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ENDEESPT-BRFR
Building Network // Active: Annex City
19 Structures // Scroll →
01 Arms Industry 02 Army Base 03 Air Base 04 Naval Base 05 Recruiting Office 06 Bunkers 07 Hospital 08 Secret Lab 09 Annex City 10 Combat Outpost 11 Mercenary Outpost 12 Local Industry 13 Field Hospital 14 Airfield 15 Pontoons 16 Military Logistics 17 Coastal Battery 18 Observation Station 19 Air Defense
[ Building Network ] // 09 Annex City ▼
01 // Arms Industry ← 02 // Army Base ← 03 // Air Base ← 04 // Naval Base ← 05 // Recruiting Office ← 06 // Bunkers ← 07 // Hospital ← 08 // Secret Weapons Lab ← 09 // Annex City CURRENT 10 // Combat Outpost → 11 // Mercenary Outpost → 12 // Local Industry → 13 // Field Hospital → 14 // Airfield → 15 // Pontoons → 16 // Military Logistics → 17 // Coastal Battery → 18 // Observation Station → 19 // Air Defense →
[ BUILDING DOSSIER // BLDG-A09 ] // SOVEREIGN INTEGRATION NETWORK

ANNEX CITY

Sovereign integration process for occupied cities. Annexation is not a normal multi-level building chain: it is one 18-hour integration step that raises the supplied resource output from 25% to 50% total and enables domestic-unit mobilization from the annexed city.

← Buildings Database Open Integration Data ↓
// SOVEREIGN INTEGRATION DOSSIER
Dossier BLDG-A09
Type Sovereign Integration
Process Tier Single Step
Target Occupied City
Integration Time 18 Hours
Final Resource Yield 50%
Annex City
Integration
18 Hours
Resource Yield
25% → 50%
Mobilization
Enabled
Daily Maintenance
$0
[ OPERATIONAL BLUEPRINT ]
Sovereign Conversion
Economic Integration
Annexation raises the listed baseline resource output from 25% to 50% total.
Domestic Mobilization
Completion unlocks mobilization of All Domestic Units from the annexed city.
Forward Production Hub
The supplied strategy describes distant annexed cities as potential forward production centers that reduce the need to move newly mobilized forces from the homeland.
[ PREREQUISITES MATRIX ]

Annexation Conditions

01
Occupied City
The target must explicitly be an occupied city.
02
No Day Restriction
The supplied dossier lists no day restriction.
03
No Research Path
No research path is listed as an annexation requirement.
04
Single Integration Step
Annexation is explicitly a single integration step, not a multi-level upgrade chain.
[ ACTIVE SOVEREIGN INTEGRATION PROFILE ]
SOVEREIGN ANNEXATION // SINGLE INTEGRATION STEP
INTEGRATION 18:00:00 // MOBILIZATION ALL DOMESTIC UNITS // RESOURCE YIELD +25% INCREASE // 50% TOTAL // STRUCTURAL HEALTH 1 HP // MAINTENANCE $0 // UPGRADE CHAIN NONE // ROLE FORWARD PRODUCTION HUB
ONE-TIME
INTEGRATION
Integration Time
18H
Single integration step
Resource Yield
50%
+25% increase // 50% total
Mobilization
ALL DOMESTIC
Units unlocked for mobilization
Structural Health
1 HP
Supplied value
Maintenance
$0
Per day
[ SOVEREIGN CONVERSION ]

Occupied → Annexed

Before Integration
Occupied City
Resource Yield: 25%
Domestic-Unit Mobilization: Not Enabled By Annexation Yet
Status: Occupied
→
After 18-Hour Integration
Annexed City
Resource Yield: 50% total
Domestic-Unit Mobilization: All Domestic Units
Role: Forward Production Hub
[ INTEGRATION MATRIX ]

Sovereign Annexation Data

Process Time Target Mobilization Resource Yield Structural HP Maintenance Upgrade Chain Role
Sovereign Annexation 18:00:00 Occupied City All Domestic Units +25% Increase // 50% Total 1 HP $0 None Forward Production Hub
[ INTEGRATION COST ]

One-Time Annexation Investment

Supplies
4,250
Components
3,750
Manpower
1,250
Rare Materials
1,750
Fuel
1,500
Money
$10,000
[ STRATEGIC INTELLIGENCE ]

Annexation Doctrine

Forward Mobilization
The supplied notes recommend distant captured cities as forward-operating hubs because annexation enables domestic-unit mobilization closer to the active theater.
Economic Rebalancing
The dossier recommends targeting captured player cities that produce resources your nation lacks, especially when those cities already contain developed infrastructure.
Investment Security
The source warns against annexing low-morale or highly exposed cities. Integration cost is substantial, making defensive protection important after completion.
Data Integrity // 25% Increase Means 50% Total
The source explicitly presents the Annex City resource effect as “+25% Increase // 50% Total”. This replacement therefore preserves both values instead of interpreting the result as either +25% or +50% independently. The supplied starting point is 25% and the final listed total is 50%.
Interface Note // No Level Selector
Annex City has no source-supported progression levels. The dossier explicitly labels annexation as a single integration step with no upgrade chain, so this page intentionally does not include the multi-level selector used on Arms Industry, Air Base, Recruiting Office, Bunkers, Hospital or Secret Weapons Lab.
Source Note // Hero Copy Mismatch
The source correctly identifies this dossier as Annex City, code BLDG-A09, and supplies a complete single-step sovereign-integration profile. Its original hero paragraph nevertheless describes aquatic crossing infrastructure, reduced embarkation / airlift duration, a 40% structural-health threshold and one structure per province coordinate. Those statements conflict with the explicit Annex City blueprint and are not treated here as annexation mechanics.
[ SOVEREIGN INTEGRATION ARCHITECTURE ]

Five Independent Layers

01
Occupied City
02
18H Integration
03
50% Resource Yield
04
Domestic Mobilization
05
Forward Production Hub
[ BUILDING NETWORK // NEXT DOSSIER ]
Combat Outpost
Annex City sovereign integration data is documented. Continue into province-level defensive infrastructure with Combat Outpost.
Open Combat Outpost →
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