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[BUILDING_DOSSIER // C03] // FORWARD AVIATION LOGISTICS NETWORK

Airfield

Single-tier crossing infrastructure designed to open aquatic transit routes for ground forces. Airfield reduce embarkation and airlift duration by 5%, require at least 40% structural health to function, and are limited to one structure per province coordinate.

← Buildings Database Open Building Network ↓
DossierBLDG-B04
TypeProvince Aviation Hub
Max TierLevel 1
PlacementNon-City Province
ResearchNone / Day 1
ConquestDestroyed
Airfield
Max LevelLevel 1
Build Time21:00:00
Structural HP10 HP
Operational Floor40% HP
[OPERATIONAL_BLUEPRINT]

Tactical Blueprint

The Airfield is a forward logistical runway for non-city provinces. According to the supplied page, it enables air transport and Air Force fleet operations and can support aircraft activity away from regular urban air bases.

Conquest rule: the facility is immediately destroyed if the province is conquered.

[PREREQUISITES_MATRIX]

Requirements Matrix

  • Available from Day 1 without a technology prerequisite.
  • No prerequisite structure is listed.
  • Construction is restricted to non-city provinces.
  • Airfield operations require at least 40% structural HP.

Upgrade Matrix // Airfield Garrison

Level 1 // Airfield [MAX LEVEL]
21:00:00
Tactical CapabilityAir Transport + Air Force Operations
Structural Health10 HP
Operational ThresholdMinimum 40% HP
Daily Maintenance$33 / Day
PlacementNon-City Province
Research RequirementNone
Deployment: 700 Supplies · 900 Components · 800 Fuel · $2,500

Logistical Time Scale // HP Degradation

Structural IntegrityEmbarkationDisembarkationAircraft Refueling
100% HP // Fully Operational30 min1.0 hr15 min
75% HP // Slightly Damaged30 min1.3 hr20 min
50% HP // Moderately Damaged30 min2.0 hr30 min
40% HP // Minimum Threshold30 min2.5 hr37.5 min
Below 40% HP // Structural FailureBLOCKEDBLOCKEDBLOCKED
Embarkation

The supplied page keeps troop embarkation fixed at 30 minutes while the Airfield remains operational.

Damage Scaling

Disembarkation and refueling slow as structural integrity falls. The supplied formulas are 1 / current health × 1 hour and 1 / current health × 15 minutes.

Failure Threshold

Below 40% HP, embarkation, disembarkation and refueling are all listed as blocked.

[DATABASE_CROSS_LINK_SYSTEM] // 19 STRUCTURES

Building Network

Arms Industry→ Army Base→ Air Base→ Naval Base→ Recruiting Office→ Bunkers→ Hospital→ Secret Lab→ Annex City→ Combat Outpost→ Mercenary Outpost→ Local Industry→ Field Hospital→ AirfieldCURRENT Pontons→ Military Logistics→ Coastal Battery→ Observation Station→ Air Defense→
[FORWARD_AIR_OPERATIONS]

Why HP Matters

Airfield damage does more than reduce structure health: your supplied matrix directly ties damage to longer landing and refueling cycles. At 40% HP the Airfield still functions, but below that threshold all listed operations stop.

[DATABASE_RETURN]

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