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ENDEESPT-BRFR
Building Network // Active: Field Hospital
19 Structures // Scroll →
01 Arms Industry 02 Army Base 03 Air Base 04 Naval Base 05 Recruiting Office 06 Bunkers 07 Hospital 08 Secret Lab 09 Annex City 10 Combat Outpost 11 Mercenary Outpost 12 Local Industry 13 Field Hospital 14 Airfield 15 Pontoons 16 Military Logistics 17 Coastal Battery 18 Observation Station 19 Air Defense
[ Building Network ] // 13 Field Hospital ▼
01 // Arms Industry← 02 // Army Base← 03 // Air Base← 04 // Naval Base← 05 // Recruiting Office← 06 // Bunkers← 07 // Hospital← 08 // Secret Weapons Lab← 09 // Annex City← 10 // Combat Outpost← 11 // Mercenary Outpost← 12 // Local Industry← 13 // Field Hospital CURRENT 14 // Airfield→ 15 // Pontoons→ 16 // Military Logistics→ 17 // Coastal Battery→ 18 // Observation Station→ 19 // Air Defense→
[ BUILDING DOSSIER // BLDG-B03 ] // FORWARD MEDICAL SUPPORT NETWORK

FIELD HOSPITAL

Forward medical infrastructure for ground battlegroups operating outside city safe zones. Three tiers provide +1 to +3 HP healing per 24 hours while also increasing local population morale and structural health.

← Buildings Database Open Upgrade Matrix ↓
// FORWARD MEDICAL DOSSIER
Dossier BLDG-B03
Type Forward Medical Station
Max Tier Level 3
Placement Non-City Province
Max Healing +3 HP / 24H
Conquest Destroyed
Field Hospital
Max Level
Level 3
Max Healing
+3 HP / 24H
Max Morale Boost
+15%
Max Structural HP
12 HP
[ OPERATIONAL BLUEPRINT ]
Forward Recovery
Ground Battlegroup Recovery
The Field Hospital restores unit health for ground battlegroups deployed in the province, with healing progressing through the local recovery cycle.
Forward Alternative
The source positions the structure as a forward recovery alternative when sending damaged units back to a high-tier city Hospital would be inefficient.
Conquest Risk
The structure is instantly destroyed when the province is conquered by another player.
[ PREREQUISITES MATRIX ]

Forward Medical Conditions

01
Non-City Rural Province
Construction is restricted to non-city rural provinces.
02
Three-Tier Structure
Maximum structure level is Level 3.
03
Healing Scaling
Healing increases at every tier: +1 → +2 → +3 HP per 24 hours.
04
Morale Scaling
Local population morale also increases with each tier: +10% → +13% → +15%.
[ MEDICAL SUPPORT CONFIGURATOR ]

Select Field Hospital Level

Switch between all three source-supported tiers. Healing, morale, structural HP, daily upkeep, build time and deployment costs update directly from the supplied dossier.
[ ACTIVE MEDICAL PROFILE ]
FIELD HOSPITAL // LEVEL 1
BUILD 09:00:00 // HEALING +1 HP / 24 HOURS // MORALE +10% // HP 7 // UPKEEP $33/DAY // 750 SUPPLIES // 750 COMPONENTS // $1,250
ENTRY RECOVERY
Healing Rate
+1 HP
Per 24 hours
Population Morale
+10%
+10% → +15%
Structural HP
7
7 → 12 HP
Daily Upkeep
$33
$33 → $39 / day
Build Time
09H
Supplied duration
[ UPGRADE MATRIX ]

Field Hospital Level 1–3

Level Build Time Healing Rate Population Morale Structural HP Daily Upkeep Supplies Components Money
Level 1 09:00:00 +1 HP / 24 Hours +10% 7 HP $33 750 750 $1,250
Level 2 18:00:00 +2 HP / 24 Hours +13% 10 HP $36 1,000 900 $1,750
Level 3 [MAX] 24:00:00 +3 HP / 24 Hours +15% 12 HP $39 1,250 1,100 $3,500
[ MEDICAL SCALING ]

Three-Tier Recovery Ladder

L1
Initial Field Recovery
Healing: +1 HP / 24H
Morale: +10%
Structural HP: 7 HP
Upkeep: $33 / Day
L2
Expanded Medical Support
Healing: +2 HP / 24H
Morale: +13%
Structural HP: 10 HP
Upkeep: $36 / Day
L3
Maximum Field Recovery
Healing: +3 HP / 24H
Morale: +15%
Structural HP: 12 HP
Upkeep: $39 / Day
[ STRATEGIC INTELLIGENCE ]

Medical Operations

Forward Recovery
The source recommends Field Hospitals in large or isolated provinces where routing damaged ground units back to a city Hospital would be inefficient.
Morale Stabilization
Every tier also raises local population morale: +10% → +13% → +15%.
Frontline Risk
The source warns against expensive Level 3 deployments on contested borders because the structure is destroyed immediately when the province is captured.
Conquest Protocol // Immediate Destruction
The supplied dossier explicitly states that the Field Hospital is instantly destroyed when the province is conquered by another player. It is not transferred intact after conquest.
Data Separation // Healing ≠ Morale
Healing rate and population morale are separate supplied effects. Structural HP, daily upkeep, build time and deployment cost are also independent values. This page does not combine them into a synthetic medical-efficiency score.
Source Note // Hero Copy Mismatch
The source correctly identifies this dossier as Field Hospital, dossier BLDG-B03, and supplies a complete three-tier medical progression. Its original hero paragraph nevertheless describes aquatic crossing infrastructure, reduced embarkation and airlift duration, a 40% structural-health requirement and one structure per province coordinate. Those statements conflict with the explicit Field Hospital blueprint and are not treated here as Field Hospital mechanics.
[ FORWARD MEDICAL ARCHITECTURE ]

Five Independent Layers

01
Rural Province
02
Hospital Level
03
Healing Cycle
04
Morale / Structural HP
05
Conquest Destruction
[ BUILDING NETWORK // NEXT DOSSIER ]
Airfield
Field Hospital forward-recovery intelligence is documented. Continue into province aviation infrastructure with Airfield.
Open Airfield →
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