Field hospital
Building Network //
Active:
Field Hospital
19 Structures // Scroll →
01 Arms Industry
02 Army Base
03 Air Base
04 Naval Base
05 Recruiting Office
06 Bunkers
07 Hospital
08 Secret Lab
09 Annex City
10 Combat Outpost
11 Mercenary Outpost
12 Local Industry
13 Field Hospital
14 Airfield
15 Pontoons
16 Military Logistics
17 Coastal Battery
18 Observation Station
19 Air Defense
[ Building Network ] // 13 Field Hospital ▼
01 // Arms Industry←
02 // Army Base←
03 // Air Base←
04 // Naval Base←
05 // Recruiting Office←
06 // Bunkers←
07 // Hospital←
08 // Secret Weapons Lab←
09 // Annex City←
10 // Combat Outpost←
11 // Mercenary Outpost←
12 // Local Industry←
13 // Field Hospital
CURRENT
14 // Airfield→
15 // Pontoons→
16 // Military Logistics→
17 // Coastal Battery→
18 // Observation Station→
19 // Air Defense→
[ BUILDING DOSSIER // BLDG-B03 ]
// FORWARD MEDICAL SUPPORT NETWORK
FIELD HOSPITAL
Forward medical infrastructure for ground battlegroups operating outside city safe zones. Three tiers provide +1 to +3 HP healing per 24 hours while also increasing local population morale and structural health.
Max Level
Level 3
Max Healing
+3 HP / 24H
Max Morale Boost
+15%
Max Structural HP
12 HP
[ OPERATIONAL BLUEPRINT ]
Forward Recovery
Ground Battlegroup Recovery
The Field Hospital restores unit health for
ground battlegroups deployed in the province,
with healing progressing through the local recovery cycle.
Forward Alternative
The source positions the structure as a forward recovery
alternative when sending damaged units back to a
high-tier city Hospital would be inefficient.
Conquest Risk
The structure is
instantly destroyed
when the province is conquered by another player.
[ PREREQUISITES MATRIX ]
Forward Medical Conditions
01
Non-City Rural Province
Construction is restricted to
non-city rural provinces.
02
Three-Tier Structure
Maximum structure level is
Level 3.
03
Healing Scaling
Healing increases at every tier:
+1 → +2 → +3 HP per 24 hours.
04
Morale Scaling
Local population morale also increases with each tier:
+10% → +13% → +15%.
[ MEDICAL SUPPORT CONFIGURATOR ]
Select Field Hospital Level
Switch between all three source-supported tiers.
Healing, morale, structural HP, daily upkeep,
build time and deployment costs update directly from
the supplied dossier.
[ ACTIVE MEDICAL PROFILE ]
FIELD HOSPITAL // LEVEL 1
ENTRY RECOVERY
Healing Rate
+1 HP
Per 24 hours
Population Morale
+10%
+10% → +15%
Structural HP
7
7 → 12 HP
Daily Upkeep
$33
$33 → $39 / day
Build Time
09H
Supplied duration
[ UPGRADE MATRIX ]
Field Hospital Level 1–3
| Level | Build Time | Healing Rate | Population Morale | Structural HP | Daily Upkeep | Supplies | Components | Money |
|---|---|---|---|---|---|---|---|---|
| Level 1 | 09:00:00 | +1 HP / 24 Hours | +10% | 7 HP | $33 | 750 | 750 | $1,250 |
| Level 2 | 18:00:00 | +2 HP / 24 Hours | +13% | 10 HP | $36 | 1,000 | 900 | $1,750 |
| Level 3 [MAX] | 24:00:00 | +3 HP / 24 Hours | +15% | 12 HP | $39 | 1,250 | 1,100 | $3,500 |
[ MEDICAL SCALING ]
Three-Tier Recovery Ladder
L1
Initial Field Recovery
Healing:
+1 HP / 24H
Morale: +10%
Structural HP: 7 HP
Upkeep: $33 / Day
Morale: +10%
Structural HP: 7 HP
Upkeep: $33 / Day
L2
Expanded Medical Support
Healing:
+2 HP / 24H
Morale: +13%
Structural HP: 10 HP
Upkeep: $36 / Day
Morale: +13%
Structural HP: 10 HP
Upkeep: $36 / Day
L3
Maximum Field Recovery
Healing:
+3 HP / 24H
Morale: +15%
Structural HP: 12 HP
Upkeep: $39 / Day
Morale: +15%
Structural HP: 12 HP
Upkeep: $39 / Day
[ STRATEGIC INTELLIGENCE ]
Medical Operations
Forward Recovery
The source recommends Field Hospitals in
large or isolated provinces
where routing damaged ground units back to a city Hospital
would be inefficient.
Morale Stabilization
Every tier also raises local population morale:
+10% → +13% → +15%.
Frontline Risk
The source warns against expensive Level 3 deployments
on contested borders because the structure is destroyed
immediately when the province is captured.
Conquest Protocol // Immediate Destruction
The supplied dossier explicitly states that the Field Hospital
is instantly destroyed when the province is conquered
by another player. It is not transferred intact after
conquest.
Data Separation // Healing ≠ Morale
Healing rate and population morale are separate supplied effects.
Structural HP, daily upkeep, build time and deployment cost are also
independent values. This page does not combine them into a synthetic
medical-efficiency score.
Source Note // Hero Copy Mismatch
The source correctly identifies this dossier as
Field Hospital,
dossier BLDG-B03, and supplies a complete
three-tier medical progression. Its original hero paragraph
nevertheless describes aquatic crossing infrastructure,
reduced embarkation and airlift duration, a 40% structural-health
requirement and one structure per province coordinate.
Those statements conflict with the explicit Field Hospital
blueprint and are not treated here as Field Hospital mechanics.
[ FORWARD MEDICAL ARCHITECTURE ]
Five Independent Layers
01
Rural Province
02
Hospital Level
03
Healing Cycle
04
Morale / Structural HP
05
Conquest Destruction
[ BUILDING NETWORK // NEXT DOSSIER ]
Airfield
Field Hospital forward-recovery intelligence is documented.
Continue into province aviation infrastructure with Airfield.
