Annex City
Building Network //
Active:
Annex City
19 Structures // Scroll →
01 Arms Industry
02 Army Base
03 Air Base
04 Naval Base
05 Recruiting Office
06 Bunkers
07 Hospital
08 Secret Lab
09 Annex City
10 Combat Outpost
11 Mercenary Outpost
12 Local Industry
13 Field Hospital
14 Airfield
15 Pontoons
16 Military Logistics
17 Coastal Battery
18 Observation Station
19 Air Defense
[ Building Network ] // 09 Annex City ▼
01 // Arms Industry
←
02 // Army Base
←
03 // Air Base
←
04 // Naval Base
←
05 // Recruiting Office
←
06 // Bunkers
←
07 // Hospital
←
08 // Secret Weapons Lab
←
09 // Annex City
CURRENT
10 // Combat Outpost
→
11 // Mercenary Outpost
→
12 // Local Industry
→
13 // Field Hospital
→
14 // Airfield
→
15 // Pontoons
→
16 // Military Logistics
→
17 // Coastal Battery
→
18 // Observation Station
→
19 // Air Defense
→
[ BUILDING DOSSIER // BLDG-A09 ]
// SOVEREIGN INTEGRATION NETWORK
ANNEX CITY
Sovereign integration process for occupied cities. Annexation is not a normal multi-level building chain: it is one 18-hour integration step that raises the supplied resource output from 25% to 50% total and enables domestic-unit mobilization from the annexed city.
Integration
18 Hours
Resource Yield
25% → 50%
Mobilization
Enabled
Daily Maintenance
$0
[ OPERATIONAL BLUEPRINT ]
Sovereign Conversion
Economic Integration
Annexation raises the listed baseline resource output from
25%
to
50% total.
Domestic Mobilization
Completion unlocks mobilization of
All Domestic Units
from the annexed city.
Forward Production Hub
The supplied strategy describes distant annexed cities as
potential forward production centers that reduce the need to
move newly mobilized forces from the homeland.
[ PREREQUISITES MATRIX ]
Annexation Conditions
01
Occupied City
The target must explicitly be an
occupied city.
02
No Day Restriction
The supplied dossier lists
no day restriction.
03
No Research Path
No research path is listed as an annexation requirement.
04
Single Integration Step
Annexation is explicitly a
single integration step,
not a multi-level upgrade chain.
[ ACTIVE SOVEREIGN INTEGRATION PROFILE ]
SOVEREIGN ANNEXATION // SINGLE INTEGRATION STEP
ONE-TIME
INTEGRATION
INTEGRATION
Integration Time
18H
Single integration step
Resource Yield
50%
+25% increase // 50% total
Mobilization
ALL DOMESTIC
Units unlocked for mobilization
Structural Health
1 HP
Supplied value
Maintenance
$0
Per day
[ SOVEREIGN CONVERSION ]
Occupied → Annexed
Before Integration
Occupied City
Resource Yield:
25%
Domestic-Unit Mobilization: Not Enabled By Annexation Yet
Status: Occupied
Domestic-Unit Mobilization: Not Enabled By Annexation Yet
Status: Occupied
→
After 18-Hour Integration
Annexed City
Resource Yield:
50% total
Domestic-Unit Mobilization: All Domestic Units
Role: Forward Production Hub
Domestic-Unit Mobilization: All Domestic Units
Role: Forward Production Hub
[ INTEGRATION MATRIX ]
Sovereign Annexation Data
| Process | Time | Target | Mobilization | Resource Yield | Structural HP | Maintenance | Upgrade Chain | Role |
|---|---|---|---|---|---|---|---|---|
| Sovereign Annexation | 18:00:00 | Occupied City | All Domestic Units | +25% Increase // 50% Total | 1 HP | $0 | None | Forward Production Hub |
[ INTEGRATION COST ]
One-Time Annexation Investment
Supplies
4,250
Components
3,750
Manpower
1,250
Rare Materials
1,750
Fuel
1,500
Money
$10,000
[ STRATEGIC INTELLIGENCE ]
Annexation Doctrine
Forward Mobilization
The supplied notes recommend distant captured cities as
forward-operating hubs because annexation enables domestic-unit
mobilization closer to the active theater.
Economic Rebalancing
The dossier recommends targeting captured player cities that
produce resources your nation lacks, especially when those
cities already contain developed infrastructure.
Investment Security
The source warns against annexing low-morale or highly exposed
cities. Integration cost is substantial, making defensive
protection important after completion.
Data Integrity // 25% Increase Means 50% Total
The source explicitly presents the Annex City resource effect as
“+25% Increase // 50% Total”.
This replacement therefore preserves both values instead of
interpreting the result as either +25% or +50% independently.
The supplied starting point is 25% and the final listed total is 50%.
Interface Note // No Level Selector
Annex City has no source-supported progression levels.
The dossier explicitly labels annexation as a
single integration step
with no upgrade chain, so this page intentionally does not include
the multi-level selector used on Arms Industry, Air Base,
Recruiting Office, Bunkers, Hospital or Secret Weapons Lab.
Source Note // Hero Copy Mismatch
The source correctly identifies this dossier as
Annex City,
code BLDG-A09, and supplies a complete single-step
sovereign-integration profile. Its original hero paragraph
nevertheless describes aquatic crossing infrastructure,
reduced embarkation / airlift duration, a 40% structural-health
threshold and one structure per province coordinate.
Those statements conflict with the explicit Annex City blueprint
and are not treated here as annexation mechanics.
[ SOVEREIGN INTEGRATION ARCHITECTURE ]
Five Independent Layers
01
Occupied City
02
18H Integration
03
50% Resource Yield
04
Domestic Mobilization
05
Forward Production Hub
[ BUILDING NETWORK // NEXT DOSSIER ]
Combat Outpost
Annex City sovereign integration data is documented.
Continue into province-level defensive infrastructure with
Combat Outpost.
