenance, unit unlocks, build duration and deployment cost update directly from the dossier.
[ ACTIVE GARRISON PROFILE ]
ARMY BASE // LEVEL 1
BUILD 00:01:30 // HP 10 // MAINTENANCE $100/DAY // UNLOCKS MOTORIZED INFANTRY + COMBAT RECON VEHICLE // 250 COMPONENTS // 250 ELECTRONICS // 500 FUEL // 250 SUPPLIES // $2,000
ENTRY TIER
Structural HP
10
10 → 30 HP
Maintenance
$100
Per day
Build Time
00:01
Source: 00:01:30
Money Cost
$2,000
Deployment
Active Unlock Tier
ENTRY
Current infrastructure tier
[ UPGRADE MATRIX ]

Army Base Level 1–5

Level Build Time Structural HP Maintenance Unlocks Components Electronics Rare Materials Fuel Supplies Money
Level 1 00:01:30 10 HP $100 / Day Motorized Infantry · Combat Recon Vehicle 250 250 — 500 250 $2,000
Level 2 28:00:00 15 HP $110 / Day Mechanized Infantry · Towed Artillery 750 500 — 1,000 375 $3,500
Level 3 32:00:00 20 HP $120 / Day Main Battle Tank · Amphibious Combat Vehicle 1,250 750 — 1,500 500 $5,500
Level 4 34:00:00 25 HP $130 / Day Multiple Rocket Launcher · Tank Destroyer 2,000 1,000 250 2,000 750 $7,500
Level 5 36:00:00 30 HP $140 / Day Special Forces · Elite Main Battle Tank 2,500 1,500 500 2,500 1,000 $9,500
[ MOBILIZATION UNLOCK LADDER ]

Ground Force Access by Tier

L1
Entry Formation
Motorized Infantry
Combat Recon Vehicle
L2
Mechanized Support
Mechanized Infantry
Towed Artillery
L3
Heavy Armor
Main Battle Tank
Amphibious Combat Vehicle
L4
Heavy Fire Support
Multiple Rocket Launcher
Tank Destroyer
L5
Elite Tier
Special Forces
Elite Main Battle Tank
[ MOBILIZATION SCALING ]

Five-Tier Ground Force Network

Structural Scaling
Structural health rises consistently: 10 → 15 → 20 → 25 → 30 HP.
Maintenance Curve
Daily maintenance rises $100 → $110 → $120 → $130 → $140 .
Rare Materials Threshold
Rare Materials are not listed for Levels 1–3. They enter the supplied deployment bill at Level 4: 250 and rise to 500 at Level 5.
[ STRATEGIC INTELLIGENCE ]

Ground Mobilization Doctrine

Specialized Foundries
The supplied strategy recommends concentrating advanced Army Bases in selected core cities instead of spreading expensive high-tier infrastructure across every territory.
Research Synchronization
Infrastructure level alone does not create battlefield value when the corresponding advanced ground-unit technologies have not been researched.
High-Tier Cost Pressure
Levels 4 and 5 add Rare Materials to deployment costs while daily maintenance rises to $130 and $140, increasing the value of secure placement.
Data Separation // Infrastructure ≠ Unit Research
Army Base level determines the supplied infrastructure tier, structural HP, daily maintenance and the ground-unit categories listed as unlocks. The source separately warns that relevant Tech-Tree research still matters. Deployment costs and build times are separate infrastructure values and are not combined into a synthetic mobilization score.
Source Note // Hero Copy Mismatch
The source correctly identifies this dossier as Army Base, with dossier code BLDG-A02, five levels and a complete ground-force progression. Its original hero paragraph nevertheless describes single-tier crossing infrastructure, aquatic transit and reduced embarkation / airlift duration. Those statements conflict with the explicit Army Base progression and tactical blueprint, so they are not treated here as Army Base mechanics.
[ MOBILIZATION ARCHITECTURE ]

Five Independent Layers

01
Army Base Level
02
Structural HP
03
Ground Unit Unlocks
04
Tech-Tree Synchronization
05
Build Cost / Maintenance
[ BUILDING NETWORK // NEXT DOSSIER ]
Air Base
Army Base ground-mobilization intelligence is documented. Continue into aviation infrastructure with Air Base.
Open Air Base →
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