Skip to content

ww3planner.com

  • Units

observation-station

CON: WW3 INTEL TERMINAL
  • Home
  • Battle Calculator
  • Units
  • Buildings
  • Maps
  • News
  • Community
CON: WW3 INTEL TERMINAL
Home→ Battle Calculator→ Units→ Buildings→ Maps→ News→ Community→
[BUILDING_DOSSIER // C03] // THEATER EARLY WARNING NETWORK

Observation Station

Provincial early-warning structure built for long-range battlefield detection. Its radar sweep expands dramatically with each tier, while Tier 4 adds stealth-unit detection for maximum defensive area control.

← Buildings Database Open Building Network ↓
DossierBLDG-C02
TypeProvince Surveillance
Max TierLevel 4
PrerequisiteCombat Outpost L1
Research SyncMobile Radar
Observation Station
Level 1Day 1 / Base Tier
Max Radar Range200
Level 1 Radar75
Tier 4 CapabilityStealth Detection
[OPERATIONAL_BLUEPRINT]

Tactical Blueprint

The supplied dossier describes the Observation Station as a provincial interceptor shield for supply lanes, airfield outposts and borders. It is specialized against aircraft and helicopters and has very limited combat value against ground armor and soft infantry.

[PREREQUISITES_MATRIX]

Requirements Matrix

  • Must be deployed in a rural province containing a Combat Outpost Level 1.
  • Level 1 requires no tech-tree investment.
  • Higher tiers update automatically with the Mobile Radar research branch.

Upgrade Matrix // Observation Infrastructure

Level 1 // Observation Station
10:00:00
Active Radar Range75
Visual Sight32.5–37.5
Combat ATK / DEF0.2 / 0.2
Structural HP5
ResearchNone / Day 1
RoleEarly Warning
Deployment: 160 Components · 120 Electronics · 120 Rare Materials · $180 // Upkeep: $15 · 5 Components · 30 Supplies
Level 2 // Forward Surveillance Radar
12:00:00
Active Radar Range120
Visual Sight32.5–37.5
Combat ATK / DEF0.2 / 0.2
Structural HP7
ResearchMobile Radar L1
RoleForward Surveillance
Deployment: 240 Components · 160 Electronics · 150 Rare Materials · $250 // Upkeep: $20 · 10 Components · 40 Supplies
Level 3 // Early Warning Radar
14:00:00
Active Radar Range175
Visual Sight32.5–37.5
Combat ATK / DEF0.2 / 0.2
Structural HP8
ResearchMobile Radar L2
RoleWide-Area Warning
Deployment: 280 Components · 225 Electronics · 225 Rare Materials · $325 // Upkeep: $25 · 15 Components · 60 Supplies
Level 4 // Defensive Area Control Radar
16:00:00
Active Radar Range200 MAX
Special CapabilityStealth Detection
Combat ATK / DEF0.5 / 0.5
Structural HP10
ResearchMobile Radar L3
RoleArea Control
Deployment: 360 Components · 300 Electronics · 260 Rare Materials · $450 // Upkeep: $30 · 20 Components · 75 Supplies

Mobile Radar Doctrine Cross-Sync

Platform Tier Mobile Radar Req. Eastern European Western
Level 1Base TierDay 1 // No Tech NodeDay 1 // No Tech NodeDay 1 // No Tech Node
Level 2Radar Tech L1Day 4 // Object 195Day 7 // TRM 8000Day 7 // M901 Radar Truck
Level 3Radar Tech L2Day 15 // MARS-L RadarDay 14 // RATAC-S ArrayDay 20 // AN/PPS-5 Station
Level 4Radar Tech L3Day 25 // Ground Master 400Day 28 // Cobra System MatrixDay 26 // AN/TPQ-36 Firefinder
[DATABASE_CROSS_LINK_SYSTEM] // 19 STRUCTURES

Building Network

Arms Industry→ Army Base→ Air Base→ Naval Base→ Recruiting Office→ Bunkers→ Hospital→ Secret Lab→ Annex City→ Combat Outpost→ Mercenary Outpost→ Local Industry→ Field Hospital→ Airfield→ Pontons→ Military Logistics→ Coastal Battery→ Observation StationCURRENT Air Defense→
[RELATED_STRUCTURE]

Combat Outpost

This platform requires a Combat Outpost Level 1 in the province. Use the structure link below to review the prerequisite building.

Open Combat Outpost →
[DATABASE_RETURN]

Central Buildings Matrix

Return to the full Buildings database for city, province and garrison infrastructure.

Return To Buildings →

Copyright © 2026 ww3planner.com.

Theme: Oceanly News Dark by ScriptsTown