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ENDEESPT-BRFR
Building Network // Active: Pontoons
19 Structures // Scroll →
01 Arms Industry 02 Army Base 03 Air Base 04 Naval Base 05 Recruiting Office 06 Bunkers 07 Hospital 08 Secret Lab 09 Annex City 10 Combat Outpost 11 Mercenary Outpost 12 Local Industry 13 Field Hospital 14 Airfield 15 Pontoons 16 Military Logistics 17 Coastal Battery 18 Observation Station 19 Air Defense
[ Building Network ] // 15 Pontoons ▼
01 // Arms Industry← 02 // Army Base← 03 // Air Base← 04 // Naval Base← 05 // Recruiting Office← 06 // Bunkers← 07 // Hospital← 08 // Secret Weapons Lab← 09 // Annex City← 10 // Combat Outpost← 11 // Mercenary Outpost← 12 // Local Industry← 13 // Field Hospital← 14 // Airfield← 15 // Pontoons CURRENT 16 // Military Logistics→ 17 // Coastal Battery→ 18 // Observation Station→ 19 // Air Defense→
[ BUILDING DOSSIER // BLDG-B05 ] // AMPHIBIOUS CROSSING NETWORK

PONTOONS

Single-tier transit infrastructure for aquatic barriers. Pontoons establish crossing routes for ground forces, reduce the supplied embarkation / airlift duration by 5%, require at least 40% structural health to function, and are limited to one structure per province coordinate.

← Buildings Database Open Pontoon Matrix ↓
// CROSSING INFRASTRUCTURE DOSSIER
Dossier BLDG-B05
Type Transit Infrastructure
Max Tier Level 1
Placement Coast / River
Province Limit 1 Pontoon
Function Threshold 40% HP
Pontoons
Max Level
Level 1
Transit Bonus
-5% Duration
Build Time
03:00:00
Operational Floor
40% HP
[ OPERATIONAL BLUEPRINT ]
Crossing Connector
Aquatic Transit
Pontoons are described as specialized transit connectors for aquatic barriers that establish crossing routes for ground forces.
Harbor Independence
The supplied blueprint positions them as a way to cross without depending entirely on coastal harbor infrastructure.
Network Rule
Only one Pontoon can be constructed per province coordinate center.
[ PREREQUISITES MATRIX ]

Crossing Conditions

01
Coastal Province
Construction is supported in coastal provinces.
02
Active River Sector
The source also permits sectors bounded by active rivers.
03
Opposite Riverbank
For river crossings, a matching Pontoon is typically required on the opposite riverbank.
04
40% HP Threshold
The structure must remain at or above 40% HP to function.
[ ACTIVE PONTOON PROFILE ]
PONTOON // LEVEL 1 [MAX]
BUILD 03:00:00 // EMBARKATION / AIRLIFT DURATION -5% // STRUCTURAL HEALTH 10 HP // OPERATIONAL THRESHOLD MINIMUM 40% HP // MAINTENANCE $25/DAY // PLACEMENT COASTAL / RIVER SECTOR // PROVINCE LIMIT 1 STRUCTURE // 250 SUPPLIES // 500 COMPONENTS // 500 FUEL // $1,250
SINGLE TIER
MAX LEVEL
Transit Duration
-5%
Embarkation / Airlift
Structural HP
10
Listed structure health
Operational Floor
40%
Minimum structural health
Daily Maintenance
$25
Per day
Province Limit
1
Structure per coordinate
[ UPGRADE MATRIX ]

Pontoon Level 1 // Maximum Configuration

Level Build Time Embarkation / Airlift Structural HP Operational Threshold Maintenance Placement Province Limit
Level 1 [MAX] 03:00:00 -5% 10 HP Minimum 40% HP $25 / Day Coastal / River Sector 1 Structure
[ DEPLOYMENT COST ]

Crossing Infrastructure Investment

Supplies
250
Components
500
Fuel
500
Money
$1,250
[ CROSSING PROTOCOL ]

Riverbank Link Logic

Riverbank A
Pontoon
Crossing infrastructure deployed on one side of the active river.
⇄
Opposite Riverbank
Matching Pontoon
The supplied page states that a matching Pontoon is typically required on the opposite bank for river transitions.
[ STRATEGIC INTELLIGENCE ]

Pontoon Operations

Flanking Utility
The supplied notes position Pontoons as a way for heavy ground formations to bypass defended coastal-city or harbor routes and use less-protected crossing points.
40% HP Threshold
Below 40% HP — under 4 HP on the listed 10 HP structure — the Pontoon deactivates and can no longer process the crossing route.
Maintenance Footprint
Daily maintenance is listed at $25, which the supplied notes characterize as a comparatively low recurring cash cost for maintaining crossing points.
Interface Note // No Level Selector
Pontoons have only one source-supported configuration: Level 1 [MAX LEVEL]. No additional upgrade levels are supplied, so this dossier intentionally uses a fixed active profile rather than an interactive level selector.
Operational Threshold // Minimum 40% HP
The structure must remain at or above 40% structural health to function. The supplied strategic notes further state that below that threshold the Pontoon deactivates and can no longer process its crossing route.
Data Separation // Crossing Bonus ≠ Combat Modifier
The source supplies a -5% Embarkation / Airlift Duration effect. It does not provide an attack, defense, movement-speed, damage-reduction or unit-stat modifier for Pontoons, so none are inferred or added here.
[ AMPHIBIOUS TRANSIT ARCHITECTURE ]

Five Independent Layers

01
Coast / River Sector
02
Pontoon Level 1
03
-5% Transit Duration
04
Riverbank Link Logic
05
40% HP Function Floor
[ BUILDING NETWORK // NEXT DOSSIER ]
Military Logistics
Pontoon amphibious crossing intelligence is documented. Continue into province movement infrastructure with Military Logistics.
Open Military Logistics →
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