Mercenary Post
Building Network //
Active:
Mercenary Outpost
19 Structures // Scroll →
01 Arms Industry
02 Army Base
03 Air Base
04 Naval Base
05 Recruiting Office
06 Bunkers
07 Hospital
08 Secret Lab
09 Annex City
10 Combat Outpost
11 Mercenary Outpost
12 Local Industry
13 Field Hospital
14 Airfield
15 Pontoons
16 Military Logistics
17 Coastal Battery
18 Observation Station
19 Air Defense
[ Building Network ] // 11 Mercenary Outpost ▼
01 // Arms Industry
←
02 // Army Base
←
03 // Air Base
←
04 // Naval Base
←
05 // Recruiting Office
←
06 // Bunkers
←
07 // Hospital
←
08 // Secret Weapons Lab
←
09 // Annex City
←
10 // Combat Outpost
←
11 // Mercenary Outpost
CURRENT
12 // Local Industry
→
13 // Field Hospital
→
14 // Airfield
→
15 // Pontoons
→
16 // Military Logistics
→
17 // Coastal Battery
→
18 // Observation Station
→
19 // Air Defense
→
[ BUILDING DOSSIER // BLDG-B01 ]
// PRIVATE MILITARY MOBILIZATION NETWORK
MERCENARY OUTPOST
Specialized frontline recruitment infrastructure for non-city provinces. Level 1 opens the contractor mobilization chain, while Levels 2 and 3 accelerate mobilization speed to +25% and +50%. The supplied dossier also imposes a critical territorial limitation: mercenary forces cannot finalize conquest or annexation.
Max Level
Level 3
Max Mobilization
+50%
Max Structural HP
20 HP
Max Maintenance
$495 / Day
[ OPERATIONAL BLUEPRINT ]
Contractor Network
Frontline Recruitment
The Mercenary Outpost is explicitly described as a
specialized frontline recruitment complex
for non-city provinces.
Level 1 Requirement Key
Level 1 acts as the requirement key for
Mercenary, Elite Special Forces and the
Uncommon Mercenary Officer
.
Capture Limitation
Mercenary forces cannot conquer or annex enemy territory.
Regular forces must finalize territorial capture.
[ PREREQUISITES MATRIX ]
Contractor Conditions
01
Non-City Province
Deployment is restricted to
non-city province sectors.
02
Contractor Chain
Level 1 unlocks the contractor mobilization chain for
three listed force types.
03
Level 2
Level 2 increases mobilization speed by
+25%.
04
Level 3
Level 3 increases mobilization speed by
+50%
and is explicitly the maximum tier.
[ CONTRACT MOBILIZATION CONFIGURATOR ]
Select Mercenary Outpost Level
Switch between all three source-supported tiers.
Mobilization speed, structural HP, maintenance, role,
build duration and deployment cost update directly from
the supplied dossier.
[ ACTIVE CONTRACT PROFILE ]
MERCENARY OUTPOST // LEVEL 1
CONTRACTOR KEY
Mobilization Speed
BASE
Standard Base Speed
Structural HP
10
10 → 20 HP
Maintenance
$165
Per day
Build Time
12H
Supplied duration
Money Cost
$5,000
Deployment
[ UPGRADE MATRIX ]
Mercenary Outpost Level 1–3
| Level | Build Time | Mobilization Speed | Structural HP | Maintenance | Role / Unlock | Supplies | Components | Rare Materials | Fuel | Manpower | Money |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level 1 | 12:00:00 | Standard Base Speed | 10 HP | $165 / Day | 3 Contractor Forces | 500 | 500 | 1,000 | 250 | — | $5,000 |
| Level 2 | 24:00:00 | +25% | 15 HP | $330 / Day | Accelerated Contracting | 1,500 | 1,500 | 750 | 500 | — | $7,500 |
| Level 3 [MAX] | 36:00:00 | +50% MAX | 20 HP | $495 / Day | Maximum Contract Array | 2,000 | 2,000 | 500 | 1,000 | 750 | $10,000 |
[ LEVEL 1 CONTRACTOR ACCESS ]
Three Listed Force Types
01
Mercenary
Listed as one of the three contractor force types for which
Mercenary Outpost Level 1 acts as the requirement key.
02
Elite Special Forces
Explicitly included in the supplied Level 1 contractor
mobilization chain.
03
Uncommon Mercenary Officer
Explicitly identified by the source as the third listed
contractor force associated with Level 1.
[ STRATEGIC INTELLIGENCE ]
Contractor Operations
Frontline Support Asset
The supplied notes recommend the Outpost as a
forward assembly compound
when homeland production centers are congested or threatened
by bombardment.
Economic Burden
Maintenance rises sharply:
$165/day → $330/day → $495/day
.
Capture Limitation
Mercenary forces may provide local combat power, but the
supplied dossier states that
regular forces must perform final territorial capture.
Operational Limitation // Mercenaries Cannot Finalize Capture
The supplied dossier explicitly states that mercenary forces
cannot conquer or annex enemy territory.
Regular forces are required to finalize territorial capture.
This restriction is independent of the Mercenary Outpost’s
mobilization-speed bonuses.
Cost Scaling // Rare Materials Fall While Cash Burden Rises
The source lists Rare Materials costs of
1,000 → 750 → 500
across Levels 1–3, while daily maintenance rises
$165 → $330 → $495.
Level 3 additionally introduces a listed
750 Manpower
deployment cost. These unusual values are preserved exactly rather
than normalized into a conventional increasing-resource pattern.
Source Note // Dossier Series & Hero Copy
This page is the eleventh entry in the supplied Building Network,
but the source itself identifies the dossier as
BLDG-B01.
That code is therefore preserved rather than renamed to A11.
The original hero paragraph also contains unrelated aquatic
crossing-infrastructure wording, including embarkation / airlift
duration and a 40% structural-health rule. Those statements
conflict with the explicit Mercenary Outpost blueprint and are
not treated here as Mercenary Outpost mechanics.
[ CONTRACT MOBILIZATION ARCHITECTURE ]
Five Independent Layers
01
Outpost Level
02
Contractor Access
03
Mobilization Speed
04
Maintenance / Deployment
05
Regular Force Capture
[ BUILDING NETWORK // NEXT DOSSIER ]
Local Industry
Mercenary Outpost contractor mobilization intelligence is
documented. Continue into province resource infrastructure
with Local Industry.
