Annex City
Annex City
Single-tier crossing infrastructure designed to open aquatic transit routes for ground forces. Annex City reduce embarkation and airlift duration by 5%, require at least 40% structural health to function, and are limited to one structure per province coordinate.
Tactical Blueprint
Annex City converts an occupied city into a sovereign production and mobilization hub. According to the supplied dossier, annexation raises the city’s listed baseline resource output from 25% to 50% total and enables domestic-unit mobilization there.
Strategic value: a distant annexed city can become a forward production center, reducing the need to move newly mobilized forces all the way from the homeland.
Requirements Matrix
- Target must be an occupied city.
- No day restriction is listed in the supplied dossier.
- No research path is listed as a requirement.
- Annexation is a single integration step rather than a multi-level upgrade chain.
Upgrade Matrix // Annex City Garrison
Strategic Intelligence // Annexation Doctrine
The supplied notes recommend distant captured cities as forward-operating hubs because annexation enables domestic-unit mobilization closer to the active theater.
The dossier recommends targeting captured player cities that produce resources your nation lacks, especially when those cities already contain developed infrastructure.
The source warns against annexing low-morale or highly exposed cities. The integration cost is substantial, making defensive protection important after completion.
Building Network
Why Annexation Matters
This is not a normal building upgrade. It is a strategic conversion of an occupied city: the supplied data raises resource output to 50% total and unlocks domestic-unit mobilization, turning the city into a much stronger forward economic and military hub.
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