Skip to content
WW3Planner

WW3Planner

  • Units
  • Login
  • PRO

Hospital

WW3PLANNERCONFLICT OF NATIONS COMPANION
  • Home
  • Battle Calculator
  • The Game
  • Units
  • Buildings
  • Maps
  • News
  • Community
  • PRO
LOGIN
GLOBAL CLOCK UTC --:-- BERLIN --:-- NEW YORK --:-- TOKYO --:--
Home Battle Calculator The Game Units Buildings Maps News Community PRO LOGIN
ENDEESPT-BRFR
Building Network // Active: Hospital
19 Structures // Scroll →
01 Arms Industry 02 Army Base 03 Air Base 04 Naval Base 05 Recruiting Office 06 Bunkers 07 Hospital 08 Secret Lab 09 Annex City 10 Combat Outpost 11 Mercenary Outpost 12 Local Industry 13 Field Hospital 14 Airfield 15 Pontoons 16 Military Logistics 17 Coastal Battery 18 Observation Station 19 Air Defense
[ Building Network ] // 07 Hospital ▼
01 // Arms Industry ← 02 // Army Base ← 03 // Air Base ← 04 // Naval Base ← 05 // Recruiting Office ← 06 // Bunkers ← 07 // Hospital CURRENT 08 // Secret Lab → 09 // Annex City → 10 // Combat Outpost → 11 // Mercenary Outpost → 12 // Local Industry → 13 // Field Hospital → 14 // Airfield → 15 // Pontoons → 16 // Military Logistics → 17 // Coastal Battery → 18 // Observation Station → 19 // Air Defense →
[ BUILDING DOSSIER // BLDG-A07 ] // URBAN MEDICAL RECOVERY NETWORK

MILITARY HOSPITAL

Urban medical infrastructure for damaged ground and air assets stationed inside the city. Five tiers scale healing from +1 to +5 HP per 24 hours while population growth rises from +25% to +225%, creating both a recovery role and a local population-growth role.

← Buildings Database Open Upgrade Matrix ↓
// MEDICAL LOGISTICS DOSSIER
Dossier BLDG-A07
Type Medical Logistics
Max Tier Level 5
Max Healing +5 HP / 24H
Population Growth +225%
Max HP 30 HP
Military Hospital
Max Level
Level 5
Max Healing
+5 HP / 24H
Max Population Growth
+225%
Max Maintenance
$140 / Day
[ OPERATIONAL BLUEPRINT ]
Recovery Network
Healing Performance
Healing scales cleanly from +1 HP / 24H at Level 1 to +5 HP / 24H at Level 5.
Population Growth
Hospital tiers also increase local population growth from +25% to +225%.
Recovery Hub
The source recommends rotating heavily damaged formations into high-level hospital cities before returning them to frontline operations.
[ PREREQUISITES MATRIX ]

Medical Infrastructure Conditions

01
No Initial Research
No initial research prerequisite is listed.
02
No Building Chain
No prerequisite building chain is listed.
03
Day 1
Level 1 can be deployed from Day 1 according to the supplied dossier.
04
Safer Homeland Cities
The source recommends high-level hospitals in safer homeland cities for damaged frontline formations.
[ MEDICAL NETWORK CONFIGURATOR ]

Select Military Hospital Level

Switch between all five source-supported tiers. Healing, population growth, structural HP, maintenance, build duration and deployment costs update directly from the dossier.
[ ACTIVE MEDICAL PROFILE ]
MILITARY HOSPITAL // LEVEL 1
BUILD 25:00:00 // HEALING +1 HP / 24H // POPULATION GROWTH +25% // HP 10 // MAINTENANCE $100/DAY // 500 SUPPLIES // 500 COMPONENTS // 250 FUEL // 250 ELECTRONICS // $1,350
ENTRY RECOVERY
Healing Performance
+1 HP
Per 24 hours
Population Growth
+25%
+25% → +225%
Structural HP
10
10 → 30 HP
Maintenance
$100
Per day
Build Time
25H
Supplied build duration
[ UPGRADE MATRIX ]

