airfield
Building Network //
Active:
Airfield
19 Structures // Scroll →
01 Arms Industry
02 Army Base
03 Air Base
04 Naval Base
05 Recruiting Office
06 Bunkers
07 Hospital
08 Secret Lab
09 Annex City
10 Combat Outpost
11 Mercenary Outpost
12 Local Industry
13 Field Hospital
14 Airfield
15 Pontoons
16 Military Logistics
17 Coastal Battery
18 Observation Station
19 Air Defense
[ Building Network ] // 14 Airfield ▼
01 // Arms Industry←
02 // Army Base←
03 // Air Base←
04 // Naval Base←
05 // Recruiting Office←
06 // Bunkers←
07 // Hospital←
08 // Secret Weapons Lab←
09 // Annex City←
10 // Combat Outpost←
11 // Mercenary Outpost←
12 // Local Industry←
13 // Field Hospital←
14 // Airfield
CURRENT
15 // Pontoons→
16 // Military Logistics→
17 // Coastal Battery→
18 // Observation Station→
19 // Air Defense→
[ BUILDING DOSSIER // BLDG-B04 ]
// FORWARD AVIATION LOGISTICS NETWORK
AIRFIELD
Forward logistical runway for non-city provinces. The supplied blueprint enables Air Transport and Air Force operations away from regular urban air bases. Airfield is a single-tier structure available from Day 1 with no technology prerequisite, but its listed operations stop below 40% structural integrity.
Max Level
Level 1
Build Time
21:00:00
Structural HP
10 HP
Operational Floor
40% HP
[ OPERATIONAL BLUEPRINT ]
Forward Air Operations
Air Transport
The supplied page explicitly lists
Air Transport
as a tactical Airfield capability.
Air Force Operations
The structure also enables
Air Force fleet operations
in non-city province locations away from regular urban air bases.
Damage Dependency
Disembarkation and aircraft refueling become progressively
slower as structural integrity falls. Below
40% HP
all listed operations are blocked.
[ PREREQUISITES MATRIX ]
Airfield Conditions
01
Available Day 1
The Airfield is available from
Day 1.
02
No Technology Requirement
The supplied dossier lists
no technology prerequisite.
03
No Structure Prerequisite
No prerequisite structure is listed.
04
Non-City Province
Construction is restricted to
non-city provinces.
[ ACTIVE AIRFIELD PROFILE ]
AIRFIELD // LEVEL 1 [MAX]
SINGLE TIER
MAX LEVEL
MAX LEVEL
Tactical Capability
AIR OPS
Air Transport + Air Force Operations
Structural HP
10
Supplied maximum
Operational Floor
40%
Minimum structural integrity
Daily Maintenance
$33
Per day
Build Time
21H
21:00:00
[ AIRFIELD MATRIX ]
Level 1 // Maximum Configuration
| Level | Build Time | Tactical Capability | Structural HP | Operational Threshold | Maintenance | Placement | Research |
|---|---|---|---|---|---|---|---|
| Level 1 [MAX] | 21:00:00 | Air Transport + Air Force Operations | 10 HP | Minimum 40% HP | $33 / Day | Non-City Province | None |
[ DEPLOYMENT COST ]
Airfield Construction Investment
Supplies
700
Components
900
Fuel
800
Money
$2,500
[ LOGISTICAL TIME SCALE // HP DEGRADATION ]
Structural Integrity vs Operations
| Structural Integrity | Embarkation | Disembarkation | Aircraft Refueling |
|---|---|---|---|
| 100% HP // Fully Operational | 30 min | 1.0 hr | 15 min |
| 75% HP // Slightly Damaged | 30 min | 1.3 hr | 20 min |
| 50% HP // Moderately Damaged | 30 min | 2.0 hr | 30 min |
| 40% HP // Minimum Threshold | 30 min | 2.5 hr | 37.5 min |
| Below 40% HP // Structural Failure | BLOCKED | BLOCKED | BLOCKED |
[ OPERATIONAL INTELLIGENCE ]
Damage-Dependent Aviation Logistics
Embarkation
The supplied page keeps troop embarkation fixed at
30 minutes
while the Airfield remains operational.
Damage Scaling
Disembarkation and refueling slow as structural integrity falls.
The supplied formulas are
1 / current health × 1 hour
and
1 / current health × 15 minutes.
Failure Threshold
Below
40% HP,
embarkation, disembarkation and refueling are all listed as
BLOCKED.
Conquest Protocol // Immediate Destruction
The supplied dossier explicitly states that the Airfield is
immediately destroyed if the province is conquered.
It is therefore not transferred intact after conquest.
Operational Threshold // 40% Is Still Functional
The supplied degradation matrix lists the Airfield as still
operational at exactly
40% structural integrity.
At that threshold embarkation remains
30 minutes,
disembarkation is
2.5 hours,
and refueling is
37.5 minutes.
Only values below 40% are listed as structural failure.
Interface Note // No Level Selector
The Airfield has only one source-supported tier:
Level 1 [MAX LEVEL].
A multi-level configurator would therefore create unsupported
states, so this page intentionally presents a fixed active profile
instead.
Source Note // Hero Copy Conflicts With Structured Airfield Data
The original hero paragraph describes Airfield as aquatic crossing
infrastructure and says it reduces embarkation and airlift duration
by 5%. The same source’s explicit Airfield blueprint instead defines
the structure as a
Province Aviation Hub,
lists
Air Transport + Air Force Operations,
and provides an exact HP degradation matrix. This replacement uses
that structured Airfield-specific data rather than treating the hero
sentence as a separate 5% Airfield mechanic.
[ AVIATION LOGISTICS ARCHITECTURE ]
Five Independent Layers
01
Non-City Province
02
Airfield Level 1
03
Air Transport / Air Operations
04
HP-Dependent Timing
05
Below 40% // Blocked
[ BUILDING NETWORK // NEXT DOSSIER ]
Pontoons
Airfield forward-aviation logistics intelligence is documented.
Continue into crossing infrastructure with Pontoons.
