pontons
Building Network //
Active:
Pontoons
19 Structures // Scroll →
01 Arms Industry
02 Army Base
03 Air Base
04 Naval Base
05 Recruiting Office
06 Bunkers
07 Hospital
08 Secret Lab
09 Annex City
10 Combat Outpost
11 Mercenary Outpost
12 Local Industry
13 Field Hospital
14 Airfield
15 Pontoons
16 Military Logistics
17 Coastal Battery
18 Observation Station
19 Air Defense
[ Building Network ] // 15 Pontoons ▼
01 // Arms Industry←
02 // Army Base←
03 // Air Base←
04 // Naval Base←
05 // Recruiting Office←
06 // Bunkers←
07 // Hospital←
08 // Secret Weapons Lab←
09 // Annex City←
10 // Combat Outpost←
11 // Mercenary Outpost←
12 // Local Industry←
13 // Field Hospital←
14 // Airfield←
15 // Pontoons
CURRENT
16 // Military Logistics→
17 // Coastal Battery→
18 // Observation Station→
19 // Air Defense→
[ BUILDING DOSSIER // BLDG-B05 ]
// AMPHIBIOUS CROSSING NETWORK
PONTOONS
Single-tier transit infrastructure for aquatic barriers. Pontoons establish crossing routes for ground forces, reduce the supplied embarkation / airlift duration by 5%, require at least 40% structural health to function, and are limited to one structure per province coordinate.
Max Level
Level 1
Transit Bonus
-5% Duration
Build Time
03:00:00
Operational Floor
40% HP
[ OPERATIONAL BLUEPRINT ]
Crossing Connector
Aquatic Transit
Pontoons are described as
specialized transit connectors for aquatic barriers
that establish crossing routes for ground forces.
Harbor Independence
The supplied blueprint positions them as a way to cross
without depending entirely on
coastal harbor infrastructure.
Network Rule
Only
one Pontoon
can be constructed per province coordinate center.
[ PREREQUISITES MATRIX ]
Crossing Conditions
01
Coastal Province
Construction is supported in
coastal provinces.
02
Active River Sector
The source also permits sectors
bounded by active rivers.
03
Opposite Riverbank
For river crossings, a
matching Pontoon is typically required on the opposite riverbank.
04
40% HP Threshold
The structure must remain at or above
40% HP
to function.
[ ACTIVE PONTOON PROFILE ]
PONTOON // LEVEL 1 [MAX]
SINGLE TIER
MAX LEVEL
MAX LEVEL
Transit Duration
-5%
Embarkation / Airlift
Structural HP
10
Listed structure health
Operational Floor
40%
Minimum structural health
Daily Maintenance
$25
Per day
Province Limit
1
Structure per coordinate
[ UPGRADE MATRIX ]
Pontoon Level 1 // Maximum Configuration
| Level | Build Time | Embarkation / Airlift | Structural HP | Operational Threshold | Maintenance | Placement | Province Limit |
|---|---|---|---|---|---|---|---|
| Level 1 [MAX] | 03:00:00 | -5% | 10 HP | Minimum 40% HP | $25 / Day | Coastal / River Sector | 1 Structure |
[ DEPLOYMENT COST ]
Crossing Infrastructure Investment
Supplies
250
Components
500
Fuel
500
Money
$1,250
[ CROSSING PROTOCOL ]
Riverbank Link Logic
Riverbank A
Pontoon
Crossing infrastructure deployed on one side of the active river.
⇄
Opposite Riverbank
Matching Pontoon
The supplied page states that a matching Pontoon is
typically required
on the opposite bank for river transitions.
[ STRATEGIC INTELLIGENCE ]
Pontoon Operations
Flanking Utility
The supplied notes position Pontoons as a way for
heavy ground formations
to bypass defended coastal-city or harbor routes and use
less-protected crossing points.
40% HP Threshold
Below
40% HP
— under 4 HP on the listed 10 HP structure —
the Pontoon deactivates and can no longer process the
crossing route.
Maintenance Footprint
Daily maintenance is listed at
$25,
which the supplied notes characterize as a comparatively
low recurring cash cost for maintaining crossing points.
Interface Note // No Level Selector
Pontoons have only one source-supported configuration:
Level 1 [MAX LEVEL].
No additional upgrade levels are supplied, so this dossier
intentionally uses a fixed active profile rather than an
interactive level selector.
Operational Threshold // Minimum 40% HP
The structure must remain at or above
40% structural health
to function. The supplied strategic notes further state that
below that threshold the Pontoon deactivates and can no longer
process its crossing route.
Data Separation // Crossing Bonus ≠ Combat Modifier
The source supplies a
-5% Embarkation / Airlift Duration
effect. It does not provide an attack, defense, movement-speed,
damage-reduction or unit-stat modifier for Pontoons, so none are
inferred or added here.
[ AMPHIBIOUS TRANSIT ARCHITECTURE ]
Five Independent Layers
01
Coast / River Sector
02
Pontoon Level 1
03
-5% Transit Duration
04
Riverbank Link Logic
05
40% HP Function Floor
[ BUILDING NETWORK // NEXT DOSSIER ]
Military Logistics
Pontoon amphibious crossing intelligence is documented.
Continue into province movement infrastructure with
Military Logistics.
