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ENDEESPT-BRFR
Building Network // Active: Mercenary Outpost
19 Structures // Scroll →
01 Arms Industry 02 Army Base 03 Air Base 04 Naval Base 05 Recruiting Office 06 Bunkers 07 Hospital 08 Secret Lab 09 Annex City 10 Combat Outpost 11 Mercenary Outpost 12 Local Industry 13 Field Hospital 14 Airfield 15 Pontoons 16 Military Logistics 17 Coastal Battery 18 Observation Station 19 Air Defense
[ Building Network ] // 11 Mercenary Outpost ▼
01 // Arms Industry ← 02 // Army Base ← 03 // Air Base ← 04 // Naval Base ← 05 // Recruiting Office ← 06 // Bunkers ← 07 // Hospital ← 08 // Secret Weapons Lab ← 09 // Annex City ← 10 // Combat Outpost ← 11 // Mercenary Outpost CURRENT 12 // Local Industry → 13 // Field Hospital → 14 // Airfield → 15 // Pontoons → 16 // Military Logistics → 17 // Coastal Battery → 18 // Observation Station → 19 // Air Defense →
[ BUILDING DOSSIER // BLDG-B01 ] // PRIVATE MILITARY MOBILIZATION NETWORK

MERCENARY OUTPOST

Specialized frontline recruitment infrastructure for non-city provinces. Level 1 opens the contractor mobilization chain, while Levels 2 and 3 accelerate mobilization speed to +25% and +50%. The supplied dossier also imposes a critical territorial limitation: mercenary forces cannot finalize conquest or annexation.

← Buildings Database Open Upgrade Matrix ↓
// CONTRACT MOBILIZATION DOSSIER
Dossier BLDG-B01
Type Contract Mobilization
Max Tier Level 3
Placement Non-City Province
Max Mobilization +50%
Territory Capture Not By Mercenaries
Mercenary Outpost
Max Level
Level 3
Max Mobilization
+50%
Max Structural HP
20 HP
Max Maintenance
$495 / Day
[ OPERATIONAL BLUEPRINT ]
Contractor Network
Frontline Recruitment
The Mercenary Outpost is explicitly described as a specialized frontline recruitment complex for non-city provinces.
Level 1 Requirement Key
Level 1 acts as the requirement key for Mercenary, Elite Special Forces and the Uncommon Mercenary Officer .
Capture Limitation
Mercenary forces cannot conquer or annex enemy territory. Regular forces must finalize territorial capture.
[ PREREQUISITES MATRIX ]

Contractor Conditions

01
Non-City Province
Deployment is restricted to non-city province sectors.
02
Contractor Chain
Level 1 unlocks the contractor mobilization chain for three listed force types.
03
Level 2
Level 2 increases mobilization speed by +25%.
04
Level 3
Level 3 increases mobilization speed by +50% and is explicitly the maximum tier.
[ CONTRACT MOBILIZATION CONFIGURATOR ]

Select Mercenary Outpost Level

Switch between all three source-supported tiers. Mobilization speed, structural HP, maintenance, role, build duration and deployment cost update directly from the supplied dossier.
[ ACTIVE CONTRACT PROFILE ]
MERCENARY OUTPOST // LEVEL 1
BUILD 12:00:00 // MOBILIZATION STANDARD BASE SPEED // HP 10 // MAINTENANCE $165/DAY // UNLOCKS 3 CONTRACTOR FORCES // 500 SUPPLIES // 500 COMPONENTS // 1,000 RARE MATERIALS // 250 FUEL // $5,000
CONTRACTOR KEY
Mobilization Speed
BASE
Standard Base Speed
Structural HP
10
10 → 20 HP
Maintenance
$165
Per day
Build Time
12H
Supplied duration
Money Cost
$5,000
Deployment
[ UPGRADE MATRIX ]

Mercenary Outpost Level 1–3

Level Build Time Mobilization Speed Structural HP Maintenance Role / Unlock Supplies Components Rare Materials Fuel Manpower Money
Level 1 12:00:00 Standard Base Speed 10 HP $165 / Day 3 Contractor Forces 500 500 1,000 250 — $5,000
Level 2 24:00:00 +25% 15 HP $330 / Day Accelerated Contracting 1,500 1,500 750 500 — $7,500
Level 3 [MAX] 36:00:00 +50% MAX 20 HP $495 / Day Maximum Contract Array 2,000 2,000 500 1,000 750 $10,000
[ LEVEL 1 CONTRACTOR ACCESS ]

Three Listed Force Types

01
Mercenary
Listed as one of the three contractor force types for which Mercenary Outpost Level 1 acts as the requirement key.
02
Elite Special Forces
Explicitly included in the supplied Level 1 contractor mobilization chain.
03
Uncommon Mercenary Officer
Explicitly identified by the source as the third listed contractor force associated with Level 1.
[ STRATEGIC INTELLIGENCE ]

Contractor Operations

Frontline Support Asset
The supplied notes recommend the Outpost as a forward assembly compound when homeland production centers are congested or threatened by bombardment.
Economic Burden
Maintenance rises sharply: $165/day → $330/day → $495/day .
Capture Limitation
Mercenary forces may provide local combat power, but the supplied dossier states that regular forces must perform final territorial capture.
Operational Limitation // Mercenaries Cannot Finalize Capture
The supplied dossier explicitly states that mercenary forces cannot conquer or annex enemy territory. Regular forces are required to finalize territorial capture. This restriction is independent of the Mercenary Outpost’s mobilization-speed bonuses.
Cost Scaling // Rare Materials Fall While Cash Burden Rises
The source lists Rare Materials costs of 1,000 → 750 → 500 across Levels 1–3, while daily maintenance rises $165 → $330 → $495. Level 3 additionally introduces a listed 750 Manpower deployment cost. These unusual values are preserved exactly rather than normalized into a conventional increasing-resource pattern.
Source Note // Dossier Series & Hero Copy
This page is the eleventh entry in the supplied Building Network, but the source itself identifies the dossier as BLDG-B01. That code is therefore preserved rather than renamed to A11. The original hero paragraph also contains unrelated aquatic crossing-infrastructure wording, including embarkation / airlift duration and a 40% structural-health rule. Those statements conflict with the explicit Mercenary Outpost blueprint and are not treated here as Mercenary Outpost mechanics.
[ CONTRACT MOBILIZATION ARCHITECTURE ]

Five Independent Layers

01
Outpost Level
02
Contractor Access
03
Mobilization Speed
04
Maintenance / Deployment
05
Regular Force Capture
[ BUILDING NETWORK // NEXT DOSSIER ]
Local Industry
Mercenary Outpost contractor mobilization intelligence is documented. Continue into province resource infrastructure with Local Industry.
Open Local Industry →
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