Army Base
Building Network //
Active:
Army Base
19 Structures // Scroll →
01 Arms Industry
02 Army Base
03 Air Base
04 Naval Base
05 Recruiting Office
06 Bunkers
07 Hospital
08 Secret Lab
09 Annex City
10 Combat Outpost
11 Mercenary Outpost
12 Local Industry
13 Field Hospital
14 Airfield
15 Pontoons
16 Military Logistics
17 Coastal Battery
18 Observation Station
19 Air Defense
[ Building Network ] // 02 Army Base ▼
01 // Arms Industry
←
02 // Army Base
CURRENT
03 // Air Base
→
04 // Naval Base
→
05 // Recruiting Office
→
06 // Bunkers
→
07 // Hospital
→
08 // Secret Lab
→
09 // Annex City
→
10 // Combat Outpost
→
11 // Mercenary Outpost
→
12 // Local Industry
→
13 // Field Hospital
→
14 // Airfield
→
15 // Pontoons
→
16 // Military Logistics
→
17 // Coastal Battery
→
18 // Observation Station
→
19 // Air Defense
→
[ BUILDING DOSSIER // BLDG-A02 ]
// GROUND FORCE MOBILIZATION
ARMY BASE
Primary ground-force mobilization hub. Five infrastructure tiers increase structural health from 10 to 30 HP while progressively opening heavier and more specialized formations, from Motorized Infantry and Combat Recon Vehicles through Special Forces and Elite Main Battle Tanks.
Max Level
Level 5
Max Structural HP
30 HP
Max Maintenance
$140 / Day
Role
Ground Mobilization
[ OPERATIONAL BLUEPRINT ]
Ground Force Network
Core Function
Primary logistics and mobilization hub for
ground combat units.
Five-Tier Progression
Structural health scales
10 → 15 → 20 → 25 → 30 HP
while each level adds a new pair of ground-force unlocks.
Deployment Doctrine
The supplied strategy recommends
selected secure production cities
instead of maxing high-tier Army Bases everywhere.
[ PREREQUISITES MATRIX ]
Infrastructure Conditions
01
Day 1
Level 1 is available from
Day 1.
02
Initial Deployment
No separate prerequisite building is listed for the initial
Army Base deployment.
03
Tech Synchronization
Higher infrastructure should be synchronized with the
relevant Tech-Tree research path.
04
High-Tier Pressure
The source warns that advanced Army Bases create substantial
resource and daily cash pressure.
[ ARMY BASE CONFIGURATOR ]
Select Army Base Level
Switch between all five supplied tiers.
Structural HP, daily maintenance, unit unlocks, build duration
and deployment cost update directly from the dossier.
[ ACTIVE GARRISON PROFILE ]
ARMY BASE // LEVEL 1
ENTRY TIER
Structural HP
10
10 → 30 HP
Maintenance
$100
Per day
Build Time
00:01
Source: 00:01:30
Money Cost
$2,000
Deployment
Active Unlock Tier
ENTRY
Current infrastructure tier
[ UPGRADE MATRIX ]
Army Base Level 1–5
| Level | Build Time | Structural HP | Maintenance | Unlocks | Components | Electronics | Rare Materials | Fuel | Supplies | Money |
|---|---|---|---|---|---|---|---|---|---|---|
| Level 1 | 00:01:30 | 10 HP | $100 / Day | Motorized Infantry · Combat Recon Vehicle | 250 | 250 | — | 500 | 250 | $2,000 |
| Level 2 | 28:00:00 | 15 HP | $110 / Day | Mechanized Infantry · Towed Artillery | 750 | 500 | — | 1,000 | 375 | $3,500 |
| Level 3 | 32:00:00 | 20 HP | $120 / Day | Main Battle Tank · Amphibious Combat Vehicle | 1,250 | 750 | — | 1,500 | 500 | $5,500 |
| Level 4 | 34:00:00 | 25 HP | $130 / Day | Multiple Rocket Launcher · Tank Destroyer | 2,000 | 1,000 | 250 | 2,000 | 750 | $7,500 |
| Level 5 | 36:00:00 | 30 HP | $140 / Day | Special Forces · Elite Main Battle Tank | 2,500 | 1,500 | 500 | 2,500 | 1,000 | $9,500 |
[ MOBILIZATION UNLOCK LADDER ]
Ground Force Access by Tier
L1
Entry Formation
Motorized Infantry
Combat Recon Vehicle
Combat Recon Vehicle
L2
Mechanized Support
Mechanized Infantry
Towed Artillery
Towed Artillery
L3
Heavy Armor
Main Battle Tank
Amphibious Combat Vehicle
Amphibious Combat Vehicle
L4
Heavy Fire Support
Multiple Rocket Launcher
Tank Destroyer
Tank Destroyer
L5
Elite Tier
Special Forces
Elite Main Battle Tank
Elite Main Battle Tank
[ MOBILIZATION SCALING ]
Five-Tier Ground Force Network
Structural Scaling
Structural health rises consistently:
10 → 15 → 20 → 25 → 30 HP.
Maintenance Curve
Daily maintenance rises
$100 → $110 → $120 → $130 → $140
.
Rare Materials Threshold
Rare Materials are not listed for Levels 1–3.
They enter the supplied deployment bill at
Level 4: 250
and rise to
500 at Level 5.
[ STRATEGIC INTELLIGENCE ]
Ground Mobilization Doctrine
Specialized Foundries
The supplied strategy recommends concentrating advanced
Army Bases in selected core cities instead of spreading
expensive high-tier infrastructure across every territory.
Research Synchronization
Infrastructure level alone does not create battlefield value
when the corresponding advanced ground-unit technologies
have not been researched.
High-Tier Cost Pressure
Levels 4 and 5 add Rare Materials to deployment costs while
daily maintenance rises to
$130 and $140,
increasing the value of secure placement.
Data Separation // Infrastructure ≠ Unit Research
Army Base level determines the supplied infrastructure tier,
structural HP, daily maintenance and the ground-unit categories
listed as unlocks. The source separately warns that relevant
Tech-Tree research still matters. Deployment costs and build times
are separate infrastructure values and are not combined into a
synthetic mobilization score.
Source Note // Hero Copy Mismatch
The source correctly identifies this dossier as
Army Base, with dossier code
BLDG-A02, five levels and a complete ground-force
progression. Its original hero paragraph nevertheless describes
single-tier crossing infrastructure, aquatic transit and reduced
embarkation / airlift duration. Those statements conflict with the
explicit Army Base progression and tactical blueprint, so they are
not treated here as Army Base mechanics.
[ MOBILIZATION ARCHITECTURE ]
Five Independent Layers
01
Army Base Level
02
Structural HP
03
Ground Unit Unlocks
04
Tech-Tree Synchronization
05
Build Cost / Maintenance
[ BUILDING NETWORK // NEXT DOSSIER ]
Air Base
Army Base ground-mobilization intelligence is documented.
Continue into aviation infrastructure with Air Base.
