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ENDEESPT-BRFR
Building Network // Active: Military Logistics
19 Structures // Scroll →
01 Arms Industry 02 Army Base 03 Air Base 04 Naval Base 05 Recruiting Office 06 Bunkers 07 Hospital 08 Secret Lab 09 Annex City 10 Combat Outpost 11 Mercenary Outpost 12 Local Industry 13 Field Hospital 14 Airfield 15 Pontoons 16 Military Logistics 17 Coastal Battery 18 Observation Station 19 Air Defense
[ Building Network ] // 16 Military Logistics ▼
01 // Arms Industry ← 02 // Army Base ← 03 // Air Base ← 04 // Naval Base ← 05 // Recruiting Office ← 06 // Bunkers ← 07 // Hospital ← 08 // Secret Weapons Lab ← 09 // Annex City ← 10 // Combat Outpost ← 11 // Mercenary Outpost ← 12 // Local Industry ← 13 // Field Hospital ← 14 // Airfield ← 15 // Pontoons ← 16 // Military Logistics CURRENT 17 // Coastal Battery → 18 // Observation Station → 19 // Air Defense →
[ BUILDING DOSSIER // BLDG-A14 ] // PROVINCIAL MOBILITY NETWORK

MILITARY LOGISTICS

Provincial transit infrastructure designed to accelerate ground-unit movement through strategic corridors. Military Logistics is a single-tier mobility structure with a +150% land-mobility modifier. It is restricted to rural provinces, requires no technology prerequisite, and is completely destroyed when the province is conquered.

← Buildings Database Open Logistics Matrix ↓
// PROVINCIAL MOBILITY DOSSIER
Dossier BLDG-A14
Type Province Infrastructure
Max Tier Level 1
Placement Rural Provinces
Research None
Conquest Destroyed
Military Logistics
Max Level
Level 1
Land Mobility
+150%
Build Time
03:00:00
Conquest Behavior
Destroyed
[ OPERATIONAL BLUEPRINT ]
Ground Mobility
Provincial Mobility Backbone
Military Logistics accelerates land movement through a province and is described as a mobility backbone for ground formations.
Ground Units Only
The supplied level matrix limits the target asset array to Ground Units Only.
Critical Vulnerability
The structure is completely destroyed when its province is conquered.
[ PREREQUISITES MATRIX ]

Logistics Conditions

01
Rural Provinces Only
Military Logistics can be constructed only in rural provinces.
02
No City Centers
The source explicitly says it cannot be constructed inside city centers.
03
No Technology Node
No technology-node prerequisite is required.
04
Ground Units
The supplied mobility effect applies to ground units.
[ ACTIVE LOGISTICS PROFILE ]
MILITARY LOGISTICS // LEVEL 1 [MAX]
BUILD 03:00:00 // PROVINCIAL SPEED MODIFIER +150% LAND MOBILITY // STRUCTURAL HEALTH 10 HP // TARGET ASSET ARRAY GROUND UNITS ONLY // RESEARCH REQUIREMENT NONE // PLACEMENT RURAL PROVINCE // CONQUEST RESULT STRUCTURE DESTROYED // 250 SUPPLIES // 250 COMPONENTS // 250 FUEL // $500
SINGLE TIER
MAX LEVEL
Land Mobility
+150%
Provincial speed modifier
Structural Health
10 HP
Listed structure health
Target Asset Array
GROUND
Ground Units Only
Build Time
03H
03:00:00
Conquest Result
DESTROYED
Structure lost on conquest
[ UPGRADE MATRIX ]

Military Logistics Level 1

Level Build Time Provincial Speed Modifier Structural Health Target Asset Array Research Placement Conquest Result
Level 1 [MAX] 03:00:00 +150% Land Mobility 10 HP Ground Units Only None Rural Province Structure Destroyed
[ DEPLOYMENT COST ]

Provincial Logistics Investment

Supplies
250
Components
250
Fuel
250
Money
$500
[ DEPLOYMENT GUIDANCE ]

Where It Matters Most

01
Mountains
Explicitly listed by the supplied notes as restrictive terrain where Logistics can be useful.
02
Jungles
Explicitly highlighted as another slow-movement environment.
03
Dense Suburbs
Included by the source among restrictive terrain candidates.
04
Large Provinces
The supplied guidance also recommends Logistics where provinces cover a large geographic area.
[ STRATEGIC INTELLIGENCE ]

Logistics Protocols

Terrain Use
The supplied notes recommend Military Logistics for mountains, jungles, dense suburbs and geographically large provinces .
Damage Sensitivity
Movement efficiency is stated to degrade as the structure takes damage. The strategic speed advantage is described as collapsing below 40% HP.
Corridor Security
Because the structure is destroyed when its province is lost, exposed frontier corridors carry a high infrastructure-loss risk without an established defense force.
Damage Sensitivity // Mobility Degrades
The source states that movement efficiency degrades as Military Logistics takes damage and specifically warns that the strategic speed advantage collapses below 40% HP. No exact intermediate damaged-state percentages are supplied, so this page does not invent a detailed HP-to-speed table.
Conquest Protocol // Complete Destruction
The supplied building data states that Military Logistics are completely destroyed when the province is conquered. The structure therefore does not transfer intact to the conquering player.
Data Separation // No Maintenance Figure Supplied
The supplied Level 1 matrix gives build time, mobility modifier, structural health, target asset array, research requirement, placement, conquest behavior and deployment cost. It does not provide a daily maintenance value. No maintenance figure has therefore been imported from another structure or inferred here.
Interface Note // No Level Selector
Military Logistics has only one source-supported configuration: Level 1 [MAX LEVEL]. A multi-level selector would create unsupported upgrade states, so the dossier intentionally uses a fixed profile.
Source Note // Dossier Code Preserved As BLDG-A14
Military Logistics is entry 16 in the supplied 19-structure Building Network, but the source terminal itself identifies the dossier as BLDG-A14. This replacement preserves that source code exactly rather than renumbering it to match the archive position.
[ PROVINCIAL MOBILITY ARCHITECTURE ]

Five Independent Layers

01
Rural Province
02
Logistics Level 1
03
+150% Land Mobility
04
Damage-Sensitive Efficiency
05
Destroyed On Conquest
[ BUILDING NETWORK // NEXT DOSSIER ]
Coastal Battery
Military Logistics provincial mobility intelligence is documented. Continue into coastal defensive infrastructure with Coastal Battery.
Open Coastal Battery →
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