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ENDEESPT-BRFR
Building Network // Active: Combat Outpost
19 Structures // Scroll →
01 Arms Industry 02 Army Base 03 Air Base 04 Naval Base 05 Recruiting Office 06 Bunkers 07 Hospital 08 Secret Lab 09 Annex City 10 Combat Outpost 11 Mercenary Outpost 12 Local Industry 13 Field Hospital 14 Airfield 15 Pontoons 16 Military Logistics 17 Coastal Battery 18 Observation Station 19 Air Defense
[ Building Network ] // 10 Combat Outpost ▼
01 // Arms Industry ← 02 // Army Base ← 03 // Air Base ← 04 // Naval Base ← 05 // Recruiting Office ← 06 // Bunkers ← 07 // Hospital ← 08 // Secret Weapons Lab ← 09 // Annex City ← 10 // Combat Outpost CURRENT 11 // Mercenary Outpost → 12 // Local Industry → 13 // Field Hospital → 14 // Airfield → 15 // Pontoons → 16 // Military Logistics → 17 // Coastal Battery → 18 // Observation Station → 19 // Air Defense →
[ BUILDING DOSSIER // BLDG-A10 ] // PROVINCIAL FORTIFICATION NETWORK

COMBAT OUTPOST

Rapidly deployable defensive fortification for non-city provinces. Three levels reduce incoming damage for friendly ground forces stationed on the province coordinate center, while also increasing structural health, morale and protection for other local buildings.

← Buildings Database Open Defense Matrix ↓
// FORTIFICATION DOSSIER
Dossier BLDG-A10
Type Province Fortification
Max Tier Level 3
Placement Non-City Province
Max Base Reduction -65% Damage
Conquest Destroyed
Combat Outpost
Max Level
Level 3
Max Base Reduction
-65%
With -25% Entrenchment
-69% Total
Max Structural HP
30 HP
[ OPERATIONAL BLUEPRINT ]
Stationary Fortress
Ground Force Protection
The structure reduces incoming enemy damage for friendly ground forces stationed on the province coordinate center.
Not Autonomous
The supplied dossier explicitly says the Outpost does not defend a province by itself. Friendly ground units must be present.
Capture Vulnerability
If the province is captured, the structure is completely destroyed.
[ PREREQUISITES MATRIX ]

Fortification Conditions

01
Non-City Province
Construction is restricted to non-city province sectors.
02
Level 1 Unlocks
Level 1 unlocks Coastal Battery · Radar Station · Air Defense Platform .
03
Infrastructure Shield
The Outpost protects other local buildings up to its own structure level.
04
No Movement Modifier
The source explicitly lists no terrain or movement-speed modifier.
[ FORTIFICATION CONFIGURATOR ]

Select Combat Outpost Level

Switch between all three source-supported tiers. Base damage reduction, supplied entrenchment interaction, structural HP, morale, building protection, maintenance, build time and deployment cost update directly from the dossier.
[ ACTIVE FORTIFICATION PROFILE ]
COMBAT OUTPOST // LEVEL 1
BUILD 01:00:00 // INCOMING DAMAGE -33% // WITH -25% ENTRENCHMENT -45% TOTAL // HP 15 // MORALE +10% // BUILDING PROTECTION UP TO LEVEL 1 // MAINTENANCE $33/DAY // 500 SUPPLIES // 750 COMPONENTS // $2,000
ENTRY FORTIFICATION
Incoming Damage
-33%
Base reduction
With -25% Entrenchment
-45%
Supplied total
Structural HP
15
15 → 30 HP
Morale Boost
+10%
+10% → +15%
Maintenance
$33
Per day
[ UPGRADE MATRIX ]

Combat Outpost Level 1–3

Level Build Time Incoming Damage With -25% Entrenchment Structural HP Morale Building Protection Maintenance Supplies Components Money
Level 1 01:00:00 -33% -45% Total 15 HP +10% Up To Level 1 $33 / Day 500 750 $2,000
Level 2 04:30:00 -50% -57% Total 25 HP +13% Up To Level 2 $36 / Day 750 875 $2,750
Level 3 [MAX] 09:00:00 -65% MAX -69% Total 30 HP +15% Up To Level 3 $39 / Day 1,000 1,000 $3,500
[ DEFENSE MATRIX ]

Entrenchment Interaction

L1
Initial Fortification
Base Damage Reduction: -33%
With -25% Entrenchment: -45% Total
Structural HP: 15 HP
L2
Hardened Position
Base Damage Reduction: -50%
With -25% Entrenchment: -57% Total
Structural HP: 25 HP
L3
Maximum Outpost
Base Damage Reduction: -65%
With -25% Entrenchment: -69% Total
Structural HP: 30 HP
[ STRATEGIC INTELLIGENCE ]

Fortification Doctrine

Inverse Additive Model
The supplied dossier describes fortification and entrenchment interaction as inversely additive rather than simply adding the two displayed percentages.
Infrastructure Shield
The Outpost is described as absorbing bombardment before protected local structures, sheltering assets such as Radar Stations and Air Defense Platforms up to the Outpost’s own level.
Stationary Fortress
Unlike Military Logistics, the Combat Outpost provides no movement-speed bonus. Its role is strictly defensive and tied to the province coordinate.
Conquest Protocol // Complete Destruction
The source explicitly states that the Combat Outpost is completely destroyed if the province is captured. It is therefore not transferred intact after conquest.
Garrison Requirement // Outpost Does Not Fight Alone
This structure is not described as an autonomous defensive unit. Its damage-reduction effect applies to friendly ground forces stationed on the province coordinate center. The supplied dossier explicitly requires friendly ground units to be present for the defensive role to matter.
Data Integrity // Entrenchment Totals Preserved Literally
The source supplies the totals -45%, -57% and -69% when paired with the displayed -25% entrenchment. These values are preserved exactly. No alternative formula is calculated or substituted.
Source Note // Hero Copy Mismatch
The source correctly identifies this dossier as Combat Outpost, code BLDG-A10, with a complete three-tier provincial-fortification progression. Its original hero paragraph nevertheless describes aquatic crossing infrastructure, reduced embarkation and airlift duration, a 40% structural-health threshold and one structure per province coordinate. Those statements conflict with the explicit Combat Outpost blueprint and are not treated here as Outpost mechanics.
[ FORTIFICATION ARCHITECTURE ]

Five Independent Layers

01
Outpost Level
02
Base Damage Reduction
03
Entrenchment Interaction
04
HP / Morale / Building Shield
05
Capture Destruction
[ BUILDING NETWORK // NEXT DOSSIER ]
Mercenary Outpost
Combat Outpost provincial fortification intelligence is documented. Continue into Mercenary Outpost.
Open Mercenary Outpost →
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