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[BUILDING_DOSSIER // C03] // AEROSPACE FORCE PROJECTION NETWORK

Air Base

Single-tier crossing infrastructure designed to open aquatic transit routes for ground forces. Air Base reduce embarkation and airlift duration by 5%, require at least 40% structural health to function, and are limited to one structure per province coordinate.

← Buildings Database Open Building Network ↓
DossierBLDG-A03
TypeAir Superiority
Max TierLevel 5
Max Resource Yield+25%
Max Structural HP30 HP
Operational Threshold40% HP
Air Base
Max LevelLevel 5
Max Resource Yield+25%
Max Structural HP30 HP
Airfield Threshold40% HP
[OPERATIONAL_BLUEPRINT]

Tactical Blueprint

The Air Base is the primary aviation deployment hub in the supplied dossier, supporting rotary-wing aircraft, fighters and strategic bombers. It also functions as a global ferry station: intermediate air bases can extend transfer routes when an aircraft cannot cover the full distance in a single operational leg.

Placement doctrine: the supplied page recommends positioning important airfields behind the frontline and protecting them with dedicated air-defense coverage.

[PREREQUISITES_MATRIX]

Requirements Matrix

  • Level 1 has no structural dependency listed and is available from Day 1.
  • Higher-tier aircraft require progressively higher Air Base infrastructure.
  • Air Bases can serve as ferry stations for cross-theater aircraft transfers.
  • The supplied warning states that the facility must remain at or above 40% HP to function.

Upgrade Matrix // Air Base Garrison

Level 1 // Air Base
24:00:00
Structural Health10 HP
Local Resource Yield+5%
UnlocksAir Mobile Infantry · Gunship Helicopter · Air Superiority Fighter
Deployment: 500 Supplies · 750 Components · 1,000 Electronics · 1,000 Fuel · $2,750
Level 2 // Air Base
26:00:00
Structural Health15 HP
Local Resource Yield+10%
UnlocksStrike Fighter · Attack Helicopter
Deployment: 750 Supplies · 1,000 Components · 1,250 Electronics · 1,500 Fuel · $4,750
Level 3 // Air Base
28:00:00
Structural Health20 HP
Local Resource Yield+15%
UnlocksNaval Strike Fighter · Heavy ASW Helicopter · Naval Air Superiority
Deployment: 1,000 Supplies · 1,250 Components · 1,500 Electronics · 2,000 Fuel · $6,750
Level 4 // Air Base
30:00:00
Structural Health25 HP
Local Resource Yield+20%
UnlocksAWACS · Heavy Bomber · Cruise Missile · Ballistic Missile
Deployment: 1,250 Supplies · 1,500 Components · 2,000 Electronics · 500 Rare Materials · 2,500 Fuel · $8,750
Level 5 // Air Base [MAX LEVEL]
32:00:00
Structural Health30 HP
Local Resource Yield+25% MAX
UnlocksStealth Air Superiority · Stealth Strike Fighter · Stealth Bomber
Deployment: 1,500 Supplies · 1,750 Components · 2,500 Electronics · 750 Rare Materials · 3,000 Fuel · $11,000

Strategic Intelligence // Airpower Doctrine

Ferry Network

Intermediate Air Bases act as stepping stones for aircraft transfers when operational range is insufficient for a direct cross-theater movement.

Tiered Air Access

Every infrastructure tier opens access to additional aviation assets, culminating in the supplied dossier’s stealth fighter and stealth bomber unlocks at Level 5.

40% HP Threshold

The supplied warning states that dropping below 40% HP traps stationed aircraft on the tarmac and prevents scrambling until repair cycles restore the facility.

[DATABASE_CROSS_LINK_SYSTEM] // 19 STRUCTURES

Building Network

Arms Industry→ Army Base→ Air BaseCURRENT Naval Base→ Recruiting Office→ Bunkers→ Hospital→ Secret Lab→ Annex City→ Combat Outpost→ Mercenary Outpost→ Local Industry→ Field Hospital→ Airfield→ Pontoons→ Military Logistics→ Coastal Battery→ Observation Station→ Air Defense→
[AVIATION_SCALING]

Five-Tier Aerospace Network

The supplied progression scales from 10 to 30 structural HP and from +5% to +25% local resource output, while the aircraft access ladder advances from helicopters and standard fighters to AWACS, bombers, missiles and stealth aviation.

[DATABASE_RETURN]

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