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[BUILDING_DOSSIER // C03] // MARITIME FORCE PROJECTION NETWORK

Naval Base

Single-tier crossing infrastructure designed to open aquatic transit routes for ground forces. Naval Base reduce embarkation and airlift duration by 5%, require at least 40% structural health to function, and are limited to one structure per province coordinate.

← Buildings Database Open Building Network ↓
DossierBLDG-A04
TypeMaritime Dominance
BaselineFree Homeland Harbor
Max Embarkation-50% Time
Max Resource Yield+20%
Operational Threshold40% HP
Naval Base
Baseline HarborFree
Max Embarkation-50% Time
Max Resource Yield+20%
Shipyard Threshold40% HP
[OPERATIONAL_BLUEPRINT]

Tactical Blueprint

The Naval Base controls maritime production and coastal deployment. The supplied dossier distinguishes the free Level 1 homeland Harbor baseline from the military Naval Base upgrades that follow, with higher infrastructure unlocking progressively heavier naval assets.

Embarkation logistics: the listed embarkation modifier improves from -5% time at the free Harbor baseline to -50% time at the highest listed infrastructure tier.

[PREREQUISITES_MATRIX]

Requirements Matrix

  • Friendly homeland coastal cities receive the Level 1 Harbor baseline for free.
  • The baseline Harbor can produce Patrol Boats when paired with Arms Industry Level 1.
  • Subsequent infrastructure tiers are active military construction upgrades.
  • The source states that Naval Base operations require at least 40% HP to remain operational.

Upgrade Matrix // Naval Base Garrison

Level 1 // Baseline Harbor
FREE // HOMELAND STANDARD
Structural Health5 HP
Embarkation Speed-5% Time
Local Resource YieldNo Bonus
UnlockPatrol Boat*
Deployment: $0 // Free homeland coastal baseline · *Patrol Boat requires Arms Industry Level 1
Level 2 // Naval Base Level 1
24:00:00
Structural Health10 HP
Embarkation Speed-10% Time
Local Resource Yield+5%
UnlocksCorvette · Attack Submarine
Deployment: 500 Supplies · 1,000 Components · 500 Electronics · 1,000 Fuel · $2,750
Level 3 // Naval Base Level 2
09:00:00
Structural Health15 HP
Embarkation Speed-20% Time
Local Resource Yield+10%
UnlocksFrigate · Destroyer · Ballistic Submarine
Deployment: 500 Supplies · 750 Components · 500 Electronics · 750 Fuel · $2,000
Level 4 // Naval Base Level 3
30:00:00
Structural Health20 HP
Embarkation Speed-40% Time
Local Resource Yield+15%
UnlockCruiser
Deployment: 750 Supplies · 1,000 Components · 750 Electronics · 1,250 Fuel · $3,500
Level 5 // Naval Base Level 4/5 [TOP LISTED TIER]
32:00:00
Structural Health25 HP
Embarkation Speed-50% Time
Local Resource Yield+20%
UnlocksAircraft Carrier · Elite Submarine Hull Matrix
Deployment: 1,000 Supplies · 1,500 Components · 1,000 Electronics · 1,750 Fuel · $5,500

Strategic Intelligence // Maritime Doctrine

Free Coastal Baseline

The source treats the Level 1 Harbor as a free homeland standard rather than a normal paid Naval Base upgrade, giving coastal homeland cities an immediate maritime starting point.

Projection Scaling

Higher tiers simultaneously improve embarkation time, local resource output and access to heavier naval hulls, making advanced ports strategic production and logistics hubs.

40% HP Threshold

The supplied warning states that Naval Bases must remain at or above 40% HP; below that threshold, ongoing ship construction freezes and capital hulls cannot be mobilized until the shipyard is repaired.

[DATABASE_CROSS_LINK_SYSTEM] // 19 STRUCTURES

Building Network

Arms Industry→ Army Base→ Air Base→ Naval BaseCURRENT Recruiting Office→ Bunkers→ Hospital→ Secret Lab→ Annex City→ Combat Outpost→ Mercenary Outpost→ Local Industry→ Field Hospital→ Airfield→ Pontoons→ Military Logistics→ Coastal Battery→ Observation Station→ Air Defense→
[MARITIME_SCALING]

Harbor-To-Fleet Progression

The supplied progression begins with a free 5 HP homeland Harbor and scales to a 25 HP advanced naval facility with -50% embarkation time and +20% local resource output, while progressively unlocking heavier naval assets.

[DATABASE_RETURN]

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