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[BUILDING_DOSSIER // C03] // AMPHIBIOUS CROSSING NETWORK

Pontoons

Single-tier crossing infrastructure designed to open aquatic transit routes for ground forces. Pontoons reduce embarkation and airlift duration by 5%, require at least 40% structural health to function, and are limited to one structure per province coordinate.

← Buildings Database Open Building Network ↓
DossierBLDG-B05
TypeTransit Infrastructure
Max TierLevel 1
PlacementCoast / River
Province Limit1 Pontoon
Function Threshold40% HP
Pontoons
Max LevelLevel 1
Transit Bonus-5% Duration
Build Time03:00:00
Operational Floor40% HP
[OPERATIONAL_BLUEPRINT]

Tactical Blueprint

Pontoons are specialized transit connectors for aquatic barriers. The supplied page describes them as a way for ground forces to establish crossing routes without depending entirely on coastal harbor infrastructure.

Network rule: only one Pontoon can be constructed per province coordinate center.

[PREREQUISITES_MATRIX]

Requirements Matrix

  • Construction is limited to coastal provinces or sectors bounded by active rivers.
  • For river crossings, the supplied page states that a matching Pontoon is typically required on the opposite riverbank.
  • The structure must remain at or above 40% HP to function.
  • Maximum structure level is Level 1.

Upgrade Matrix // Pontoons Garrison

Level 1 // Pontoon [MAX LEVEL]
03:00:00
Embarkation / Airlift Duration-5%
Structural Health10 HP
Operational ThresholdMinimum 40% HP
Daily Maintenance$25 / Day
PlacementCoastal / River Sector
Province Limit1 Structure
Deployment: 250 Supplies · 500 Components · 500 Fuel · $1,250

Strategic Intelligence // Pontoon Operations

Flanking Utility

The supplied notes position Pontoons as a way for heavy ground formations to bypass defended coastal-city or harbor routes and use less-protected crossing points.

40% HP Threshold

Below 40% HP — under 4 HP on the listed 10 HP structure — the Pontoon deactivates and can no longer process the crossing route.

Maintenance Footprint

Daily maintenance is listed at $25, allowing multiple crossing points to be maintained at comparatively low recurring cash cost.

[DATABASE_CROSS_LINK_SYSTEM] // 19 STRUCTURES

Building Network

Arms Industry→ Army Base→ Air Base→ Naval Base→ Recruiting Office→ Bunkers→ Hospital→ Secret Lab→ Annex City→ Combat Outpost→ Mercenary Outpost→ Local Industry→ Field Hospital→ Airfield→ Pontons→ Military Logistics→ Coastal Battery→ Observation Station→ Air Defense→
[CROSSING_PROTOCOL]

Riverbank Link Logic

For river transitions, your supplied data says the route typically needs a matching Pontoon on the opposite bank. That makes the structure a network connector rather than a stand-alone combat installation.

[DATABASE_RETURN]

Central Buildings Matrix

Return to the complete Buildings database for city, province and automated infrastructure.

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