Recruiting Office
Recruiting Office
Single-tier crossing infrastructure designed to open aquatic transit routes for ground forces. Recruiting Office reduce embarkation and airlift duration by 5%, require at least 40% structural health to function, and are limited to one structure per province coordinate.
Tactical Blueprint
The Recruiting Office is urban recruitment infrastructure that increases local Manpower generation through both a percentage modifier and a flat daily bonus. It also accelerates unit mobilization, making developed recruitment cities increasingly efficient deployment hubs.
Capture vulnerability: the supplied dossier states that the entire Recruiting Office is instantly destroyed when its city is captured by hostile ground forces.
Requirements Matrix
- No research requirement or prior technology dependency is listed.
- Level 1 can be initialized immediately from Day 1.
- The supplied strategy recommends high-population homeland cities because their baseline Manpower generation is already stronger.
- Maximum structure level is Level 5.
Upgrade Matrix // Recruiting Office Garrison
Strategic Intelligence // Recruitment Doctrine
Every tier increases Manpower through both a percentage modifier and a flat daily amount, culminating in +250% and +200 Manpower per day at Level 5.
The listed mobilization modifier scales from +10% at Level 1 to +100% at Level 5, making advanced Recruiting Offices major deployment accelerators.
The supplied dossier warns that capture completely destroys the facility, so heavily developed recruitment centers benefit from secure homeland placement and defensive protection.
Building Network
Five-Tier Enlistment Network
The progression combines manpower growth with faster deployment: percentage Manpower rises from +50% to +250%, the flat bonus from +50 to +200 per day, and the listed mobilization-speed modifier from +10% to +100%.
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