Combat Outpost
Building Network //
Active:
Combat Outpost
19 Structures // Scroll →
01 Arms Industry
02 Army Base
03 Air Base
04 Naval Base
05 Recruiting Office
06 Bunkers
07 Hospital
08 Secret Lab
09 Annex City
10 Combat Outpost
11 Mercenary Outpost
12 Local Industry
13 Field Hospital
14 Airfield
15 Pontoons
16 Military Logistics
17 Coastal Battery
18 Observation Station
19 Air Defense
[ Building Network ] // 10 Combat Outpost ▼
01 // Arms Industry
←
02 // Army Base
←
03 // Air Base
←
04 // Naval Base
←
05 // Recruiting Office
←
06 // Bunkers
←
07 // Hospital
←
08 // Secret Weapons Lab
←
09 // Annex City
←
10 // Combat Outpost
CURRENT
11 // Mercenary Outpost
→
12 // Local Industry
→
13 // Field Hospital
→
14 // Airfield
→
15 // Pontoons
→
16 // Military Logistics
→
17 // Coastal Battery
→
18 // Observation Station
→
19 // Air Defense
→
[ BUILDING DOSSIER // BLDG-A10 ]
// PROVINCIAL FORTIFICATION NETWORK
COMBAT OUTPOST
Rapidly deployable defensive fortification for non-city provinces. Three levels reduce incoming damage for friendly ground forces stationed on the province coordinate center, while also increasing structural health, morale and protection for other local buildings.
Max Level
Level 3
Max Base Reduction
-65%
With -25% Entrenchment
-69% Total
Max Structural HP
30 HP
[ OPERATIONAL BLUEPRINT ]
Stationary Fortress
Ground Force Protection
The structure reduces incoming enemy damage for
friendly ground forces stationed on the province coordinate center.
Not Autonomous
The supplied dossier explicitly says the Outpost
does not defend a province by itself.
Friendly ground units must be present.
Capture Vulnerability
If the province is captured, the structure is
completely destroyed.
[ PREREQUISITES MATRIX ]
Fortification Conditions
01
Non-City Province
Construction is restricted to
non-city province sectors.
02
Level 1 Unlocks
Level 1 unlocks
Coastal Battery · Radar Station · Air Defense Platform
.
03
Infrastructure Shield
The Outpost protects other local buildings
up to its own structure level.
04
No Movement Modifier
The source explicitly lists
no terrain or movement-speed modifier.
[ FORTIFICATION CONFIGURATOR ]
Select Combat Outpost Level
Switch between all three source-supported tiers.
Base damage reduction, supplied entrenchment interaction,
structural HP, morale, building protection, maintenance,
build time and deployment cost update directly from the dossier.
[ ACTIVE FORTIFICATION PROFILE ]
COMBAT OUTPOST // LEVEL 1
ENTRY FORTIFICATION
Incoming Damage
-33%
Base reduction
With -25% Entrenchment
-45%
Supplied total
Structural HP
15
15 → 30 HP
Morale Boost
+10%
+10% → +15%
Maintenance
$33
Per day
[ UPGRADE MATRIX ]
Combat Outpost Level 1–3
| Level | Build Time | Incoming Damage | With -25% Entrenchment | Structural HP | Morale | Building Protection | Maintenance | Supplies | Components | Money |
|---|---|---|---|---|---|---|---|---|---|---|
| Level 1 | 01:00:00 | -33% | -45% Total | 15 HP | +10% | Up To Level 1 | $33 / Day | 500 | 750 | $2,000 |
| Level 2 | 04:30:00 | -50% | -57% Total | 25 HP | +13% | Up To Level 2 | $36 / Day | 750 | 875 | $2,750 |
| Level 3 [MAX] | 09:00:00 | -65% MAX | -69% Total | 30 HP | +15% | Up To Level 3 | $39 / Day | 1,000 | 1,000 | $3,500 |
[ DEFENSE MATRIX ]
Entrenchment Interaction
L1
Initial Fortification
Base Damage Reduction:
-33%
With -25% Entrenchment: -45% Total
Structural HP: 15 HP
With -25% Entrenchment: -45% Total
Structural HP: 15 HP
L2
Hardened Position
Base Damage Reduction:
-50%
With -25% Entrenchment: -57% Total
Structural HP: 25 HP
With -25% Entrenchment: -57% Total
Structural HP: 25 HP
L3
Maximum Outpost
Base Damage Reduction:
-65%
With -25% Entrenchment: -69% Total
Structural HP: 30 HP
With -25% Entrenchment: -69% Total
Structural HP: 30 HP
[ STRATEGIC INTELLIGENCE ]
Fortification Doctrine
Inverse Additive Model
The supplied dossier describes fortification and entrenchment
interaction as
inversely additive
rather than simply adding the two displayed percentages.
Infrastructure Shield
The Outpost is described as absorbing bombardment before
protected local structures, sheltering assets such as
Radar Stations and Air Defense Platforms
up to the Outpost’s own level.
Stationary Fortress
Unlike Military Logistics, the Combat Outpost provides
no movement-speed bonus.
Its role is strictly defensive and tied to the province coordinate.
Conquest Protocol // Complete Destruction
The source explicitly states that the Combat Outpost is
completely destroyed if the province is captured.
It is therefore not transferred intact after conquest.
Garrison Requirement // Outpost Does Not Fight Alone
This structure is not described as an autonomous defensive unit.
Its damage-reduction effect applies to friendly ground forces
stationed on the province coordinate center. The supplied dossier
explicitly requires friendly ground units to be present for the
defensive role to matter.
Data Integrity // Entrenchment Totals Preserved Literally
The source supplies the totals
-45%,
-57%
and
-69%
when paired with the displayed
-25% entrenchment.
These values are preserved exactly. No alternative formula is
calculated or substituted.
Source Note // Hero Copy Mismatch
The source correctly identifies this dossier as
Combat Outpost,
code BLDG-A10, with a complete three-tier
provincial-fortification progression. Its original hero paragraph
nevertheless describes aquatic crossing infrastructure,
reduced embarkation and airlift duration, a 40% structural-health
threshold and one structure per province coordinate.
Those statements conflict with the explicit Combat Outpost
blueprint and are not treated here as Outpost mechanics.
[ FORTIFICATION ARCHITECTURE ]
Five Independent Layers
01
Outpost Level
02
Base Damage Reduction
03
Entrenchment Interaction
04
HP / Morale / Building Shield
05
Capture Destruction
[ BUILDING NETWORK // NEXT DOSSIER ]
Mercenary Outpost
Combat Outpost provincial fortification intelligence is documented.
Continue into Mercenary Outpost.
