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[BUILDING_DOSSIER // C03] // FORWARD MEDICAL SUPPORT NETWORK

Field Hospital

Single-tier crossing infrastructure designed to open aquatic transit routes for ground forces. Field Hospital reduce embarkation and airlift duration by 5%, require at least 40% structural health to function, and are limited to one structure per province coordinate.

← Buildings Database Open Building Network ↓
DossierBLDG-B03
TypeForward Medical Station
Max TierLevel 3
PlacementNon-City Province
Max Healing+3 HP / 24h
ConquestDestroyed
Field Hospital
Max LevelLevel 3
Max Healing+3 HP / 24h
Max Morale Boost+15%
Max Structural HP12 HP
[OPERATIONAL_BLUEPRINT]

Tactical Blueprint

The Field Hospital is forward medical infrastructure for ground battlegroups operating outside city safe zones. The supplied page states that it restores unit health while deployed in the province, with healing progressing through the local recovery cycle.

Conquest rule: the structure is instantly destroyed when the province is conquered by another player.

[PREREQUISITES_MATRIX]

Requirements Matrix

  • Construction is restricted to non-city rural provinces.
  • The supplied notes position it as a forward alternative when returning units to high-tier city Hospitals is inefficient.
  • Healing and morale bonuses increase with each of the three building tiers.
  • Maximum structure level is Level 3.

Upgrade Matrix // Field Hospital Garrison

Level 1 // Field Hospital
09:00:00
Healing Rate+1 HP / 24 Hours
Population Morale+10%
Structural Health7 HP
Daily Upkeep$33
Deployment: 750 Supplies · 750 Components · $1,250
Level 2 // Field Hospital
18:00:00
Healing Rate+2 HP / 24 Hours
Population Morale+13%
Structural Health10 HP
Daily Upkeep$36
Deployment: 1,000 Supplies · 900 Components · $1,750
Level 3 // Field Hospital [MAX LEVEL]
24:00:00
Healing Rate+3 HP / 24 Hours
Population Morale+15%
Structural Health12 HP
Daily Upkeep$39
Deployment: 1,250 Supplies · 1,100 Components · $3,500

Strategic Intelligence // Medical Operations

Forward Recovery

The source recommends Field Hospitals in large or isolated provinces where routing damaged ground units back to a city Hospital would be inefficient.

Morale Stabilization

Each tier also raises local population morale: +10% at Level 1, +13% at Level 2 and +15% at Level 3.

Frontline Risk

The source warns against expensive Level 3 deployments on contested borders because the structure is destroyed immediately when the province is captured.

[DATABASE_CROSS_LINK_SYSTEM] // 19 STRUCTURES

Building Network

Arms Industry→ Army Base→ Air Base→ Naval Base→ Recruiting Office→ Bunkers→ Hospital→ Secret Lab→ Annex City→ Combat Outpost→ Mercenary Outpost→ Local Industry→ Field HospitalCURRENT Airfield→ Pontons→ Military Logistics→ Coastal Battery→ Observation Station→ Air Defense→
[MEDICAL_SCALING]

Tier Progression

The three tiers form a clean medical progression: healing rises from +1 to +3 HP per 24 hours, morale from +10% to +15%, and structural health from 7 to 12 HP. The trade-off is increasing construction cost and daily upkeep.

[DATABASE_RETURN]

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