Military Hospital Level 1–5

Level Build Time Healing Population Growth Structural HP Maintenance Supplies Components Fuel Electronics Money
Level 1 25:00:00 +1 HP / 24H +25% 10 HP $100 / Day 500 500 250 250 $1,350
Level 2 26:00:00 +2 HP / 24H +75% 15 HP $110 / Day 750 650 500 375 $2,000
Level 3 27:00:00 +3 HP / 24H +125% 20 HP $120 / Day 1,000 750 700 500 $4,000
Level 4 29:00:00 +4 HP / 24H +175% 25 HP $130 / Day 1,500 1,000 850 625 $6,000
Level 5 32:00:00 +5 HP / 24H +225% MAX 30 HP $140 / Day 2,000 1,500 1,000 750 $7,500
[ MEDICAL SCALING ]

Five-Tier Recovery Network

L1
Basic Recovery
Healing: +1 HP / 24H
Population: +25%
HP: 10
L2
Expanded Recovery
Healing: +2 HP / 24H
Population: +75%
HP: 15
L3
Major Recovery Hub
Healing: +3 HP / 24H
Population: +125%
HP: 20
L4
Strategic Medical Hub
Healing: +4 HP / 24H
Population: +175%
HP: 25
L5
Maximum Medical Network
Healing: +5 HP / 24H
Population: +225%
HP: 30
[ STRATEGIC INTELLIGENCE ]

Recovery Doctrine

Recovery Hub
The supplied notes recommend rotating heavily damaged formations into high-level hospital cities to restore combat strength before returning them to the frontline.
Dual Economic Role
Hospital tiers increase both healing and population growth. The source explicitly links larger city populations with baseline resource production and daily cash collection.
Protected Medical Zone
The source recommends combining high-tier hospitals with domestic bunkers so important healing infrastructure is less vulnerable to air and artillery attacks.
Data Separation // Healing ≠ Population Growth
Healing performance and population growth are separate supplied effects. Structural HP, maintenance, deployment cost and build time are also independent values. This replacement does not combine them into a synthetic medical or economic score.
Source Note // Hero Copy Mismatch
The source correctly identifies this dossier as Military Hospital, code BLDG-A07, and supplies a complete five-tier medical progression. Its original hero paragraph nevertheless describes single-tier aquatic crossing infrastructure, reduced embarkation and airlift duration, a 40% structural-health requirement and one structure per province coordinate. Those statements conflict with the explicit Military Hospital blueprint and are not treated here as hospital mechanics.
[ MEDICAL ARCHITECTURE ]

Five Independent Layers

01
Hospital Level
02
Healing / 24H
03
Population Growth
04
Structural HP
05
Cost / Maintenance
[ BUILDING NETWORK // NEXT DOSSIER ]
Secret Weapons Lab
Military Hospital recovery and population-growth intelligence is documented. Continue into advanced research infrastructure with Secret Weapons Lab.
Open Secret Weapons Lab →
WW3Planner // Legal & Support Network
Terms of Service Privacy Policy Refund Policy Support Return to WW3Planner
WW3Planner is an unofficial fan-made tool and is not affiliated with or endorsed by the creators, publishers or owners of Conflict of Nations: World War 3.

Copyright © 2026 WW3Planner.

Theme: Oceanly News Dark by ScriptsTown

Manage consent

WW3Planner uses necessary cookies to keep the website, accounts and core features working properly. With your consent, we also use Google Analytics to collect usage statistics and improve the website. You can accept, reject or manage your preferences. You can change your choice at any time.

Functional Altijd actief
Necessary for the website, accounts and core features to function properly
Preferences
Used to remember choices and preferences that are not strictly necessary for the website to function.
Statistics
Used to collect anonymous statistics about how visitors use WW3Planner so we can improve the website. De technische opslag of toegang die uitsluitend wordt gebruikt voor anonieme statistische doeleinden. Zonder dagvaarding, vrijwillige naleving door je Internet Service Provider, of aanvullende gegevens van een derde partij, kan informatie die alleen voor dit doel wordt opgeslagen of opgehaald gewoonlijk niet worden gebruikt om je te identificeren.
Marketing
De technische opslag of toegang is nodig om gebruikersprofielen op te stellen voor het verzenden van reclame, of om de gebruiker op een site of over verschillende sites te volgen voor soortgelijke marketingdoeleinden.
  • Beheer opties
  • Beheer diensten
  • Beheer {vendor_count} leveranciers
  • Lees meer over deze doeleinden
View preferences
  • {title}
  • {title}
  • {title}