Military Logistics
Building Network //
Active:
Military Logistics
19 Structures // Scroll →
01 Arms Industry
02 Army Base
03 Air Base
04 Naval Base
05 Recruiting Office
06 Bunkers
07 Hospital
08 Secret Lab
09 Annex City
10 Combat Outpost
11 Mercenary Outpost
12 Local Industry
13 Field Hospital
14 Airfield
15 Pontoons
16 Military Logistics
17 Coastal Battery
18 Observation Station
19 Air Defense
[ Building Network ] // 16 Military Logistics ▼
01 // Arms Industry
←
02 // Army Base
←
03 // Air Base
←
04 // Naval Base
←
05 // Recruiting Office
←
06 // Bunkers
←
07 // Hospital
←
08 // Secret Weapons Lab
←
09 // Annex City
←
10 // Combat Outpost
←
11 // Mercenary Outpost
←
12 // Local Industry
←
13 // Field Hospital
←
14 // Airfield
←
15 // Pontoons
←
16 // Military Logistics
CURRENT
17 // Coastal Battery
→
18 // Observation Station
→
19 // Air Defense
→
[ BUILDING DOSSIER // BLDG-A14 ]
// PROVINCIAL MOBILITY NETWORK
MILITARY LOGISTICS
Provincial transit infrastructure designed to accelerate ground-unit movement through strategic corridors. Military Logistics is a single-tier mobility structure with a +150% land-mobility modifier. It is restricted to rural provinces, requires no technology prerequisite, and is completely destroyed when the province is conquered.
Max Level
Level 1
Land Mobility
+150%
Build Time
03:00:00
Conquest Behavior
Destroyed
[ OPERATIONAL BLUEPRINT ]
Ground Mobility
Provincial Mobility Backbone
Military Logistics accelerates
land movement through a province
and is described as a mobility backbone for ground formations.
Ground Units Only
The supplied level matrix limits the target asset array to
Ground Units Only.
Critical Vulnerability
The structure is
completely destroyed
when its province is conquered.
[ PREREQUISITES MATRIX ]
Logistics Conditions
01
Rural Provinces Only
Military Logistics can be constructed only in
rural provinces.
02
No City Centers
The source explicitly says it
cannot be constructed inside city centers.
03
No Technology Node
No technology-node prerequisite is required.
04
Ground Units
The supplied mobility effect applies to
ground units.
[ ACTIVE LOGISTICS PROFILE ]
MILITARY LOGISTICS // LEVEL 1 [MAX]
SINGLE TIER
MAX LEVEL
MAX LEVEL
Land Mobility
+150%
Provincial speed modifier
Structural Health
10 HP
Listed structure health
Target Asset Array
GROUND
Ground Units Only
Build Time
03H
03:00:00
Conquest Result
DESTROYED
Structure lost on conquest
[ UPGRADE MATRIX ]
Military Logistics Level 1
| Level | Build Time | Provincial Speed Modifier | Structural Health | Target Asset Array | Research | Placement | Conquest Result |
|---|---|---|---|---|---|---|---|
| Level 1 [MAX] | 03:00:00 | +150% Land Mobility | 10 HP | Ground Units Only | None | Rural Province | Structure Destroyed |
[ DEPLOYMENT COST ]
Provincial Logistics Investment
Supplies
250
Components
250
Fuel
250
Money
$500
[ DEPLOYMENT GUIDANCE ]
Where It Matters Most
01
Mountains
Explicitly listed by the supplied notes as restrictive terrain
where Logistics can be useful.
02
Jungles
Explicitly highlighted as another slow-movement environment.
03
Dense Suburbs
Included by the source among restrictive terrain candidates.
04
Large Provinces
The supplied guidance also recommends Logistics where provinces
cover a large geographic area.
[ STRATEGIC INTELLIGENCE ]
Logistics Protocols
Terrain Use
The supplied notes recommend Military Logistics for
mountains, jungles, dense suburbs and geographically large
provinces
.
Damage Sensitivity
Movement efficiency is stated to
degrade as the structure takes damage.
The strategic speed advantage is described as collapsing
below 40% HP.
Corridor Security
Because the structure is destroyed when its province is lost,
exposed frontier corridors carry a high infrastructure-loss
risk without an established defense force.
Damage Sensitivity // Mobility Degrades
The source states that movement efficiency
degrades as Military Logistics takes damage
and specifically warns that the strategic speed advantage
collapses below
40% HP.
No exact intermediate damaged-state percentages are supplied,
so this page does not invent a detailed HP-to-speed table.
Conquest Protocol // Complete Destruction
The supplied building data states that Military Logistics are
completely destroyed when the province is conquered.
The structure therefore does not transfer intact to the conquering
player.
Data Separation // No Maintenance Figure Supplied
The supplied Level 1 matrix gives build time, mobility modifier,
structural health, target asset array, research requirement,
placement, conquest behavior and deployment cost.
It does not provide a daily maintenance value.
No maintenance figure has therefore been imported from another
structure or inferred here.
Interface Note // No Level Selector
Military Logistics has only one source-supported configuration:
Level 1 [MAX LEVEL].
A multi-level selector would create unsupported upgrade states,
so the dossier intentionally uses a fixed profile.
Source Note // Dossier Code Preserved As BLDG-A14
Military Logistics is entry
16
in the supplied 19-structure Building Network, but the source
terminal itself identifies the dossier as
BLDG-A14.
This replacement preserves that source code exactly rather than
renumbering it to match the archive position.
[ PROVINCIAL MOBILITY ARCHITECTURE ]
Five Independent Layers
01
Rural Province
02
Logistics Level 1
03
+150% Land Mobility
04
Damage-Sensitive Efficiency
05
Destroyed On Conquest
[ BUILDING NETWORK // NEXT DOSSIER ]
Coastal Battery
Military Logistics provincial mobility intelligence is documented.
Continue into coastal defensive infrastructure with
Coastal Battery.
