Bunkers
Building Network //
Active:
Bunkers
19 Structures // Scroll →
01 Arms Industry
02 Army Base
03 Air Base
04 Naval Base
05 Recruiting Office
06 Bunkers
07 Hospital
08 Secret Lab
09 Annex City
10 Combat Outpost
11 Mercenary Outpost
12 Local Industry
13 Field Hospital
14 Airfield
15 Pontoons
16 Military Logistics
17 Coastal Battery
18 Observation Station
19 Air Defense
[ Building Network ] // 06 Bunkers ▼
01 // Arms Industry
←
02 // Army Base
←
03 // Air Base
←
04 // Naval Base
←
05 // Recruiting Office
←
06 // Bunkers
CURRENT
07 // Hospital
→
08 // Secret Lab
→
09 // Annex City
→
10 // Combat Outpost
→
11 // Mercenary Outpost
→
12 // Local Industry
→
13 // Field Hospital
→
14 // Airfield
→
15 // Pontoons
→
16 // Military Logistics
→
17 // Coastal Battery
→
18 // Observation Station
→
19 // Air Defense
→
[ BUILDING DOSSIER // BLDG-A06 ]
// URBAN CITADEL DEFENSE NETWORK
UNDERGROUND BUNKERS
Urban fortification infrastructure designed to reduce incoming damage to garrisoned units, increase city morale and protect other city structures and population. Five tiers scale from -33% garrison damage to -82%, while structural health rises from 20 to 125 HP.
Max Level
Level 5
Max Damage Mitigation
-82%
Max Structural HP
125 HP
Visibility
Hidden From Hostiles
[ OPERATIONAL BLUEPRINT ]
Citadel Defense
Garrison Protection
Incoming damage to garrisoned forces is reduced from
-33%
at Level 1 to
-82%
at Level 5.
City Morale
City morale scales from
+5%
to
+50%
across the five supplied tiers.
Camouflage Matrix
The source states bunker levels are
never revealed on the global theater map
to hostile commanders before combat exposes their effect.
[ PREREQUISITES MATRIX ]
Fortification Conditions
01
No Research Requirement
No external research requirement is listed.
02
No Infrastructure Dependency
No prerequisite infrastructure tree is listed.
03
Day 1
Level 1 can be initialized from
Day 1
in urban sectors.
04
Protection Scaling
Higher bunker tiers protect increasingly higher-level
city structures and population levels.
[ BUNKER CONFIGURATOR ]
Select Underground Bunker Level
Switch between all five source-supported tiers.
Damage mitigation, morale, structural HP, maintenance,
protection ceilings, build duration and deployment costs update
directly from the dossier.
[ ACTIVE CITADEL PROFILE ]
UNDERGROUND BUNKERS // LEVEL 1
ENTRY CITADEL
Garrison Damage
-33%
-33% → -82%
City Morale
+5%
+5% → +50%
Structural HP
20
20 → 125 HP
Maintenance
$100
Per day
Build Time
09H
Supplied build duration
[ UPGRADE MATRIX ]
Underground Bunkers Level 1–5
| Level | Build Time | Garrison Damage | City Morale | Structural HP | Maintenance | Structure Protection | Population Protection | Supplies | Components | Fuel | Money |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level 1 | 09:00:00 | -33% | +5% | 20 HP | $100 / Day | Up To Level 1 | Up To Level 5 | 500 | 500 | 750 | $2,000 |
| Level 2 | 12:00:00 | -43% | +10% | 40 HP | $110 / Day | Up To Level 2 | Up To Level 6 | 750 | 750 | 1,000 | $3,500 |
| Level 3 | 16:00:00 | -56% | +20% | 75 HP | $120 / Day | Up To Level 3 | Up To Level 8 | 1,000 | 1,000 | 1,250 | $5,000 |
| Level 4 | 26:00:00 | -68% | +35% | 100 HP | $130 / Day | Up To Level 4 | Up To Level 10 | 1,250 | 1,250 | 1,500 | $6,500 |
| Level 5 | 36:00:00 | -82% MAX | +50% | 125 HP | $140 / Day | Up To Level 5 | Up To Level 10 | 1,500 | 1,500 | 1,750 | $8,000 |
[ PROTECTION LADDER ]
Structure & Population Coverage
L1
Initial Fortification
Structures:
Up to Level 1
Population: Up to Level 5
Population: Up to Level 5
L2
Expanded Shelter
Structures:
Up to Level 2
Population: Up to Level 6
Population: Up to Level 6
L3
Hardened Citadel
Structures:
Up to Level 3
Population: Up to Level 8
Population: Up to Level 8
L4
Strategic Fortress
Structures:
Up to Level 4
Population: Up to Level 10
Population: Up to Level 10
L5
Citadel Tier
Structures:
Up to Level 5
Population: Up to Level 10
Population: Up to Level 10
[ STRATEGIC INTELLIGENCE ]
Citadel Doctrine
Hidden Fortification
Bunker levels remain hidden from hostile commanders on the
global theater map until an active assault exposes the
defensive effect.
Layered Protection
Every tier increases the level of city structures protected,
while population protection rises from
Level 5
at Bunker L1 to
Level 10
at Bunker L4–L5.
Citadel Tier
The supplied tactical note describes Tier 5 as absorbing
82% of incoming orbital, ballistic or conventional payload damage
while protecting the garrison and adjacent infrastructure.
Data Separation // Damage Mitigation ≠ Structural HP
Garrison damage reduction, city morale, structural HP,
structure-protection ceiling and population-protection ceiling are
separate supplied mechanics. Build time, maintenance and deployment
cost remain independent values and are not combined into a synthetic
fortress score.
Source Note // Hero Copy Mismatch
The source correctly identifies this dossier as
Underground Bunkers,
code BLDG-A06, and supplies a complete
five-tier fortification progression. Its original hero paragraph
nevertheless describes single-tier crossing infrastructure,
aquatic transit and embarkation / airlift duration. Those statements
conflict with the explicit bunker blueprint and are not treated
here as bunker mechanics.
[ FORTIFICATION ARCHITECTURE ]
Five Independent Layers
01
Bunker Level
02
Garrison Mitigation
03
Structural HP / Morale
04
Structure / Population Protection
05
Hidden Fortification
[ BUILDING NETWORK // NEXT DOSSIER ]
Hospital
Underground Bunkers defensive intelligence is documented.
Continue into recovery infrastructure with Hospital.
