observation-station
Building Network //
Active:
Observation Station
19 Structures // Scroll →
01 Arms Industry
02 Army Base
03 Air Base
04 Naval Base
05 Recruiting Office
06 Bunkers
07 Hospital
08 Secret Lab
09 Annex City
10 Combat Outpost
11 Mercenary Outpost
12 Local Industry
13 Field Hospital
14 Airfield
15 Pontoons
16 Military Logistics
17 Coastal Battery
18 Observation Station
19 Air Defense
[ Building Network ] // 18 Observation Station ▼
01 // Arms Industry←
02 // Army Base←
03 // Air Base←
04 // Naval Base←
05 // Recruiting Office←
06 // Bunkers←
07 // Hospital←
08 // Secret Lab←
09 // Annex City←
10 // Combat Outpost←
11 // Mercenary Outpost←
12 // Local Industry←
13 // Field Hospital←
14 // Airfield←
15 // Pontoons←
16 // Military Logistics←
17 // Coastal Battery←
18 // Observation Station
CURRENT
19 // Air Defense
→
[ BUILDING DOSSIER // BLDG-C02 ]
// THEATER EARLY WARNING NETWORK
OBSERVATION STATION
Provincial early-warning infrastructure built around long-range detection. Active Radar Range expands from 75 at Level 1 to 200 at Level 4, while the maximum tier adds explicit Stealth Detection. Construction requires Combat Outpost Level 1 in a rural province.
Level 1
Day 1 / Base Tier
Max Radar Range
200
Level 1 Radar
75
Tier 4 Capability
Stealth Detection
[ OPERATIONAL BLUEPRINT ]
Early Warning
Radar Scaling
Active Radar Range rises through
75 → 120 → 175 → 200.
Combat Values
Combat ATK / DEF remains
0.2 / 0.2
at Levels 1–3 and becomes
0.5 / 0.5
at Level 4.
Stealth Detection
The maximum tier explicitly adds
Stealth Detection.
[ PREREQUISITES MATRIX ]
Observation Station Conditions
01
Rural Province
The structure must be deployed in a
rural province.
02
Combat Outpost Level 1
The province must contain
Combat Outpost Level 1.
03
Level 1
Level 1 requires
no tech-tree investment.
04
Mobile Radar Branch
Higher tiers update automatically through the
Mobile Radar research branch.
[ OBSERVATION STATION CONFIGURATOR ]
Select Observation Station Level
Switch between all four source-supported levels.
Radar range, sight, combat values, HP, research,
role, deployment and upkeep update directly from the source.
[ DOCTRINE RESEARCH TIMING ]
Mobile Radar Cross-Sync
Doctrine changes only the supplied research day and radar-platform
reference. Observation Station radar range, sight, combat values,
HP, costs and roles remain shared in this source.
