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ENDEESPT-BRFR
Building Network // Active: Airfield
19 Structures // Scroll →
01 Arms Industry 02 Army Base 03 Air Base 04 Naval Base 05 Recruiting Office 06 Bunkers 07 Hospital 08 Secret Lab 09 Annex City 10 Combat Outpost 11 Mercenary Outpost 12 Local Industry 13 Field Hospital 14 Airfield 15 Pontoons 16 Military Logistics 17 Coastal Battery 18 Observation Station 19 Air Defense
[ Building Network ] // 14 Airfield ▼
01 // Arms Industry← 02 // Army Base← 03 // Air Base← 04 // Naval Base← 05 // Recruiting Office← 06 // Bunkers← 07 // Hospital← 08 // Secret Weapons Lab← 09 // Annex City← 10 // Combat Outpost← 11 // Mercenary Outpost← 12 // Local Industry← 13 // Field Hospital← 14 // Airfield CURRENT 15 // Pontoons→ 16 // Military Logistics→ 17 // Coastal Battery→ 18 // Observation Station→ 19 // Air Defense→
[ BUILDING DOSSIER // BLDG-B04 ] // FORWARD AVIATION LOGISTICS NETWORK

AIRFIELD

Forward logistical runway for non-city provinces. The supplied blueprint enables Air Transport and Air Force operations away from regular urban air bases. Airfield is a single-tier structure available from Day 1 with no technology prerequisite, but its listed operations stop below 40% structural integrity.

← Buildings Database Open HP Degradation Matrix ↓
// AVIATION LOGISTICS DOSSIER
Dossier BLDG-B04
Type Province Aviation Hub
Max Tier Level 1
Placement Non-City Province
Research None / Day 1
Operational Floor 40% HP
Conquest Destroyed
Airfield
Max Level
Level 1
Build Time
21:00:00
Structural HP
10 HP
Operational Floor
40% HP
[ OPERATIONAL BLUEPRINT ]
Forward Air Operations
Air Transport
The supplied page explicitly lists Air Transport as a tactical Airfield capability.
Air Force Operations
The structure also enables Air Force fleet operations in non-city province locations away from regular urban air bases.
Damage Dependency
Disembarkation and aircraft refueling become progressively slower as structural integrity falls. Below 40% HP all listed operations are blocked.
[ PREREQUISITES MATRIX ]

Airfield Conditions

01
Available Day 1
The Airfield is available from Day 1.
02
No Technology Requirement
The supplied dossier lists no technology prerequisite.
03
No Structure Prerequisite
No prerequisite structure is listed.
04
Non-City Province
Construction is restricted to non-city provinces.
[ ACTIVE AIRFIELD PROFILE ]
AIRFIELD // LEVEL 1 [MAX]
BUILD 21:00:00 // CAPABILITY AIR TRANSPORT + AIR FORCE OPERATIONS // HP 10 // OPERATIONAL THRESHOLD MINIMUM 40% HP // MAINTENANCE $33/DAY // PLACEMENT NON-CITY PROVINCE // RESEARCH NONE // 700 SUPPLIES // 900 COMPONENTS // 800 FUEL // $2,500
SINGLE TIER
MAX LEVEL
Tactical Capability
AIR OPS
Air Transport + Air Force Operations
Structural HP
10
Supplied maximum
Operational Floor
40%
Minimum structural integrity
Daily Maintenance
$33
Per day
Build Time
21H
21:00:00
[ AIRFIELD MATRIX ]

Level 1 // Maximum Configuration

Level Build Time Tactical Capability Structural HP Operational Threshold Maintenance Placement Research
Level 1 [MAX] 21:00:00 Air Transport + Air Force Operations 10 HP Minimum 40% HP $33 / Day Non-City Province None
[ DEPLOYMENT COST ]

Airfield Construction Investment

Supplies
700
Components
900
Fuel
800
Money
$2,500
[ LOGISTICAL TIME SCALE // HP DEGRADATION ]

Structural Integrity vs Operations

Structural Integrity Embarkation Disembarkation Aircraft Refueling
100% HP // Fully Operational 30 min 1.0 hr 15 min
75% HP // Slightly Damaged 30 min 1.3 hr 20 min
50% HP // Moderately Damaged 30 min 2.0 hr 30 min
40% HP // Minimum Threshold 30 min 2.5 hr 37.5 min
Below 40% HP // Structural Failure BLOCKED BLOCKED BLOCKED
[ OPERATIONAL INTELLIGENCE ]

Damage-Dependent Aviation Logistics

Embarkation
The supplied page keeps troop embarkation fixed at 30 minutes while the Airfield remains operational.
Damage Scaling
Disembarkation and refueling slow as structural integrity falls. The supplied formulas are 1 / current health × 1 hour and 1 / current health × 15 minutes.
Failure Threshold
Below 40% HP, embarkation, disembarkation and refueling are all listed as BLOCKED.
Conquest Protocol // Immediate Destruction
The supplied dossier explicitly states that the Airfield is immediately destroyed if the province is conquered. It is therefore not transferred intact after conquest.
Operational Threshold // 40% Is Still Functional
The supplied degradation matrix lists the Airfield as still operational at exactly 40% structural integrity. At that threshold embarkation remains 30 minutes, disembarkation is 2.5 hours, and refueling is 37.5 minutes. Only values below 40% are listed as structural failure.
Interface Note // No Level Selector
The Airfield has only one source-supported tier: Level 1 [MAX LEVEL]. A multi-level configurator would therefore create unsupported states, so this page intentionally presents a fixed active profile instead.
Source Note // Hero Copy Conflicts With Structured Airfield Data
The original hero paragraph describes Airfield as aquatic crossing infrastructure and says it reduces embarkation and airlift duration by 5%. The same source’s explicit Airfield blueprint instead defines the structure as a Province Aviation Hub, lists Air Transport + Air Force Operations, and provides an exact HP degradation matrix. This replacement uses that structured Airfield-specific data rather than treating the hero sentence as a separate 5% Airfield mechanic.
[ AVIATION LOGISTICS ARCHITECTURE ]

Five Independent Layers

01
Non-City Province
02
Airfield Level 1
03
Air Transport / Air Operations
04
HP-Dependent Timing
05
Below 40% // Blocked
[ BUILDING NETWORK // NEXT DOSSIER ]
Pontoons
Airfield forward-aviation logistics intelligence is documented. Continue into crossing infrastructure with Pontoons.
Open Pontoons →
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