[ ACTIVE SURVEILLANCE PROFILE ]
LEVEL 1 // OBSERVATION STATION
LEVEL 1
Active Radar Range
75
75 → 200
Visual Sight
32.5–37.5
Level 4 not supplied
Combat ATK
0.2
Maximum 0.5
Combat DEF
0.2
Maximum 0.5
Structural HP
5
5 → 10 HP
Special Capability
—
Stealth Detection at L4
[ UPGRADE MATRIX ]
Observation Station Level 1–4
| Level | Source Name | Build Time | Active Radar Range | Visual Sight | Combat ATK / DEF | Structural HP | Research | Role | Deployment | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|
| Level 1 | Observation Station | 10:00:00 | 75 | 32.5–37.5 | 0.2 / 0.2 | 5 | None / Day 1 | Early Warning | 160 Components · 120 Electronics · 120 Rare Materials · $180 | $15 · 5 Components · 30 Supplies |
| Level 2 | Forward Surveillance Radar | 12:00:00 | 120 | 32.5–37.5 | 0.2 / 0.2 | 7 | Mobile Radar L1 | Forward Surveillance | 240 Components · 160 Electronics · 150 Rare Materials · $250 | $20 · 10 Components · 40 Supplies |
| Level 3 | Early Warning Radar | 14:00:00 | 175 | 32.5–37.5 | 0.2 / 0.2 | 8 | Mobile Radar L2 | Wide-Area Warning | 280 Components · 225 Electronics · 225 Rare Materials · $325 | $25 · 15 Components · 60 Supplies |
| Level 4 [MAX] | Defensive Area Control Radar | 16:00:00 | 200 MAX | — | 0.5 / 0.5 | 10 | Mobile Radar L3 | Area Control | 360 Components · 300 Electronics · 260 Rare Materials · $450 | $30 · 20 Components · 75 Supplies |
[ MOBILE RADAR DOCTRINE CROSS-SYNC ]
Research Timing
| Platform Tier | Mobile Radar Requirement | Eastern | European | Western |
|---|---|---|---|---|
| Level 1 | Base Tier | Day 1 // No Tech Node | Day 1 // No Tech Node | Day 1 // No Tech Node |
| Level 2 | Radar Tech L1 | Day 4 // Object 195 | Day 7 // TRM 8000 | Day 7 // M901 Radar Truck |
| Level 3 | Radar Tech L2 | Day 15 // MARS-L Radar | Day 14 // RATAC-S Array | Day 20 // AN/PPS-5 Station |
| Level 4 | Radar Tech L3 | Day 25 // Ground Master 400 | Day 28 // Cobra System Matrix | Day 26 // AN/TPQ-36 Firefinder |
[ SURVEILLANCE INTELLIGENCE ]
Radar Progression
Radar Expansion
Active Radar Range expands through
75, 120, 175 and 200
across Levels 1–4.
Research Automation
Level 1 requires no technology investment.
Higher tiers update automatically with
Mobile Radar L1, L2 and L3.
Maximum Tier
Level 4 combines
200 Active Radar Range,
0.5 / 0.5 Combat ATK / DEF,
10 HP
and explicit
Stealth Detection.
Source Conflict // Interceptor Wording
The supplied Tactical Blueprint calls the Observation Station
a provincial interceptor shield and says it is
specialized against aircraft and helicopters. That wording does
not match the rest of the same page, which defines this structure
through Active Radar Range, Visual Sight, surveillance roles,
Mobile Radar research and Stealth Detection. The explicit level
matrix is therefore used for the displayed mechanics while the
conflicting overview wording is preserved here rather than silently
rewritten.
Data Integrity // Level 4 Visual Sight Not Supplied
Visual Sight is explicitly
32.5–37.5
at Levels 1, 2 and 3.
The Level 4 matrix replaces that field with
Special Capability: Stealth Detection
and does not supply a Visual Sight value.
Level 4 therefore displays
—
instead of carrying the previous value forward.
Source Note // Mobile Radar vs Radar Tech Labels
The level cards label the higher-tier requirements as
Mobile Radar L1 / L2 / L3,
while the doctrine cross-sync table labels those same tier gates
Radar Tech L1 / L2 / L3.
Both source labels are retained in their original contexts rather
than normalized into one terminology.
Doctrine Separation // Research Timing Only
The doctrine matrix supplies different research days and radar
platform references for Eastern, European and Western doctrines.
It does not provide doctrine-specific Observation Station radar,
combat, sight, HP, role, deployment or upkeep values.
The selector therefore changes only the supported timing and
platform reference.
[ OBSERVATION STATION ARCHITECTURE ]
Source-Supported Progression
01
Rural Province
02
Combat Outpost L1
03
Observation Level 1–4
04
Mobile Radar Sync
05
Level 4 Stealth Detection
[ BUILDING NETWORK // NEXT DOSSIER ]
Air Defense
Observation Station surveillance intelligence is documented.
Continue into the final listed structure:
Air Defense.
